fix memory leak

This commit is contained in:
Chancy Kennedy 2021-07-12 17:28:20 -05:00
parent ee48d9cdd9
commit 267834b1ee

View file

@ -2,6 +2,13 @@
import math, pixie, sdl2, sdl2/gfx
const
rmask = uint32 0x000000ff
gmask = uint32 0x0000ff00
bmask = uint32 0x00ff0000
amask = uint32 0xff000000
let
w: int32 = 256
h: int32 = 256
@ -16,6 +23,7 @@ var
mainTexture: TexturePtr
evt = sdl2.defaultEvent
proc display() =
## Called every frame by main while loop
@ -44,20 +52,19 @@ proc display() =
inc frameCount
var dataPtr = ctx.image.data[0].addr
mainSurface.pixels = dataPtr
mainSurface = createRGBSurfaceFrom(dataPtr, cint w, cint h, cint 32, cint 4*w, rmask, gmask, bmask, amask)
mainTexture = render.createTextureFromSurface(mainSurface)
destroy(mainSurface)
render.clear()
render.copy(mainTexture, nil, nil)
destroy(mainTexture)
render.present()
discard sdl2.init(INIT_EVERYTHING)
window = createWindow("SDL/Pixie", 100, 100, cint w, cint h, SDL_WINDOW_SHOWN)
const
rmask = uint32 0x000000ff
gmask = uint32 0x0000ff00
bmask = uint32 0x00ff0000
amask = uint32 0xff000000
mainSurface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask)
render = createRenderer(window, -1, 0)
while true: