drawRoundedRect + updated example

This commit is contained in:
Ryan Oldenburg 2021-02-18 16:23:54 -06:00
parent 224f21337e
commit 318d90e509
6 changed files with 61 additions and 32 deletions

View file

@ -46,23 +46,6 @@ image.drawSegment(segment(start, stop), color, strokeWidth = 10)
```
![example output](examples/line.png)
### Rounded rectangle
[examples/rounded_rectangle.nim](examples/rounded_rectangle.nim)
```nim
let
x = 50.0
y = 50.0
w = 100.0
h = 100.0
r = 25.0
var path: Path
path.roundedRect(vec2(x, y), vec2(w, h), r, r, r, r)
image.fillPath(path, rgba(0, 255, 0, 255))
```
![example output](examples/rounded_rectangle.png)
### Heart
[examples/heart.nim](examples/heart.nim)
```nim

View file

@ -4,15 +4,8 @@ let image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))
let
x = 50.0
y = 50.0
w = 100.0
h = 100.0
pos = vec2(50, 50)
wh = vec2(100, 100)
r = 25.0
var path: Path
path.roundedRect(vec2(x, y), vec2(w, h), r, r, r, r)
image.fillPath(path, rgba(0, 255, 0, 255))
image.writeFile("examples/rounded_rectangle.png")
image.drawRoundedRect(rect(pos, wh), r, rgba(0, 255, 0, 255))

View file

@ -62,6 +62,38 @@ proc drawRect*(mask: Mask, rect: Rect) =
path.rect(rect)
mask.fillPath(path)
proc drawRoundedRect*(
image: Image,
rect: Rect,
nw, ne, se, sw: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.roundedRect(rect, nw, ne, se, sw)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawRoundedRect*(
image: Image,
rect: Rect,
radius: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.roundedRect(rect, radius, radius, radius, radius)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawRoundedRect*(mask: Mask, rect: Rect, nw, ne, se, sw: float32) =
var path: Path
path.roundedRect(rect, nw, ne, se, sw)
mask.fillPath(path)
proc drawRoundedRect*(mask: Mask, rect: Rect, radius: float32) =
var path: Path
path.roundedRect(rect, radius, radius, radius, radius)
mask.fillPath(path)
proc drawSegment*(
image: Image,
segment: Segment,

View file

@ -376,13 +376,9 @@ proc rect*(path: var Path, rect: Rect, clockwise = true) {.inline.} =
const splineCircleK = 4.0 * (-1.0 + sqrt(2.0)) / 3
proc roundedRect*(
path: var Path, pos, wh: Vec2, nw, ne, se, sw: float32, clockwise = true
path: var Path, x, y, w, h, nw, ne, se, sw: float32, clockwise = true
) =
let
x = pos.x
y = pos.y
w = wh.x
h = wh.y
s = splineCircleK
maxRadius = min(w / 2, h / 2)
@ -432,6 +428,16 @@ proc roundedRect*(
path.closePath()
proc roundedRect*(
path: var Path, pos, wh: Vec2, nw, ne, se, sw: float32, clockwise = true
) {.inline.} =
path.roundedRect(pos.x, pos.y, wh.x, wh.y, nw, ne, se, sw, clockwise)
proc roundedRect*(
path: var Path, rect: Rect, nw, ne, se, sw: float32, clockwise = true
) {.inline.} =
path.roundedRect(rect.x, rect.y, rect.w, rect.h, nw, ne, se, sw, clockwise)
proc ellipse*(path: var Path, cx, cy, rx, ry: float32) =
let
magicX = splineCircleK * rx

View file

@ -56,6 +56,16 @@ block:
image.drawRect(rect(vec2(10, 10), vec2(30, 30)), rgba(255, 255, 0, 255))
image.writeFile("tests/images/drawRect.png")
block:
let image = newImage(100, 100)
image.fill(rgba(0, 255, 255, 255))
image.drawRoundedRect(
rect(vec2(10, 10), vec2(30, 30)),
10,
rgba(255, 255, 0, 255)
)
image.writeFile("tests/images/drawRoundedRect.png")
block:
let image = newImage(100, 100)
image.fill(rgba(0, 255, 255, 255))

View file

@ -108,6 +108,11 @@ block:
mask.drawRect(rect(vec2(10, 10), vec2(30, 30)))
writeFile("tests/images/masks/drawRect.png", mask.encodePng())
block:
let mask = newMask(100, 100)
mask.drawRoundedRect(rect(vec2(10, 10), vec2(30, 30)), 10)
writeFile("tests/images/masks/drawRoundedRect.png", mask.encodePng())
block:
let mask = newMask(100, 100)
mask.drawSegment(