Merge pull request #344 from guzba/master
bmOverwrite fast paths, move some stuff
This commit is contained in:
commit
360ee9e722
8 changed files with 841 additions and 689 deletions
|
@ -1,10 +1,178 @@
|
||||||
import benchy, cairo, chroma, math, pixie, pixie/paths {.all.}, strformat
|
import benchy, cairo, chroma, math, pixie, pixie/paths {.all.}, strformat
|
||||||
|
|
||||||
|
when defined(amd64) and not defined(pixieNoSimd):
|
||||||
|
import nimsimd/sse2, pixie/internal
|
||||||
|
|
||||||
proc doDiff(a, b: Image, name: string) =
|
proc doDiff(a, b: Image, name: string) =
|
||||||
let (diffScore, diffImage) = diff(a, b)
|
let (diffScore, diffImage) = diff(a, b)
|
||||||
echo &"{name} score: {diffScore}"
|
echo &"{name} score: {diffScore}"
|
||||||
diffImage.writeFile(&"{name}_diff.png")
|
diffImage.writeFile(&"{name}_diff.png")
|
||||||
|
|
||||||
|
when defined(release):
|
||||||
|
{.push checks: off.}
|
||||||
|
|
||||||
|
proc fillMask(
|
||||||
|
shapes: seq[seq[Vec2]], width, height: int, windingRule = wrNonZero
|
||||||
|
): Mask =
|
||||||
|
result = newMask(width, height)
|
||||||
|
|
||||||
|
let
|
||||||
|
segments = shapes.shapesToSegments()
|
||||||
|
bounds = computeBounds(segments).snapToPixels()
|
||||||
|
startY = max(0, bounds.y.int)
|
||||||
|
pathHeight = min(height, (bounds.y + bounds.h).int)
|
||||||
|
partitioning = partitionSegments(segments, startY, pathHeight)
|
||||||
|
width = width.float32
|
||||||
|
|
||||||
|
var
|
||||||
|
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||||
|
numHits: int
|
||||||
|
aa: bool
|
||||||
|
for y in startY ..< pathHeight:
|
||||||
|
computeCoverage(
|
||||||
|
cast[ptr UncheckedArray[uint8]](result.data[result.dataIndex(0, y)].addr),
|
||||||
|
hits,
|
||||||
|
numHits,
|
||||||
|
aa,
|
||||||
|
width,
|
||||||
|
y,
|
||||||
|
0,
|
||||||
|
partitioning,
|
||||||
|
windingRule
|
||||||
|
)
|
||||||
|
if not aa:
|
||||||
|
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
|
||||||
|
let
|
||||||
|
startIndex = result.dataIndex(prevAt.int, y)
|
||||||
|
len = at.int - prevAt.int
|
||||||
|
fillUnsafe(result.data, 255, startIndex, len)
|
||||||
|
|
||||||
|
proc fillMask*(
|
||||||
|
path: SomePath, width, height: int, windingRule = wrNonZero
|
||||||
|
): Mask =
|
||||||
|
## Returns a new mask with the path filled. This is a faster alternative
|
||||||
|
## to `newMask` + `fillPath`.
|
||||||
|
let shapes = parseSomePath(path, true, 1)
|
||||||
|
shapes.fillMask(width, height, windingRule)
|
||||||
|
|
||||||
|
proc fillImage(
|
||||||
|
shapes: seq[seq[Vec2]],
|
||||||
|
width, height: int,
|
||||||
|
color: SomeColor,
|
||||||
|
windingRule = wrNonZero
|
||||||
|
): Image =
|
||||||
|
result = newImage(width, height)
|
||||||
|
|
||||||
|
let
|
||||||
|
mask = shapes.fillMask(width, height, windingRule)
|
||||||
|
rgbx = color.rgbx()
|
||||||
|
|
||||||
|
var i: int
|
||||||
|
when defined(amd64) and not defined(pixieNoSimd):
|
||||||
|
let
|
||||||
|
colorVec = mm_set1_epi32(cast[int32](rgbx))
|
||||||
|
oddMask = mm_set1_epi16(cast[int16](0xff00))
|
||||||
|
div255 = mm_set1_epi16(cast[int16](0x8081))
|
||||||
|
vec255 = mm_set1_epi32(cast[int32](uint32.high))
|
||||||
|
vecZero = mm_setzero_si128()
|
||||||
|
colorVecEven = mm_slli_epi16(colorVec, 8)
|
||||||
|
colorVecOdd = mm_and_si128(colorVec, oddMask)
|
||||||
|
iterations = result.data.len div 16
|
||||||
|
for _ in 0 ..< iterations:
|
||||||
|
var coverageVec = mm_loadu_si128(mask.data[i].addr)
|
||||||
|
if mm_movemask_epi8(mm_cmpeq_epi16(coverageVec, vecZero)) != 0xffff:
|
||||||
|
if mm_movemask_epi8(mm_cmpeq_epi32(coverageVec, vec255)) == 0xffff:
|
||||||
|
for q in [0, 4, 8, 12]:
|
||||||
|
mm_storeu_si128(result.data[i + q].addr, colorVec)
|
||||||
|
else:
|
||||||
|
for q in [0, 4, 8, 12]:
|
||||||
|
var unpacked = unpackAlphaValues(coverageVec)
|
||||||
|
# Shift the coverages from `a` to `g` and `a` for multiplying
|
||||||
|
unpacked = mm_or_si128(unpacked, mm_srli_epi32(unpacked, 16))
|
||||||
|
|
||||||
|
var
|
||||||
|
sourceEven = mm_mulhi_epu16(colorVecEven, unpacked)
|
||||||
|
sourceOdd = mm_mulhi_epu16(colorVecOdd, unpacked)
|
||||||
|
sourceEven = mm_srli_epi16(mm_mulhi_epu16(sourceEven, div255), 7)
|
||||||
|
sourceOdd = mm_srli_epi16(mm_mulhi_epu16(sourceOdd, div255), 7)
|
||||||
|
|
||||||
|
mm_storeu_si128(
|
||||||
|
result.data[i + q].addr,
|
||||||
|
mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
|
||||||
|
)
|
||||||
|
|
||||||
|
coverageVec = mm_srli_si128(coverageVec, 4)
|
||||||
|
|
||||||
|
i += 16
|
||||||
|
|
||||||
|
let channels = [rgbx.r.uint32, rgbx.g.uint32, rgbx.b.uint32, rgbx.a.uint32]
|
||||||
|
for i in i ..< result.data.len:
|
||||||
|
let coverage = mask.data[i]
|
||||||
|
if coverage == 255:
|
||||||
|
result.data[i] = rgbx
|
||||||
|
elif coverage != 0:
|
||||||
|
result.data[i].r = ((channels[0] * coverage) div 255).uint8
|
||||||
|
result.data[i].g = ((channels[1] * coverage) div 255).uint8
|
||||||
|
result.data[i].b = ((channels[2] * coverage) div 255).uint8
|
||||||
|
result.data[i].a = ((channels[3] * coverage) div 255).uint8
|
||||||
|
|
||||||
|
proc fillImage*(
|
||||||
|
path: SomePath, width, height: int, color: SomeColor, windingRule = wrNonZero
|
||||||
|
): Image =
|
||||||
|
## Returns a new image with the path filled. This is a faster alternative
|
||||||
|
## to `newImage` + `fillPath`.
|
||||||
|
let shapes = parseSomePath(path, false, 1)
|
||||||
|
shapes.fillImage(width, height, color, windingRule)
|
||||||
|
|
||||||
|
proc strokeMask*(
|
||||||
|
path: SomePath,
|
||||||
|
width, height: int,
|
||||||
|
strokeWidth: float32 = 1.0,
|
||||||
|
lineCap = lcButt,
|
||||||
|
lineJoin = ljMiter,
|
||||||
|
miterLimit = defaultMiterLimit,
|
||||||
|
dashes: seq[float32] = @[]
|
||||||
|
): Mask =
|
||||||
|
## Returns a new mask with the path stroked. This is a faster alternative
|
||||||
|
## to `newImage` + `strokePath`.
|
||||||
|
let strokeShapes = strokeShapes(
|
||||||
|
parseSomePath(path, false, 1),
|
||||||
|
strokeWidth,
|
||||||
|
lineCap,
|
||||||
|
lineJoin,
|
||||||
|
miterLimit,
|
||||||
|
dashes,
|
||||||
|
1
|
||||||
|
)
|
||||||
|
result = strokeShapes.fillMask(width, height, wrNonZero)
|
||||||
|
|
||||||
|
proc strokeImage*(
|
||||||
|
path: SomePath,
|
||||||
|
width, height: int,
|
||||||
|
color: SomeColor,
|
||||||
|
strokeWidth: float32 = 1.0,
|
||||||
|
lineCap = lcButt,
|
||||||
|
lineJoin = ljMiter,
|
||||||
|
miterLimit = defaultMiterLimit,
|
||||||
|
dashes: seq[float32] = @[]
