fix memory leak
This commit is contained in:
parent
ee48d9cdd9
commit
267834b1ee
|
@ -2,6 +2,13 @@
|
|||
|
||||
import math, pixie, sdl2, sdl2/gfx
|
||||
|
||||
|
||||
const
|
||||
rmask = uint32 0x000000ff
|
||||
gmask = uint32 0x0000ff00
|
||||
bmask = uint32 0x00ff0000
|
||||
amask = uint32 0xff000000
|
||||
|
||||
let
|
||||
w: int32 = 256
|
||||
h: int32 = 256
|
||||
|
@ -16,6 +23,7 @@ var
|
|||
mainTexture: TexturePtr
|
||||
evt = sdl2.defaultEvent
|
||||
|
||||
|
||||
proc display() =
|
||||
## Called every frame by main while loop
|
||||
|
||||
|
@ -44,20 +52,19 @@ proc display() =
|
|||
inc frameCount
|
||||
|
||||
var dataPtr = ctx.image.data[0].addr
|
||||
mainSurface.pixels = dataPtr
|
||||
mainSurface = createRGBSurfaceFrom(dataPtr, cint w, cint h, cint 32, cint 4*w, rmask, gmask, bmask, amask)
|
||||
mainTexture = render.createTextureFromSurface(mainSurface)
|
||||
destroy(mainSurface)
|
||||
|
||||
render.clear()
|
||||
render.copy(mainTexture, nil, nil)
|
||||
destroy(mainTexture)
|
||||
|
||||
render.present()
|
||||
|
||||
|
||||
discard sdl2.init(INIT_EVERYTHING)
|
||||
window = createWindow("SDL/Pixie", 100, 100, cint w, cint h, SDL_WINDOW_SHOWN)
|
||||
const
|
||||
rmask = uint32 0x000000ff
|
||||
gmask = uint32 0x0000ff00
|
||||
bmask = uint32 0x00ff0000
|
||||
amask = uint32 0xff000000
|
||||
mainSurface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask)
|
||||
|
||||
render = createRenderer(window, -1, 0)
|
||||
|
||||
while true:
|
||||
|
|
Loading…
Reference in a new issue