|
||||||
|
): Image =
|
||||||
|
## Returns a new image with the path stroked. This is a faster alternative
|
||||||
|
## to `newImage` + `strokePath`.
|
||||||
|
let strokeShapes = strokeShapes(
|
||||||
|
parseSomePath(path, false, 1),
|
||||||
|
strokeWidth,
|
||||||
|
lineCap,
|
||||||
|
lineJoin,
|
||||||
|
miterLimit,
|
||||||
|
dashes,
|
||||||
|
1
|
||||||
|
)
|
||||||
|
result = strokeShapes.fillImage(width, height, color, wrNonZero)
|
||||||
|
|
||||||
|
when defined(release):
|
||||||
|
{.pop.}
|
||||||
|
|
||||||
|
|
||||||
block:
|
block:
|
||||||
let path = newPath()
|
let path = newPath()
|
||||||
path.moveTo(0, 0)
|
path.moveTo(0, 0)
|
||||||
|
@ -189,6 +357,23 @@ block:
|
||||||
|
|
||||||
# doDiff(readImage("cairo4.png"), a, "4")
|
# doDiff(readImage("cairo4.png"), a, "4")
|
||||||
|
|
||||||
|
var b: Image
|
||||||
|
let paint = newPaint(pkSolid)
|
||||||
|
paint.color = color(1, 0, 0, 0.5)
|
||||||
|
paint.blendMode = bmOverwrite
|
||||||
|
|
||||||
|
timeIt "pixie4 overwrite":
|
||||||
|
b = newImage(1000, 1000)
|
||||||
|
|
||||||
|
let p = newPath()
|
||||||
|
p.moveTo(shapes[0][0])
|
||||||
|
for shape in shapes:
|
||||||
|
for v in shape:
|
||||||
|
p.lineTo(v)
|
||||||
|
b.fillPath(p, paint)
|
||||||
|
|
||||||
|
# b.writeFile("b.png")
|
||||||
|
|
||||||
timeIt "pixie4 mask":
|
timeIt "pixie4 mask":
|
||||||
let mask = newMask(1000, 1000)
|
let mask = newMask(1000, 1000)
|
||||||
|
|
||||||
|
|
130
experiments/benchmark_cairo_draw.nim
Normal file
130
experiments/benchmark_cairo_draw.nim
Normal file
|
@ -0,0 +1,130 @@
|
||||||
|
import benchy, cairo, pixie
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = imageSurfaceCreate(FORMAT_ARGB32, 1568, 940)
|
||||||
|
ctx = tmp.create()
|
||||||
|
|
||||||
|
timeIt "cairo draw basic":
|
||||||
|
ctx.setSource(backdrop, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
ctx.setSource(source, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
tmp.flush()
|
||||||
|
|
||||||
|
# echo tmp.writeToPng("tmp.png")
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = readImage("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = readImage("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = newImage(1568, 940)
|
||||||
|
|
||||||
|
timeIt "isOneColor":
|
||||||
|
doAssert not backdrop.isOneColor()
|
||||||
|
|
||||||
|
timeIt "pixie draw basic":
|
||||||
|
tmp.draw(backdrop)
|
||||||
|
tmp.draw(source)
|
||||||
|
|
||||||
|
# tmp.writeFile("tmp2.png")
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = imageSurfaceCreate(FORMAT_ARGB32, 1568, 940)
|
||||||
|
ctx = tmp.create()
|
||||||
|
|
||||||
|
timeIt "cairo draw smooth":
|
||||||
|
var
|
||||||
|
mat = mat3()
|
||||||
|
matrix = cairo.Matrix(
|
||||||
|
xx: mat[0, 0],
|
||||||
|
yx: mat[0, 1],
|
||||||
|
xy: mat[1, 0],
|
||||||
|
yy: mat[1, 1],
|
||||||
|
x0: mat[2, 0],
|
||||||
|
y0: mat[2, 1],
|
||||||
|
)
|
||||||
|
ctx.setMatrix(matrix.unsafeAddr)
|
||||||
|
ctx.setSource(backdrop, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
mat = translate(vec2(0.5, 0.5))
|
||||||
|
matrix = cairo.Matrix(
|
||||||
|
xx: mat[0, 0],
|
||||||
|
yx: mat[0, 1],
|
||||||
|
xy: mat[1, 0],
|
||||||
|
yy: mat[1, 1],
|
||||||
|
x0: mat[2, 0],
|
||||||
|
y0: mat[2, 1],
|
||||||
|
)
|
||||||
|
ctx.setMatrix(matrix.unsafeAddr)
|
||||||
|
ctx.setSource(source, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
tmp.flush()
|
||||||
|
|
||||||
|
# echo tmp.writeToPng("tmp.png")
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = readImage("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = readImage("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = newImage(1568, 940)
|
||||||
|
|
||||||
|
timeIt "pixie draw smooth":
|
||||||
|
tmp.draw(backdrop)
|
||||||
|
tmp.draw(source, translate(vec2(0.5, 0.5)))
|
||||||
|
|
||||||
|
# tmp.writeFile("tmp2.png")
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = imageSurfaceCreateFromPng("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = imageSurfaceCreate(FORMAT_ARGB32, 1568, 940)
|
||||||
|
ctx = tmp.create()
|
||||||
|
|
||||||
|
timeIt "cairo draw smooth rotated":
|
||||||
|
var
|
||||||
|
mat = mat3()
|
||||||
|
matrix = cairo.Matrix(
|
||||||
|
xx: mat[0, 0],
|
||||||
|
yx: mat[0, 1],
|
||||||
|
xy: mat[1, 0],
|
||||||
|
yy: mat[1, 1],
|
||||||
|
x0: mat[2, 0],
|
||||||
|
y0: mat[2, 1],
|
||||||
|
)
|
||||||
|
ctx.setMatrix(matrix.unsafeAddr)
|
||||||
|
ctx.setSource(backdrop, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
mat = rotate(15.toRadians)
|
||||||
|
matrix = cairo.Matrix(
|
||||||
|
xx: mat[0, 0],
|
||||||
|
yx: mat[0, 1],
|
||||||
|
xy: mat[1, 0],
|
||||||
|
yy: mat[1, 1],
|
||||||
|
x0: mat[2, 0],
|
||||||
|
y0: mat[2, 1],
|
||||||
|
)
|
||||||
|
ctx.setMatrix(matrix.unsafeAddr)
|
||||||
|
ctx.setSource(source, 0, 0)
|
||||||
|
ctx.paint()
|
||||||
|
tmp.flush()
|
||||||
|
|
||||||
|
# echo tmp.writeToPng("tmp.png")
|
||||||
|
|
||||||
|
block:
|
||||||
|
let
|
||||||
|
backdrop = readImage("tests/fileformats/svg/masters/dragon2.png")
|
||||||
|
source = readImage("tests/fileformats/svg/masters/Ghostscript_Tiger.png")
|
||||||
|
tmp = newImage(1568, 940)
|
||||||
|
|
||||||
|
timeIt "pixie draw smooth rotated":
|
||||||
|
tmp.draw(backdrop)
|
||||||
|
tmp.draw(source, rotate(15.toRadians))
|
||||||
|
|
||||||
|
# tmp.writeFile("tmp2.png")
|
|
@ -1,7 +1,7 @@
|
||||||
## Load and Save SVG files.
|
## Load and Save SVG files.
|
||||||
|
|
||||||
import cairo, chroma, pixie/common, pixie/images, pixie/paints, pixie/paths {.all.},
|
import cairo, chroma, pixie/common, pixie/images, pixie/paints, strutils,
|
||||||
strutils, tables, vmath, xmlparser, xmltree
|
tables, vmath, xmlparser, xmltree
|
||||||
|
|
||||||
include pixie/paths
|
include pixie/paths
|
||||||
|
|
||||||
|
@ -580,7 +580,7 @@ proc decodeSvg*(data: string, width = 0, height = 0): Image =
|
||||||
let
|
let
|
||||||
bgra = pixels[result.dataIndex(x, y)]
|
bgra = pixels[result.dataIndex(x, y)]
|
||||||
rgba = rgba(bgra[2], bgra[1], bgra[0], bgra[3])
|
rgba = rgba(bgra[2], bgra[1], bgra[0], bgra[3])
|
||||||
result.setRgbaUnsafe(x, y, rgba.rgbx())
|
result.unsafe[x, y] = rgba.rgbx()
|
||||||
except PixieError as e:
|
except PixieError as e:
|
||||||
raise e
|
raise e
|
||||||
except:
|
except:
|
||||||
|
|
426
experiments/sweeps4.nim
Normal file
426
experiments/sweeps4.nim
Normal file
|
@ -0,0 +1,426 @@
|
||||||
|
|
||||||
|
when defined(pixieSweeps):
|
||||||
|
import algorithm
|
||||||
|
|
||||||
|
proc pixelCover(a0, b0: Vec2): float32 =
|
||||||
|
## Returns the amount of area a given segment sweeps to the right
|
||||||
|
## in a [0,0 to 1,1] box.
|
||||||
|
var
|
||||||
|
a = a0
|
||||||
|
b = b0
|
||||||
|
aI: Vec2
|
||||||
|
bI: Vec2
|
||||||
|
area: float32 = 0.0
|
||||||
|
|
||||||
|
if (a.x < 0 and b.x < 0) or # Both to the left.
|
||||||
|
(a.x == b.x): # Vertical line
|
||||||
|
# Area of the rectangle:
|
||||||
|
return (1 - clamp(a.x, 0, 1)) * (min(b.y, 1) - max(a.y, 0))
|
||||||
|
|
||||||
|
else:
|
||||||
|
# y = mm*x + bb
|
||||||
|
let
|
||||||
|
mm: float32 = (b.y - a.y) / (b.x - a.x)
|
||||||
|
bb: float32 = a.y - mm * a.x
|
||||||
|
|
||||||
|
if a.x >= 0 and a.x <= 1 and a.y >= 0 and a.y <= 1:
|
||||||
|
# A is in pixel bounds.
|
||||||
|
aI = a
|
||||||
|
else:
|
||||||
|
aI = vec2((0 - bb) / mm, 0)
|
||||||
|
if aI.x < 0:
|
||||||
|
let y = mm * 0 + bb
|
||||||
|
# Area of the extra rectangle.
|
||||||
|
area += (min(bb, 1) - max(a.y, 0)).clamp(0, 1)
|
||||||
|
aI = vec2(0, y.clamp(0, 1))
|
||||||
|
elif aI.x > 1:
|
||||||
|
let y = mm * 1 + bb
|
||||||
|
aI = vec2(1, y.clamp(0, 1))
|
||||||
|
|
||||||
|
if b.x >= 0 and b.x <= 1 and b.y >= 0 and b.y <= 1:
|
||||||
|
# B is in pixel bounds.
|
||||||
|
bI = b
|
||||||
|
else:
|
||||||
|
bI = vec2((1 - bb) / mm, 1)
|
||||||
|
if bI.x < 0:
|
||||||
|
let y = mm * 0 + bb
|
||||||
|
# Area of the extra rectangle.
|
||||||
|
area += (min(b.y, 1) - max(bb, 0)).clamp(0, 1)
|
||||||
|
bI = vec2(0, y.clamp(0, 1))
|
||||||
|
elif bI.x > 1:
|
||||||
|
let y = mm * 1 + bb
|
||||||
|
bI = vec2(1, y.clamp(0, 1))
|
||||||
|
|
||||||
|
area += ((1 - aI.x) + (1 - bI.x)) / 2 * (bI.y - aI.y)
|
||||||
|
return area
|
||||||
|
|
||||||
|
proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} =
|
||||||
|
## Checks if the a segment intersects b segment.
|
||||||
|
## If it returns true, at will have point of intersection
|
||||||
|
let
|
||||||
|
s1 = a.to - a.at
|
||||||
|
s2 = b.to - b.at
|
||||||
|
denominator = (-s2.x * s1.y + s1.x * s2.y)
|
||||||
|
s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator
|
||||||
|
t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
|
||||||
|
|
||||||
|
if s > 0 and s < 1 and t > 0 and t < 1:
|
||||||
|
at = a.at + (t * s1)
|
||||||
|
return true
|
||||||
|
|
||||||
|
type
|
||||||
|
|
||||||
|
Trapezoid = object
|
||||||
|
nw, ne, se, sw: Vec2
|
||||||
|
|
||||||
|
SweepLine = object
|
||||||
|
#m, x, b: float32
|
||||||
|
atx, tox: float32
|
||||||
|
winding: int16
|
||||||
|
|
||||||
|
proc toLine(s: (Segment, int16)): SweepLine =
|
||||||
|
var line = SweepLine()
|
||||||
|
line.atx = s[0].at.x
|
||||||
|
line.tox = s[0].to.x
|
||||||
|
# y = mx + b
|
||||||
|
# line.m = (s.at.y - s.to.y) / (s.at.x - s.to.x)
|
||||||
|
# line.b = s.at.y - line.m * s.at.x
|
||||||
|
line.winding = s[1]
|
||||||
|
return line
|
||||||
|
|
||||||
|
proc intersectsYLine(
|
||||||
|
y: float32, s: Segment, atx: var float32
|
||||||
|
): bool {.inline.} =
|
||||||
|
let
|
||||||
|
s2y = s.to.y - s.at.y
|
||||||
|
denominator = -s2y
|
||||||
|
numerator = s.at.y - y
|
||||||
|
u = numerator / denominator
|
||||||
|
if u >= 0 and u <= 1:
|
||||||
|
let at = s.at + (u * vec2(s.to.x - s.at.x, s2y))
|
||||||
|
atx = at.x
|
||||||
|
return true
|
||||||
|
|
||||||
|
proc binaryInsert(arr: var seq[float32], v: float32) =
|
||||||
|
if arr.len == 0:
|
||||||
|
arr.add(v)
|
||||||
|
return
|
||||||
|
var
|
||||||
|
L = 0
|
||||||
|
R = arr.len - 1
|
||||||
|
while L < R:
|
||||||
|
let m = (L + R) div 2
|
||||||
|
if arr[m] ~= v:
|
||||||
|
return
|
||||||
|
elif arr[m] < v:
|
||||||
|
L = m + 1
|
||||||
|
else: # arr[m] > v:
|
||||||
|
R = m - 1
|
||||||
|
if arr[L] ~= v:
|
||||||
|
return
|
||||||
|
elif arr[L] > v:
|
||||||
|
arr.insert(v, L)
|
||||||
|
else:
|
||||||
|
arr.insert(v, L + 1)
|
||||||
|
|
||||||
|
proc sortSegments(segments: var seq[(Segment, int16)], inl, inr: int) =
|
||||||
|
## Quicksort + insertion sort, in-place and faster than standard lib sort.
|
||||||
|
|
||||||
|
let n = inr - inl + 1
|
||||||
|
if n < 32: # Use insertion sort for the rest
|
||||||
|
for i in inl + 1 .. inr:
|
||||||
|
var
|
||||||
|
j = i - 1
|
||||||
|
k = i
|
||||||
|
while j >= 0 and segments[j][0].at.y > segments[k][0].at.y:
|
||||||
|
swap(segments[j + 1], segments[j])
|
||||||
|
dec j
|
||||||
|
dec k
|
||||||
|
return
|
||||||
|
var
|
||||||
|
l = inl
|
||||||
|
r = inr
|
||||||
|
let p = segments[l + n div 2][0].at.y
|
||||||
|
while l <= r:
|
||||||
|
if segments[l][0].at.y < p:
|
||||||
|
inc l
|
||||||
|
elif segments[r][0].at.y > p:
|
||||||
|
dec r
|
||||||
|
else:
|
||||||
|
swap(segments[l], segments[r])
|
||||||
|
inc l
|
||||||
|
dec r
|
||||||
|
sortSegments(segments, inl, r)
|
||||||
|
sortSegments(segments, l, inr)
|
||||||
|
|
||||||
|
proc sortSweepLines(segments: var seq[SweepLine], inl, inr: int) =
|
||||||
|
## Quicksort + insertion sort, in-place and faster than standard lib sort.
|
||||||
|
|
||||||
|
proc avg(line: SweepLine): float32 {.inline.} =
|
||||||
|
(line.tox + line.atx) / 2.float32
|
||||||
|
|
||||||
|
let n = inr - inl + 1
|
||||||
|
if n < 32: # Use insertion sort for the rest
|
||||||
|
for i in inl + 1 .. inr:
|
||||||
|
var
|
||||||
|
j = i - 1
|
||||||
|
k = i
|
||||||
|
while j >= 0 and segments[j].avg > segments[k].avg:
|
||||||
|
swap(segments[j + 1], segments[j])
|
||||||
|
dec j
|
||||||
|
dec k
|
||||||
|
return
|
||||||
|
var
|
||||||
|
l = inl
|
||||||
|
r = inr
|
||||||
|
let p = segments[l + n div 2].avg
|
||||||
|
while l <= r:
|
||||||
|
if segments[l].avg < p:
|
||||||
|
inc l
|
||||||
|
elif segments[r].avg > p:
|
||||||
|
dec r
|
||||||
|
else:
|
||||||
|
swap(segments[l], segments[r])
|
||||||
|
inc l
|
||||||
|
dec r
|
||||||
|
sortSweepLines(segments, inl, r)
|
||||||
|
sortSweepLines(segments, l, inr)
|
||||||
|
|
||||||
|
proc fillShapes(
|
||||||
|
image: Image,
|
||||||
|
shapes: seq[seq[Vec2]],
|
||||||
|
color: SomeColor,
|
||||||
|
windingRule: WindingRule,
|
||||||
|
blendMode: BlendMode
|
||||||
|
) =
|
||||||
|
|
||||||
|
let rgbx = color.rgbx
|
||||||
|
var segments = shapes.shapesToSegments()
|
||||||
|
let
|
||||||
|
bounds = computeBounds(segments).snapToPixels()
|
||||||
|
startX = max(0, bounds.x.int)
|
||||||
|
|
||||||
|
if segments.len == 0 or bounds.w.int == 0 or bounds.h.int == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
# const q = 1/10
|
||||||
|
# for i in 0 ..< segments.len:
|
||||||
|
# segments[i][0].at.x = quantize(segments[i][0].at.x, q)
|
||||||
|
# segments[i][0].at.y = quantize(segments[i][0].at.y, q)
|
||||||
|
# segments[i][0].to.x = quantize(segments[i][0].to.x, q)
|
||||||
|
# segments[i][0].to.y = quantize(segments[i][0].to.y, q)
|
||||||
|
|
||||||
|
# Create sorted segments.
|
||||||
|
segments.sortSegments(0, segments.high)
|
||||||
|
|
||||||
|
# Compute cut lines
|
||||||
|
var cutLines: seq[float32]
|
||||||
|
for s in segments:
|
||||||
|
cutLines.binaryInsert(s[0].at.y)
|
||||||
|
cutLines.binaryInsert(s[0].to.y)
|
||||||
|
|
||||||
|
var
|
||||||
|
# Dont add bottom cutLine.
|
||||||
|
sweeps = newSeq[seq[SweepLine]](cutLines.len - 1)
|
||||||
|
lastSeg = 0
|
||||||
|
i = 0
|
||||||
|
while i < sweeps.len:
|
||||||
|
|
||||||
|
if lastSeg < segments.len:
|
||||||
|
|
||||||
|
while segments[lastSeg][0].at.y == cutLines[i]:
|
||||||
|
let s = segments[lastSeg]
|
||||||
|
|
||||||
|
if s[0].to.y != cutLines[i + 1]:
|
||||||
|
var atx: float32
|
||||||
|
var seg = s[0]
|
||||||
|
for j in i ..< sweeps.len:
|
||||||
|
let y = cutLines[j + 1]
|
||||||
|
if intersectsYLine(y, seg, atx):
|
||||||
|
sweeps[j].add(toLine((segment(seg.at, vec2(atx, y)), s[1])))
|
||||||
|
seg = segment(vec2(atx, y), seg.to)
|
||||||
|
else:
|
||||||
|
if seg.at.y != seg.to.y:
|
||||||
|
sweeps[j].add(toLine(s))
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
sweeps[i].add(toLine(s))
|
||||||
|
|
||||||
|
inc lastSeg
|
||||||
|
if lastSeg >= segments.len:
|
||||||
|
break
|
||||||
|
inc i
|
||||||
|
|
||||||
|
# i = 0
|
||||||
|
# while i < sweeps.len:
|
||||||
|
# # TODO: Maybe finds all cuts first, add them to array, cut all lines at once.
|
||||||
|
# var crossCuts: seq[float32]
|
||||||
|
|
||||||
|
# # echo i, " cut?"
|
||||||
|
|
||||||
|
# for aIndex in 0 ..< sweeps[i].len:
|
||||||
|
# let a = sweeps[i][aIndex]
|
||||||
|
# # echo i, ":", sweeps.len, ":", cutLines.len
|
||||||
|
# let aSeg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
|
||||||
|
# for bIndex in aIndex + 1 ..< sweeps[i].len:
|
||||||
|
# let b = sweeps[i][bIndex]
|
||||||
|
# let bSeg = segment(vec2(b.atx, cutLines[i]), vec2(b.tox, cutLines[i+1]))
|
||||||
|
# var at: Vec2
|
||||||
|
# if intersectsInner(aSeg, bSeg, at):
|
||||||
|
# crossCuts.binaryInsert(at.y)
|
||||||
|
|
||||||
|
# if crossCuts.len > 0:
|
||||||
|
# var
|
||||||
|
# thisSweep = sweeps[i]
|
||||||
|
# yTop = cutLines[i]
|
||||||
|
# yBottom = cutLines[i + 1]
|
||||||
|
# sweeps[i].setLen(0)
|
||||||
|
|
||||||
|
# for k in crossCuts:
|
||||||
|
# let prevLen = cutLines.len
|
||||||
|
# cutLines.binaryInsert(k)
|
||||||
|
# if prevLen != cutLines.len:
|
||||||
|
# sweeps.insert(newSeq[SweepLine](), i + 1)
|
||||||
|
|
||||||
|
# for a in thisSweep:
|
||||||
|
# var seg = segment(vec2(a.atx, yTop), vec2(a.tox, yBottom))
|
||||||
|
# var at: Vec2
|
||||||
|
# for j, cutterLine in crossCuts:
|
||||||
|
# if intersects(line(vec2(0, cutterLine), vec2(1, cutterLine)), seg, at):
|
||||||
|
# sweeps[i+j].add(toLine((segment(seg.at, at), a.winding)))
|
||||||
|
# seg = segment(at, seg.to)
|
||||||
|
# sweeps[i+crossCuts.len].add(toLine((seg, a.winding)))
|
||||||
|
|
||||||
|
# i += crossCuts.len
|
||||||
|
|
||||||
|
# inc i
|
||||||
|
|
||||||
|
i = 0
|
||||||
|
while i < sweeps.len:
|
||||||
|
# Sort the sweep by X
|
||||||
|
sweeps[i].sortSweepLines(0, sweeps[i].high)
|
||||||
|
# Do winding order
|
||||||
|
var
|
||||||
|
pen = 0
|
||||||
|
prevFill = false
|
||||||
|
j = 0
|
||||||
|
while j < sweeps[i].len:
|
||||||
|
let a = sweeps[i][j]
|
||||||
|
if a.winding == 1:
|
||||||
|
inc pen
|
||||||
|
if a.winding == -1:
|
||||||
|
dec pen
|
||||||
|
let thisFill = shouldFill(windingRule, pen)
|
||||||
|
if prevFill == thisFill:
|
||||||
|
# Remove this sweep line.
|
||||||
|
sweeps[i].delete(j)
|
||||||
|
continue
|
||||||
|
prevFill = thisFill
|
||||||
|
inc j
|
||||||
|
inc i
|
||||||
|
|
||||||
|
# Used to debug sweeps:
|
||||||
|
# for s in 0 ..< sweeps.len:
|
||||||
|
# let
|
||||||
|
# y1 = cutLines[s]
|
||||||
|
# echo "M -100 ", y1
|
||||||
|
# echo "L 300 ", y1
|
||||||
|
# for line in sweeps[s]:
|
||||||
|
# let
|
||||||
|
# nw = vec2(line.atx, cutLines[s])
|
||||||
|
# sw = vec2(line.tox, cutLines[s + 1])
|
||||||
|
# echo "M ", nw.x, " ", nw.y
|
||||||
|
# echo "L ", sw.x, " ", sw.y
|
||||||
|
|
||||||
|
proc computeCoverage(
|
||||||
|
coverages: var seq[uint16],
|
||||||
|
y: int,
|
||||||
|
startX: int,
|
||||||
|
cutLines: seq[float32],
|
||||||
|
currCutLine: int,
|
||||||
|
sweep: seq[SweepLine]
|
||||||
|
) =
|
||||||
|
|
||||||
|
if cutLines[currCutLine + 1] - cutLines[currCutLine] < 1/256:
|
||||||
|
# TODO some thing about micro sweeps
|
||||||
|
return
|
||||||
|
|
||||||
|
let
|
||||||
|
sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
|
||||||
|
yFracTop = ((y.float32 - cutLines[currCutLine]) / sweepHeight).clamp(0, 1)
|
||||||
|
yFracBottom = ((y.float32 + 1 - cutLines[currCutLine]) /
|
||||||
|
sweepHeight).clamp(0, 1)
|
||||||
|
var i = 0
|
||||||
|
while i < sweep.len:
|
||||||
|
let
|
||||||
|
nwX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracTop)
|
||||||
|
neX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracTop)
|
||||||
|
|
||||||
|
swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
|
||||||
|
seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
|
||||||
|
|
||||||
|
minWi = min(nwX, swX).int #.clamp(startX, coverages.len + startX)
|
||||||
|
maxWi = max(nwX, swX).ceil.int #.clamp(startX, coverages.len + startX)
|
||||||
|
|
||||||
|
minEi = min(neX, seX).int #.clamp(startX, coverages.len + startX)
|
||||||
|
maxEi = max(neX, seX).ceil.int #.clamp(startX, coverages.len + startX)
|
||||||
|
|
||||||
|
let
|
||||||
|
nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
|
||||||
|
sw = vec2(sweep[i+0].tox, cutLines[currCutLine + 1])
|
||||||
|
f16 = (256 * 256 - 1).float32
|
||||||
|
for x in minWi ..< maxWi:
|
||||||
|
var area = pixelCover(
|
||||||
|
nw - vec2(x.float32, y.float32),
|
||||||
|
sw - vec2(x.float32, y.float32)
|
||||||
|
)
|
||||||
|
coverages[x - startX] += (area * f16).uint16
|
||||||
|
|
||||||
|
let x = maxWi
|
||||||
|
var midArea = pixelCover(
|
||||||
|
nw - vec2(x.float32, y.float32),
|
||||||
|
sw - vec2(x.float32, y.float32)
|
||||||
|
)
|
||||||
|
for x in maxWi ..< maxEi:
|
||||||
|
coverages[x - startX] += (midArea * f16).uint16
|
||||||
|
|
||||||
|
let
|
||||||
|
ne = vec2(sweep[i+1].atx, cutLines[currCutLine])
|
||||||
|
se = vec2(sweep[i+1].tox, cutLines[currCutLine + 1])
|
||||||
|
for x in minEi ..< maxEi:
|
||||||
|
var area = pixelCover(
|
||||||
|
ne - vec2(x.float32, y.float32),
|
||||||
|
se - vec2(x.float32, y.float32)
|
||||||
|
)
|
||||||
|
coverages[x - startX] -= (area * f16).uint16
|
||||||
|
|
||||||
|
i += 2
|
||||||
|
|
||||||
|
var
|
||||||
|
currCutLine = 0
|
||||||
|
coverages16 = newSeq[uint16](bounds.w.int)
|
||||||
|
coverages8 = newSeq[uint8](bounds.w.int)
|
||||||
|
for scanLine in max(cutLines[0].int, 0) ..< min(cutLines[^1].ceil.int, image.height):
|
||||||
|
|
||||||
|
zeroMem(coverages16[0].addr, coverages16.len * 2)
|
||||||
|
|
||||||
|
coverages16.computeCoverage(
|
||||||
|
scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
||||||
|
while cutLines[currCutLine + 1] < scanLine.float + 1.0:
|
||||||
|
inc currCutLine
|
||||||
|
if currCutLine == sweeps.len:
|
||||||
|
break
|
||||||
|
coverages16.computeCoverage(
|
||||||
|
scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
||||||
|
|
||||||
|
for i in 0 ..< coverages16.len:
|
||||||
|
coverages8[i] = (coverages16[i] shr 8).uint8
|
||||||
|
image.fillCoverage(
|
||||||
|
rgbx,
|
||||||
|
startX = startX,
|
||||||
|
y = scanLine,
|
||||||
|
coverages8,
|
||||||
|
blendMode
|
||||||
|
)
|
||||||
|
|
||||||
|
else:
|
|
@ -502,8 +502,6 @@ proc masker*(blendMode: BlendMode): Masker {.raises: [PixieError].} =
|
||||||
raise newException(PixieError, "No masker for " & $blendMode)
|
raise newException(PixieError, "No masker for " & $blendMode)
|
||||||
|
|
||||||
when defined(amd64) and not defined(pixieNoSimd):
|
when defined(amd64) and not defined(pixieNoSimd):
|
||||||
import nimsimd/sse2
|
|
||||||
|
|
||||||
type
|
type
|
||||||
BlenderSimd* = proc(blackdrop, source: M128i): M128i {.gcsafe, raises: [].}
|
BlenderSimd* = proc(blackdrop, source: M128i): M128i {.gcsafe, raises: [].}
|
||||||
## Function signature returned by blenderSimd.
|
## Function signature returned by blenderSimd.
|
||||||
|
|
|
@ -1335,7 +1335,10 @@ proc fillCoverage(
|
||||||
# If the coverages are not all zero
|
# If the coverages are not all zero
|
||||||
if mm_movemask_epi8(mm_cmpeq_epi32(coverageVec, vec255)) == 0xffff:
|
if mm_movemask_epi8(mm_cmpeq_epi32(coverageVec, vec255)) == 0xffff:
|
||||||
# If the coverages are all 255
|
# If the coverages are all 255
|
||||||
if blendMode == bmNormal:
|
if blendMode == bmOverwrite:
|
||||||
|
for i in 0 ..< 4:
|
||||||
|
mm_storeu_si128(image.data[index + i * 4].addr, colorVec)
|
||||||
|
elif blendMode == bmNormal:
|
||||||
if rgbx.a == 255:
|
if rgbx.a == 255:
|
||||||
for i in 0 ..< 4:
|
for i in 0 ..< 4:
|
||||||
mm_storeu_si128(image.data[index + i * 4].addr, colorVec)
|
mm_storeu_si128(image.data[index + i * 4].addr, colorVec)
|
||||||
|
@ -1375,11 +1378,14 @@ proc fillCoverage(
|
||||||
|
|
||||||
source = mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
|
source = mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
|
||||||
|
|
||||||
let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
|
if blendMode == bmOverwrite:
|
||||||
mm_storeu_si128(
|
mm_storeu_si128(image.data[index + i * 4].addr, source)
|
||||||
image.data[index + i * 4].addr,
|
else:
|
||||||
blendProc(backdrop, source)
|
let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
|
||||||
)
|
mm_storeu_si128(
|
||||||
|
image.data[index + i * 4].addr,
|
||||||
|
blendProc(backdrop, source)
|
||||||
|
)
|
||||||
|
|
||||||
coverageVec = mm_srli_si128(coverageVec, 4)
|
coverageVec = mm_srli_si128(coverageVec, 4)
|
||||||
|
|
||||||
|
@ -1395,24 +1401,28 @@ proc fillCoverage(
|
||||||
x += 16
|
x += 16
|
||||||
|
|
||||||
let blender = blendMode.blender()
|
let blender = blendMode.blender()
|
||||||
while x < startX + coverages.len:
|
for x in x ..< startX + coverages.len:
|
||||||
let coverage = coverages[x - startX]
|
let coverage = coverages[x - startX]
|
||||||
if coverage != 0 or blendMode == bmExcludeMask:
|
if coverage != 0 or blendMode == bmExcludeMask:
|
||||||
if blendMode == bmNormal and coverage == 255 and rgbx.a == 255:
|
if blendMode == bmNormal and coverage == 255 and rgbx.a == 255:
|
||||||
# Skip blending
|
# Skip blending
|
||||||
image.unsafe[x, y] = rgbx
|
image.unsafe[x, y] = rgbx
|
||||||
|
continue
|
||||||
|
|
||||||
|
var source = rgbx
|
||||||
|
if coverage != 255:
|
||||||
|
source.r = ((source.r.uint32 * coverage) div 255).uint8
|
||||||
|
source.g = ((source.g.uint32 * coverage) div 255).uint8
|
||||||
|
source.b = ((source.b.uint32 * coverage) div 255).uint8
|
||||||
|
source.a = ((source.a.uint32 * coverage) div 255).uint8
|
||||||
|
|
||||||
|
if blendMode == bmOverwrite:
|
||||||
|
image.unsafe[x, y] = source
|
||||||
else:
|
else:
|
||||||
var source = rgbx
|
|
||||||
if coverage != 255:
|
|
||||||
source.r = ((source.r.uint32 * coverage) div 255).uint8
|
|
||||||
source.g = ((source.g.uint32 * coverage) div 255).uint8
|
|
||||||
source.b = ((source.b.uint32 * coverage) div 255).uint8
|
|
||||||
source.a = ((source.a.uint32 * coverage) div 255).uint8
|
|
||||||
let backdrop = image.unsafe[x, y]
|
let backdrop = image.unsafe[x, y]
|
||||||
image.unsafe[x, y] = blender(backdrop, source)
|
image.unsafe[x, y] = blender(backdrop, source)
|
||||||
elif blendMode == bmMask:
|
elif blendMode == bmMask:
|
||||||
image.unsafe[x, y] = rgbx(0, 0, 0, 0)
|
image.unsafe[x, y] = rgbx(0, 0, 0, 0)
|
||||||
inc x
|
|
||||||
|
|
||||||
if blendMode == bmMask:
|
if blendMode == bmMask:
|
||||||
image.clearUnsafe(0, y, startX, y)
|
image.clearUnsafe(0, y, startX, y)
|
||||||
|
@ -1429,31 +1439,36 @@ proc fillCoverage(
|
||||||
if blendMode.hasSimdMasker():
|
if blendMode.hasSimdMasker():
|
||||||
let
|
let
|
||||||
maskerSimd = blendMode.maskerSimd()
|
maskerSimd = blendMode.maskerSimd()
|
||||||
zeroVec = mm_setzero_si128()
|
vecZero = mm_setzero_si128()
|
||||||
for _ in 0 ..< coverages.len div 16:
|
for _ in 0 ..< coverages.len div 16:
|
||||||
let
|
let
|
||||||
index = mask.dataIndex(x, y)
|
index = mask.dataIndex(x, y)
|
||||||
coverage = mm_loadu_si128(coverages[x - startX].unsafeAddr)
|
coverageVec = mm_loadu_si128(coverages[x - startX].unsafeAddr)
|
||||||
if mm_movemask_epi8(mm_cmpeq_epi16(coverage, zeroVec)) != 0xffff:
|
if mm_movemask_epi8(mm_cmpeq_epi16(coverageVec, vecZero)) != 0xffff:
|
||||||
# If the coverages are not all zero
|
# If the coverages are not all zero
|
||||||
let backdrop = mm_loadu_si128(mask.data[index].addr)
|
if blendMode == bmOverwrite:
|
||||||
mm_storeu_si128(
|
mm_storeu_si128(mask.data[index].addr, coverageVec)
|
||||||
mask.data[index].addr,
|
else:
|
||||||
maskerSimd(backdrop, coverage)
|
let backdrop = mm_loadu_si128(mask.data[index].addr)
|
||||||
)
|
mm_storeu_si128(
|
||||||
|
mask.data[index].addr,
|
||||||
|
maskerSimd(backdrop, coverageVec)
|
||||||
|
)
|
||||||
elif blendMode == bmMask:
|
elif blendMode == bmMask:
|
||||||
mm_storeu_si128(mask.data[index].addr, zeroVec)
|
mm_storeu_si128(mask.data[index].addr, vecZero)
|
||||||
x += 16
|
x += 16
|
||||||
|
|
||||||
let masker = blendMode.masker()
|
let masker = blendMode.masker()
|
||||||
while x < startX + coverages.len:
|
for x in x ..< startX + coverages.len:
|
||||||
let coverage = coverages[x - startX]
|
let coverage = coverages[x - startX]
|
||||||
if coverage != 0 or blendMode == bmExcludeMask:
|
if coverage != 0 or blendMode == bmExcludeMask:
|
||||||
let backdrop = mask.unsafe[x, y]
|
if blendMode == bmOverwrite:
|
||||||
mask.unsafe[x, y] = masker(backdrop, coverage)
|
mask.unsafe[x, y] = coverage
|
||||||
|
else:
|
||||||
|
let backdrop = mask.unsafe[x, y]
|
||||||
|
mask.unsafe[x, y] = masker(backdrop, coverage)
|
||||||
elif blendMode == bmMask:
|
elif blendMode == bmMask:
|
||||||
mask.unsafe[x, y] = 0
|
mask.unsafe[x, y] = 0
|
||||||
inc x
|
|
||||||
|
|
||||||
if blendMode == bmMask:
|
if blendMode == bmMask:
|
||||||
mask.clearUnsafe(0, y, startX, y)
|
mask.clearUnsafe(0, y, startX, y)
|
||||||
|
@ -1481,7 +1496,7 @@ proc fillHits(
|
||||||
|
|
||||||
filledTo = fillStart + fillLen
|
filledTo = fillStart + fillLen
|
||||||
|
|
||||||
if blendMode == bmNormal and rgbx.a == 255:
|
if blendMode == bmOverwrite or (blendMode == bmNormal and rgbx.a == 255):
|
||||||
fillUnsafe(image.data, rgbx, image.dataIndex(fillStart, y), fillLen)
|
fillUnsafe(image.data, rgbx, image.dataIndex(fillStart, y), fillLen)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
@ -1543,7 +1558,7 @@ proc fillHits(
|
||||||
|
|
||||||
filledTo = fillStart + fillLen
|
filledTo = fillStart + fillLen
|
||||||
|
|
||||||
if blendMode == bmNormal or blendMode == bmOverwrite:
|
if blendMode in {bmNormal, bmOverwrite}:
|
||||||
fillUnsafe(mask.data, 255, mask.dataIndex(fillStart, y), fillLen)
|
fillUnsafe(mask.data, 255, mask.dataIndex(fillStart, y), fillLen)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
@ -1577,7 +1592,59 @@ proc fillShapes(
|
||||||
color: SomeColor,
|
color: SomeColor,
|
||||||
windingRule: WindingRule,
|
windingRule: WindingRule,
|
||||||
blendMode: BlendMode
|
blendMode: BlendMode
|
||||||
)
|
) =
|
||||||
|
# Figure out the total bounds of all the shapes,
|
||||||
|
# rasterize only within the total bounds
|
||||||
|
let
|
||||||
|
rgbx = color.asRgbx()
|
||||||
|
segments = shapes.shapesToSegments()
|
||||||
|
bounds = computeBounds(segments).snapToPixels()
|
||||||
|
startX = max(0, bounds.x.int)
|
||||||
|
startY = max(0, bounds.y.int)
|
||||||
|
pathHeight = min(image.height, (bounds.y + bounds.h).int)
|
||||||
|
partitioning = partitionSegments(segments, startY, pathHeight - startY)
|
||||||
|
|
||||||
|
var
|
||||||
|
coverages = newSeq[uint8](bounds.w.int)
|
||||||
|
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||||
|
numHits: int
|
||||||
|
aa: bool
|
||||||
|
|
||||||
|
for y in startY ..< pathHeight:
|
||||||
|
computeCoverage(
|
||||||
|
cast[ptr UncheckedArray[uint8]](coverages[0].addr),
|
||||||
|
hits,
|
||||||
|
numHits,
|
||||||
|
aa,
|
||||||
|
image.width.float32,
|
||||||
|
y,
|
||||||
|
startX,
|
||||||
|
partitioning,
|
||||||
|
windingRule
|
||||||
|
)
|
||||||
|
if aa:
|
||||||
|
image.fillCoverage(
|
||||||
|
rgbx,
|
||||||
|
startX,
|
||||||
|
y,
|
||||||
|
coverages,
|
||||||
|
blendMode
|
||||||
|
)
|
||||||
|
zeroMem(coverages[0].addr, coverages.len)
|
||||||
|
else:
|
||||||
|
image.fillHits(
|
||||||
|
rgbx,
|
||||||
|
startX,
|
||||||
|
y,
|
||||||
|
hits,
|
||||||
|
numHits,
|
||||||
|
windingRule,
|
||||||
|
blendMode
|
||||||
|
)
|
||||||
|
|
||||||
|
if blendMode == bmMask:
|
||||||
|
image.clearUnsafe(0, 0, 0, startY)
|
||||||
|
image.clearUnsafe(0, pathHeight, 0, image.height)
|
||||||
|
|
||||||
proc fillShapes(
|
proc fillShapes(
|
||||||
mask: Mask,
|
mask: Mask,
|
||||||
|
@ -2013,647 +2080,3 @@ proc strokeOverlaps*(
|
||||||
)
|
)
|
||||||
strokeShapes.transform(transform)
|
strokeShapes.transform(transform)
|
||||||
strokeShapes.overlaps(test, wrNonZero)
|
strokeShapes.overlaps(test, wrNonZero)
|
||||||
|
|
||||||
when defined(pixieSweeps):
|
|
||||||
import algorithm
|
|
||||||
|
|
||||||
proc pixelCover(a0, b0: Vec2): float32 =
|
|
||||||
## Returns the amount of area a given segment sweeps to the right
|
|
||||||
## in a [0,0 to 1,1] box.
|
|
||||||
var
|
|
||||||
a = a0
|
|
||||||
b = b0
|
|
||||||
aI: Vec2
|
|
||||||
bI: Vec2
|
|
||||||
area: float32 = 0.0
|
|
||||||
|
|
||||||
if (a.x < 0 and b.x < 0) or # Both to the left.
|
|
||||||
(a.x == b.x): # Vertical line
|
|
||||||
# Area of the rectangle:
|
|
||||||
return (1 - clamp(a.x, 0, 1)) * (min(b.y, 1) - max(a.y, 0))
|
|
||||||
|
|
||||||
else:
|
|
||||||
# y = mm*x + bb
|
|
||||||
let
|
|
||||||
mm: float32 = (b.y - a.y) / (b.x - a.x)
|
|
||||||
bb: float32 = a.y - mm * a.x
|
|
||||||
|
|
||||||
if a.x >= 0 and a.x <= 1 and a.y >= 0 and a.y <= 1:
|
|
||||||
# A is in pixel bounds.
|
|
||||||
aI = a
|
|
||||||
else:
|
|
||||||
aI = vec2((0 - bb) / mm, 0)
|
|
||||||
if aI.x < 0:
|
|
||||||
let y = mm * 0 + bb
|
|
||||||
# Area of the extra rectangle.
|
|
||||||
area += (min(bb, 1) - max(a.y, 0)).clamp(0, 1)
|
|
||||||
aI = vec2(0, y.clamp(0, 1))
|
|
||||||
elif aI.x > 1:
|
|
||||||
let y = mm * 1 + bb
|
|
||||||
aI = vec2(1, y.clamp(0, 1))
|
|
||||||
|
|
||||||
if b.x >= 0 and b.x <= 1 and b.y >= 0 and b.y <= 1:
|
|
||||||
# B is in pixel bounds.
|
|
||||||
bI = b
|
|
||||||
else:
|
|
||||||
bI = vec2((1 - bb) / mm, 1)
|
|
||||||
if bI.x < 0:
|
|
||||||
let y = mm * 0 + bb
|
|
||||||
# Area of the extra rectangle.
|
|
||||||
area += (min(b.y, 1) - max(bb, 0)).clamp(0, 1)
|
|
||||||
bI = vec2(0, y.clamp(0, 1))
|
|
||||||
elif bI.x > 1:
|
|
||||||
let y = mm * 1 + bb
|
|
||||||
bI = vec2(1, y.clamp(0, 1))
|
|
||||||
|
|
||||||
area += ((1 - aI.x) + (1 - bI.x)) / 2 * (bI.y - aI.y)
|
|
||||||
return area
|
|
||||||
|
|
||||||
proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} =
|
|
||||||
## Checks if the a segment intersects b segment.
|
|
||||||
## If it returns true, at will have point of intersection
|
|
||||||
let
|
|
||||||
s1 = a.to - a.at
|
|
||||||
s2 = b.to - b.at
|
|
||||||
denominator = (-s2.x * s1.y + s1.x * s2.y)
|
|
||||||
s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator
|
|
||||||
t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
|
|
||||||
|
|
||||||
if s > 0 and s < 1 and t > 0 and t < 1:
|
|
||||||
at = a.at + (t * s1)
|
|
||||||
return true
|
|
||||||
|
|
||||||
type
|
|
||||||
|
|
||||||
Trapezoid = object
|
|
||||||
nw, ne, se, sw: Vec2
|
|
||||||
|
|
||||||
SweepLine = object
|
|
||||||
#m, x, b: float32
|
|
||||||
atx, tox: float32
|
|
||||||
winding: int16
|
|
||||||
|
|
||||||
proc toLine(s: (Segment, int16)): SweepLine =
|
|
||||||
var line = SweepLine()
|
|
||||||
line.atx = s[0].at.x
|
|
||||||
line.tox = s[0].to.x
|
|
||||||
# y = mx + b
|
|
||||||
# line.m = (s.at.y - s.to.y) / (s.at.x - s.to.x)
|
|
||||||
# line.b = s.at.y - line.m * s.at.x
|
|
||||||
line.winding = s[1]
|
|
||||||
return line
|
|
||||||
|
|
||||||
proc intersectsYLine(y: float32, s: Segment, atx: var float32): bool {.inline.} =
|
|
||||||
let
|
|
||||||
s2y = s.to.y - s.at.y
|
|
||||||
denominator = -s2y
|
|
||||||
numerator = s.at.y - y
|
|
||||||
u = numerator / denominator
|
|
||||||
if u >= 0 and u <= 1:
|
|
||||||
let at = s.at + (u * vec2(s.to.x - s.at.x, s2y))
|
|
||||||
atx = at.x
|
|
||||||
return true
|
|
||||||
|
|
||||||
proc binaryInsert(arr: var seq[float32], v: float32) =
|
|
||||||
if arr.len == 0:
|
|
||||||
arr.add(v)
|
|
||||||
return
|
|
||||||
var
|
|
||||||
L = 0
|
|
||||||
R = arr.len - 1
|
|
||||||
while L < R:
|
|
||||||
let m = (L + R) div 2
|
|
||||||
if arr[m] ~= v:
|
|
||||||
return
|
|
||||||
elif arr[m] < v:
|
|
||||||
L = m + 1
|
|
||||||
else: # arr[m] > v:
|
|
||||||
R = m - 1
|
|
||||||
if arr[L] ~= v:
|
|
||||||
return
|
|
||||||
elif arr[L] > v:
|
|
||||||
arr.insert(v, L)
|
|
||||||
else:
|
|
||||||
arr.insert(v, L + 1)
|
|
||||||
|
|
||||||
proc sortSegments(segments: var seq[(Segment, int16)], inl, inr: int) =
|
|
||||||
## Quicksort + insertion sort, in-place and faster than standard lib sort.
|
|
||||||
|
|
||||||
let n = inr - inl + 1
|
|
||||||
if n < 32: # Use insertion sort for the rest
|
|
||||||
for i in inl + 1 .. inr:
|
|
||||||
var
|
|
||||||
j = i - 1
|
|
||||||
k = i
|
|
||||||
while j >= 0 and segments[j][0].at.y > segments[k][0].at.y:
|
|
||||||
swap(segments[j + 1], segments[j])
|
|
||||||
dec j
|
|
||||||
dec k
|
|
||||||
return
|
|
||||||
var
|
|
||||||
l = inl
|
|
||||||
r = inr
|
|
||||||
let p = segments[l + n div 2][0].at.y
|
|
||||||
while l <= r:
|
|
||||||
if segments[l][0].at.y < p:
|
|
||||||
inc l
|
|
||||||
elif segments[r][0].at.y > p:
|
|
||||||
dec r
|
|
||||||
else:
|
|
||||||
swap(segments[l], segments[r])
|
|
||||||
inc l
|
|
||||||
dec r
|
|
||||||
sortSegments(segments, inl, r)
|
|
||||||
sortSegments(segments, l, inr)
|
|
||||||
|
|
||||||
proc sortSweepLines(segments: var seq[SweepLine], inl, inr: int) =
|
|
||||||
## Quicksort + insertion sort, in-place and faster than standard lib sort.
|
|
||||||
|
|
||||||
proc avg(line: SweepLine): float32 {.inline.} =
|
|
||||||
(line.tox + line.atx) / 2.float32
|
|
||||||
|
|
||||||
let n = inr - inl + 1
|
|
||||||
if n < 32: # Use insertion sort for the rest
|
|
||||||
for i in inl + 1 .. inr:
|
|
||||||
var
|
|
||||||
j = i - 1
|
|
||||||
k = i
|
|
||||||
while j >= 0 and segments[j].avg > segments[k].avg:
|
|
||||||
swap(segments[j + 1], segments[j])
|
|
||||||
dec j
|
|
||||||
dec k
|
|
||||||
return
|
|
||||||
var
|
|
||||||
l = inl
|
|
||||||
r = inr
|
|
||||||
let p = segments[l + n div 2].avg
|
|
||||||
while l <= r:
|
|
||||||
if segments[l].avg < p:
|
|
||||||
inc l
|
|
||||||
elif segments[r].avg > p:
|
|
||||||
dec r
|
|
||||||
else:
|
|
||||||
swap(segments[l], segments[r])
|
|
||||||
inc l
|
|
||||||
dec r
|
|
||||||
sortSweepLines(segments, inl, r)
|
|
||||||
sortSweepLines(segments, l, inr)
|
|
||||||
|
|
||||||
proc fillShapes(
|
|
||||||
image: Image,
|
|
||||||
shapes: seq[seq[Vec2]],
|
|
||||||
color: SomeColor,
|
|
||||||
windingRule: WindingRule,
|
|
||||||
blendMode: BlendMode
|
|
||||||
) =
|
|
||||||
|
|
||||||
let rgbx = color.rgbx
|
|
||||||
var segments = shapes.shapesToSegments()
|
|
||||||
let
|
|
||||||
bounds = computeBounds(segments).snapToPixels()
|
|
||||||
startX = max(0, bounds.x.int)
|
|
||||||
|
|
||||||
if segments.len == 0 or bounds.w.int == 0 or bounds.h.int == 0:
|
|
||||||
return
|
|
||||||
|
|
||||||
# const q = 1/10
|
|
||||||
# for i in 0 ..< segments.len:
|
|
||||||
# segments[i][0].at.x = quantize(segments[i][0].at.x, q)
|
|
||||||
# segments[i][0].at.y = quantize(segments[i][0].at.y, q)
|
|
||||||
# segments[i][0].to.x = quantize(segments[i][0].to.x, q)
|
|
||||||
# segments[i][0].to.y = quantize(segments[i][0].to.y, q)
|
|
||||||
|
|
||||||
# Create sorted segments.
|
|
||||||
segments.sortSegments(0, segments.high)
|
|
||||||
|
|
||||||
# Compute cut lines
|
|
||||||
var cutLines: seq[float32]
|
|
||||||
for s in segments:
|
|
||||||
cutLines.binaryInsert(s[0].at.y)
|
|
||||||
cutLines.binaryInsert(s[0].to.y)
|
|
||||||
|
|
||||||
var
|
|
||||||
# Dont add bottom cutLine.
|
|
||||||
sweeps = newSeq[seq[SweepLine]](cutLines.len - 1)
|
|
||||||
lastSeg = 0
|
|
||||||
i = 0
|
|
||||||
while i < sweeps.len:
|
|
||||||
|
|
||||||
if lastSeg < segments.len:
|
|
||||||
|
|
||||||
while segments[lastSeg][0].at.y == cutLines[i]:
|
|
||||||
let s = segments[lastSeg]
|
|
||||||
|
|
||||||
if s[0].to.y != cutLines[i + 1]:
|
|
||||||
var atx: float32
|
|
||||||
var seg = s[0]
|
|
||||||
for j in i ..< sweeps.len:
|
|
||||||
let y = cutLines[j + 1]
|
|
||||||
if intersectsYLine(y, seg, atx):
|
|
||||||
sweeps[j].add(toLine((segment(seg.at, vec2(atx, y)), s[1])))
|
|
||||||
seg = segment(vec2(atx, y), seg.to)
|
|
||||||
else:
|
|
||||||
if seg.at.y != seg.to.y:
|
|
||||||
sweeps[j].add(toLine(s))
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
sweeps[i].add(toLine(s))
|
|
||||||
|
|
||||||
inc lastSeg
|
|
||||||
if lastSeg >= segments.len:
|
|
||||||
break
|
|
||||||
inc i
|
|
||||||
|
|
||||||
# i = 0
|
|
||||||
# while i < sweeps.len:
|
|
||||||
# # TODO: Maybe finds all cuts first, add them to array, cut all lines at once.
|
|
||||||
# var crossCuts: seq[float32]
|
|
||||||
|
|
||||||
# # echo i, " cut?"
|
|
||||||
|
|
||||||
# for aIndex in 0 ..< sweeps[i].len:
|
|
||||||
# let a = sweeps[i][aIndex]
|
|
||||||
# # echo i, ":", sweeps.len, ":", cutLines.len
|
|
||||||
# let aSeg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
|
|
||||||
# for bIndex in aIndex + 1 ..< sweeps[i].len:
|
|
||||||
# let b = sweeps[i][bIndex]
|
|
||||||
# let bSeg = segment(vec2(b.atx, cutLines[i]), vec2(b.tox, cutLines[i+1]))
|
|
||||||
# var at: Vec2
|
|
||||||
# if intersectsInner(aSeg, bSeg, at):
|
|
||||||
# crossCuts.binaryInsert(at.y)
|
|
||||||
|
|
||||||
# if crossCuts.len > 0:
|
|
||||||
# var
|
|
||||||
# thisSweep = sweeps[i]
|
|
||||||
# yTop = cutLines[i]
|
|
||||||
# yBottom = cutLines[i + 1]
|
|
||||||
# sweeps[i].setLen(0)
|
|
||||||
|
|
||||||
# for k in crossCuts:
|
|
||||||
# let prevLen = cutLines.len
|
|
||||||
# cutLines.binaryInsert(k)
|
|
||||||
# if prevLen != cutLines.len:
|
|
||||||
# sweeps.insert(newSeq[SweepLine](), i + 1)
|
|
||||||
|
|
||||||
# for a in thisSweep:
|
|
||||||
# var seg = segment(vec2(a.atx, yTop), vec2(a.tox, yBottom))
|
|
||||||
# var at: Vec2
|
|
||||||
# for j, cutterLine in crossCuts:
|
|
||||||
# if intersects(line(vec2(0, cutterLine), vec2(1, cutterLine)), seg, at):
|
|
||||||
# sweeps[i+j].add(toLine((segment(seg.at, at), a.winding)))
|
|
||||||
# seg = segment(at, seg.to)
|
|
||||||
# sweeps[i+crossCuts.len].add(toLine((seg, a.winding)))
|
|
||||||
|
|
||||||
# i += crossCuts.len
|
|
||||||
|
|
||||||
# inc i
|
|
||||||
|
|
||||||
i = 0
|
|
||||||
while i < sweeps.len:
|
|
||||||
# Sort the sweep by X
|
|
||||||
sweeps[i].sortSweepLines(0, sweeps[i].high)
|
|
||||||
# Do winding order
|
|
||||||
var
|
|
||||||
pen = 0
|
|
||||||
prevFill = false
|
|
||||||
j = 0
|
|
||||||
while j < sweeps[i].len:
|
|
||||||
let a = sweeps[i][j]
|
|
||||||
if a.winding == 1:
|
|
||||||
inc pen
|
|
||||||
if a.winding == -1:
|
|
||||||
dec pen
|
|
||||||
let thisFill = shouldFill(windingRule, pen)
|
|
||||||
if prevFill == thisFill:
|
|
||||||
# Remove this sweep line.
|
|
||||||
sweeps[i].delete(j)
|
|
||||||
continue
|
|
||||||
prevFill = thisFill
|
|
||||||
inc j
|
|
||||||
inc i
|
|
||||||
|
|
||||||
# Used to debug sweeps:
|
|
||||||
# for s in 0 ..< sweeps.len:
|
|
||||||
# let
|
|
||||||
# y1 = cutLines[s]
|
|
||||||
# echo "M -100 ", y1
|
|
||||||
# echo "L 300 ", y1
|
|
||||||
# for line in sweeps[s]:
|
|
||||||
# let
|
|
||||||
# nw = vec2(line.atx, cutLines[s])
|
|
||||||
# sw = vec2(line.tox, cutLines[s + 1])
|
|
||||||
# echo "M ", nw.x, " ", nw.y
|
|
||||||
# echo "L ", sw.x, " ", sw.y
|
|
||||||
|
|
||||||
proc computeCoverage(
|
|
||||||
coverages: var seq[uint16],
|
|
||||||
y: int,
|
|
||||||
startX: int,
|
|
||||||
cutLines: seq[float32],
|
|
||||||
currCutLine: int,
|
|
||||||
sweep: seq[SweepLine]
|
|
||||||
) =
|
|
||||||
|
|
||||||
if cutLines[currCutLine + 1] - cutLines[currCutLine] < 1/256:
|
|
||||||
# TODO some thing about micro sweeps
|
|
||||||
return
|
|
||||||
|
|
||||||
let
|
|
||||||
sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
|
|
||||||
yFracTop = ((y.float32 - cutLines[currCutLine]) / sweepHeight).clamp(0, 1)
|
|
||||||
yFracBottom = ((y.float32 + 1 - cutLines[currCutLine]) /
|
|
||||||
sweepHeight).clamp(0, 1)
|
|
||||||
var i = 0
|
|
||||||
while i < sweep.len:
|
|
||||||
let
|
|
||||||
nwX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracTop)
|
|
||||||
neX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracTop)
|
|
||||||
|
|
||||||
swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
|
|
||||||
seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
|
|
||||||
|
|
||||||
minWi = min(nwX, swX).int#.clamp(startX, coverages.len + startX)
|
|
||||||
maxWi = max(nwX, swX).ceil.int#.clamp(startX, coverages.len + startX)
|
|
||||||
|
|
||||||
minEi = min(neX, seX).int#.clamp(startX, coverages.len + startX)
|
|
||||||
maxEi = max(neX, seX).ceil.int#.clamp(startX, coverages.len + startX)
|
|
||||||
|
|
||||||
let
|
|
||||||
nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
|
|
||||||
sw = vec2(sweep[i+0].tox, cutLines[currCutLine + 1])
|
|
||||||
f16 = (256 * 256 - 1).float32
|
|
||||||
for x in minWi ..< maxWi:
|
|
||||||
var area = pixelCover(
|
|
||||||
nw - vec2(x.float32, y.float32),
|
|
||||||
sw - vec2(x.float32, y.float32)
|
|
||||||
)
|
|
||||||
coverages[x - startX] += (area * f16).uint16
|
|
||||||
|
|
||||||
let x = maxWi
|
|
||||||
var midArea = pixelCover(
|
|
||||||
nw - vec2(x.float32, y.float32),
|
|
||||||
sw - vec2(x.float32, y.float32)
|
|
||||||
)
|
|
||||||
for x in maxWi ..< maxEi:
|
|
||||||
coverages[x - startX] += (midArea * f16).uint16
|
|
||||||
|
|
||||||
let
|
|
||||||
ne = vec2(sweep[i+1].atx, cutLines[currCutLine])
|
|
||||||
se = vec2(sweep[i+1].tox, cutLines[currCutLine + 1])
|
|
||||||
for x in minEi ..< maxEi:
|
|
||||||
var area = pixelCover(
|
|
||||||
ne - vec2(x.float32, y.float32),
|
|
||||||
se - vec2(x.float32, y.float32)
|
|
||||||
)
|
|
||||||
coverages[x - startX] -= (area * f16).uint16
|
|
||||||
|
|
||||||
i += 2
|
|
||||||
|
|
||||||
var
|
|
||||||
currCutLine = 0
|
|
||||||
coverages16 = newSeq[uint16](bounds.w.int)
|
|
||||||
coverages8 = newSeq[uint8](bounds.w.int)
|
|
||||||
for scanLine in max(cutLines[0].int, 0) ..< min(cutLines[^1].ceil.int, image.height):
|
|
||||||
|
|
||||||
zeroMem(coverages16[0].addr, coverages16.len * 2)
|
|
||||||
|
|
||||||
coverages16.computeCoverage(
|
|
||||||
scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
|
||||||
while cutLines[currCutLine + 1] < scanLine.float + 1.0:
|
|
||||||
inc currCutLine
|
|
||||||
if currCutLine == sweeps.len:
|
|
||||||
break
|
|
||||||
coverages16.computeCoverage(
|
|
||||||
scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
|
||||||
|
|
||||||
for i in 0 ..< coverages16.len:
|
|
||||||
coverages8[i] = (coverages16[i] shr 8).uint8
|
|
||||||
image.fillCoverage(
|
|
||||||
rgbx,
|
|
||||||
startX = startX,
|
|
||||||
y = scanLine,
|
|
||||||
coverages8,
|
|
||||||
blendMode
|
|
||||||
)
|
|
||||||
|
|
||||||
else:
|
|
||||||
proc fillShapes(
|
|
||||||
image: Image,
|
|
||||||
shapes: seq[seq[Vec2]],
|
|
||||||
color: SomeColor,
|
|
||||||
windingRule: WindingRule,
|
|
||||||
blendMode: BlendMode
|
|
||||||
) =
|
|
||||||
# Figure out the total bounds of all the shapes,
|
|
||||||
# rasterize only within the total bounds
|
|
||||||
let
|
|
||||||
rgbx = color.asRgbx()
|
|
||||||
segments = shapes.shapesToSegments()
|
|
||||||
bounds = computeBounds(segments).snapToPixels()
|
|
||||||
startX = max(0, bounds.x.int)
|
|
||||||
startY = max(0, bounds.y.int)
|
|
||||||
pathHeight = min(image.height, (bounds.y + bounds.h).int)
|
|
||||||
partitioning = partitionSegments(segments, startY, pathHeight - startY)
|
|
||||||
|
|
||||||
var
|
|
||||||
coverages = newSeq[uint8](bounds.w.int)
|
|
||||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
|
||||||
numHits: int
|
|
||||||
aa: bool
|
|
||||||
|
|
||||||
for y in startY ..< pathHeight:
|
|
||||||
computeCoverage(
|
|
||||||
cast[ptr UncheckedArray[uint8]](coverages[0].addr),
|
|
||||||
hits,
|
|
||||||
numHits,
|
|
||||||
aa,
|
|
||||||
image.width.float32,
|
|
||||||
y,
|
|
||||||
startX,
|
|
||||||
partitioning,
|
|
||||||
windingRule
|
|
||||||
)
|
|
||||||
if aa:
|
|
||||||
image.fillCoverage(
|
|
||||||
rgbx,
|
|
||||||
startX,
|
|
||||||
y,
|
|
||||||
coverages,
|
|
||||||
blendMode
|
|
||||||
)
|
|
||||||
zeroMem(coverages[0].addr, coverages.len)
|
|
||||||
else:
|
|
||||||
image.fillHits(
|
|
||||||
rgbx,
|
|
||||||
startX,
|
|
||||||
y,
|
|
||||||
hits,
|
|
||||||
numHits,
|
|
||||||
windingRule,
|
|
||||||
blendMode
|
|
||||||
)
|
|
||||||
|
|
||||||
if blendMode == bmMask:
|
|
||||||
image.clearUnsafe(0, 0, 0, startY)
|
|
||||||
image.clearUnsafe(0, pathHeight, 0, image.height)
|
|
||||||
|
|
||||||
proc fillMask(
|
|
||||||
shapes: seq[seq[Vec2]], width, height: int, windingRule = wrNonZero
|
|
||||||
): Mask =
|
|
||||||
result = newMask(width, height)
|
|
||||||
|
|
||||||
let
|
|
||||||
segments = shapes.shapesToSegments()
|
|
||||||
bounds = computeBounds(segments).snapToPixels()
|
|
||||||
startY = max(0, bounds.y.int)
|
|
||||||
pathHeight = min(height, (bounds.y + bounds.h).int)
|
|
||||||
partitioning = partitionSegments(segments, startY, pathHeight)
|
|
||||||
width = width.float32
|
|
||||||
|
|
||||||
var
|
|
||||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
|
||||||
numHits: int
|
|
||||||
aa: bool
|
|
||||||
for y in startY ..< pathHeight:
|
|
||||||
computeCoverage(
|
|
||||||
cast[ptr UncheckedArray[uint8]](result.data[result.dataIndex(0, y)].addr),
|
|
||||||
hits,
|
|
||||||
numHits,
|
|
||||||
aa,
|
|
||||||
width,
|
|
||||||
y,
|
|
||||||
0,
|
|
||||||
partitioning,
|
|
||||||
windingRule
|
|
||||||
)
|
|
||||||
if not aa:
|
|
||||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
|
|
||||||
let
|
|
||||||
startIndex = result.dataIndex(prevAt.int, y)
|
|
||||||
len = at.int - prevAt.int
|
|
||||||
fillUnsafe(result.data, 255, startIndex, len)
|
|
||||||
|
|
||||||
proc fillMask*(
|
|
||||||
path: SomePath, width, height: int, windingRule = wrNonZero
|
|
||||||
): Mask =
|
|
||||||
## Returns a new mask with the path filled. This is a faster alternative
|
|
||||||
## to `newMask` + `fillPath`.
|
|
||||||
let shapes = parseSomePath(path, true, 1)
|
|
||||||
shapes.fillMask(width, height, windingRule)
|
|
||||||
|
|
||||||
proc fillImage(
|
|
||||||
shapes: seq[seq[Vec2]],
|
|
||||||
width, height: int,
|
|
||||||
color: SomeColor,
|
|
||||||
windingRule = wrNonZero
|
|
||||||
): Image =
|
|
||||||
result = newImage(width, height)
|
|
||||||
|
|
||||||
let
|
|
||||||
mask = shapes.fillMask(width, height, windingRule)
|
|
||||||
rgbx = color.rgbx()
|
|
||||||
|
|
||||||
var i: int
|
|
||||||
when defined(amd64) and not defined(pixieNoSimd):
|
|
||||||
let
|
|
||||||
colorVec = mm_set1_epi32(cast[int32](rgbx))
|
|
||||||
oddMask = mm_set1_epi16(cast[int16](0xff00))
|
|
||||||
div255 = mm_set1_epi16(cast[int16](0x8081))
|
|
||||||
vec255 = mm_set1_epi32(cast[int32](uint32.high))
|
|
||||||
vecZero = mm_setzero_si128()
|
|
||||||
colorVecEven = mm_slli_epi16(colorVec, 8)
|
|
||||||
colorVecOdd = mm_and_si128(colorVec, oddMask)
|
|
||||||
iterations = result.data.len div 16
|
|
||||||
for _ in 0 ..< iterations:
|
|
||||||
var coverageVec = mm_loadu_si128(mask.data[i].addr)
|
|
||||||
if mm_movemask_epi8(mm_cmpeq_epi16(coverageVec, vecZero)) != 0xffff:
|
|
||||||
if mm_movemask_epi8(mm_cmpeq_epi32(coverageVec, vec255)) == 0xffff:
|
|
||||||
for q in [0, 4, 8, 12]:
|
|
||||||
mm_storeu_si128(result.data[i + q].addr, colorVec)
|
|
||||||
else:
|
|
||||||
for q in [0, 4, 8, 12]:
|
|
||||||
var unpacked = unpackAlphaValues(coverageVec)
|
|
||||||
# Shift the coverages from `a` to `g` and `a` for multiplying
|
|
||||||
unpacked = mm_or_si128(unpacked, mm_srli_epi32(unpacked, 16))
|
|
||||||
|
|
||||||
var
|
|
||||||
sourceEven = mm_mulhi_epu16(colorVecEven, unpacked)
|
|
||||||
sourceOdd = mm_mulhi_epu16(colorVecOdd, unpacked)
|
|
||||||
sourceEven = mm_srli_epi16(mm_mulhi_epu16(sourceEven, div255), 7)
|
|
||||||
sourceOdd = mm_srli_epi16(mm_mulhi_epu16(sourceOdd, div255), 7)
|
|
||||||
|
|
||||||
mm_storeu_si128(
|
|
||||||
result.data[i + q].addr,
|
|
||||||
mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
|
|
||||||
)
|
|
||||||
|
|
||||||
coverageVec = mm_srli_si128(coverageVec, 4)
|
|
||||||
|
|
||||||
i += 16
|
|
||||||
|
|
||||||
let channels = [rgbx.r.uint32, rgbx.g.uint32, rgbx.b.uint32, rgbx.a.uint32]
|
|
||||||
for i in i ..< result.data.len:
|
|
||||||
let coverage = mask.data[i]
|
|
||||||
if coverage == 255:
|
|
||||||
result.data[i] = rgbx
|
|
||||||
elif coverage != 0:
|
|
||||||
result.data[i].r = ((channels[0] * coverage) div 255).uint8
|
|
||||||
result.data[i].g = ((channels[1] * coverage) div 255).uint8
|
|
||||||
result.data[i].b = ((channels[2] * coverage) div 255).uint8
|
|
||||||
result.data[i].a = ((channels[3] * coverage) div 255).uint8
|
|
||||||
|
|
||||||
proc fillImage*(
|
|
||||||
path: SomePath, width, height: int, color: SomeColor, windingRule = wrNonZero
|
|
||||||
): Image =
|
|
||||||
## Returns a new image with the path filled. This is a faster alternative
|
|
||||||
## to `newImage` + `fillPath`.
|
|
||||||
let shapes = parseSomePath(path, false, 1)
|
|
||||||
shapes.fillImage(width, height, color, windingRule)
|
|
||||||
|
|
||||||
proc strokeMask*(
|
|
||||||
path: SomePath,
|
|
||||||
width, height: int,
|
|
||||||
strokeWidth: float32 = 1.0,
|
|
||||||
lineCap = lcButt,
|
|
||||||
lineJoin = ljMiter,
|
|
||||||
miterLimit = defaultMiterLimit,
|
|
||||||
dashes: seq[float32] = @[]
|
|
||||||
): Mask =
|
|
||||||
## Returns a new mask with the path stroked. This is a faster alternative
|
|
||||||
## to `newImage` + `strokePath`.
|
|
||||||
let strokeShapes = strokeShapes(
|
|
||||||
parseSomePath(path, false, 1),
|
|
||||||
strokeWidth,
|
|
||||||
lineCap,
|
|
||||||
lineJoin,
|
|
||||||
miterLimit,
|
|
||||||
dashes,
|
|
||||||
1
|
|
||||||
)
|
|
||||||
result = strokeShapes.fillMask(width, height, wrNonZero)
|
|
||||||
|
|
||||||
proc strokeImage*(
|
|
||||||
path: SomePath,
|
|
||||||
width, height: int,
|
|
||||||
color: SomeColor,
|
|
||||||
strokeWidth: float32 = 1.0,
|
|
||||||
lineCap = lcButt,
|
|
||||||
lineJoin = ljMiter,
|
|
||||||
miterLimit = defaultMiterLimit,
|
|
||||||
dashes: seq[float32] = @[]
|
|
||||||
): Image =
|
|
||||||
## Returns a new image with the path stroked. This is a faster alternative
|
|
||||||
## to `newImage` + `strokePath`.
|
|
||||||
let strokeShapes = strokeShapes(
|
|
||||||
parseSomePath(path, false, 1),
|
|
||||||
strokeWidth,
|
|
||||||
lineCap,
|
|
||||||
lineJoin,
|
|
||||||
miterLimit,
|
|
||||||
dashes,
|
|
||||||
1
|
|
||||||
)
|
|
||||||
result = strokeShapes.fillImage(width, height, color, wrNonZero)
|
|
||||||
|
|
||||||
when defined(release):
|
|
||||||
{.pop.}
|
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 2.4 KiB |
|
@ -131,16 +131,6 @@ block:
|
||||||
)
|
)
|
||||||
image.writeFile("tests/paths/pathHeart.png")
|
image.writeFile("tests/paths/pathHeart.png")
|
||||||
|
|
||||||
block:
|
|
||||||
let image = """
|
|
||||||
M 10,30
|
|
||||||
A 20,20 0,0,1 50,30
|
|
||||||
A 20,20 0,0,1 90,30
|
|
||||||
Q 90,60 50,90
|
|
||||||
Q 10,60 10,30 z
|
|
||||||
""".fillImage(100, 100, parseHtmlColor("#FC427B").rgba)
|
|
||||||
image.writeFile("tests/paths/pathHeart2.png")
|
|
||||||
|
|
||||||
block:
|
block:
|
||||||
let image = newImage(100, 100)
|
let image = newImage(100, 100)
|
||||||
image.fillPath(
|
image.fillPath(
|
||||||
|
|
Loading…
Reference in a new issue