Merge pull request #511 from beef331/master
Add sink annotations and use an openarray instead of seq to reduce co…
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242a6d8057
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@ -224,11 +224,9 @@ proc copy*(font: Font): Font {.raises: [].} =
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result.strikethrough = font.strikethrough
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result.noKerningAdjustments = font.noKerningAdjustments
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proc newSpan*(text: string, font: Font): Span {.raises: [].} =
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proc newSpan*(text: sink string, font: Font): Span {.raises: [].} =
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## Creates a span, associating a font with the text.
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result = Span()
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result.text = text
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result.font = font
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result = Span(text: text, font: font)
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proc convertTextCase(runes: var seq[Rune], textCase: TextCase) =
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case textCase:
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@ -251,7 +249,7 @@ proc canWrap(rune: Rune): bool {.inline.} =
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rune == Rune(32) or rune.isWhiteSpace()
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proc typeset*(
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spans: seq[Span],
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spans: openarray[Span],
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bounds = vec2(0, 0),
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hAlign = LeftAlign,
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vAlign = TopAlign,
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@ -464,7 +462,7 @@ proc typeset*(
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proc typeset*(
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font: Font,
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text: string,
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text: sink string,
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bounds = vec2(0, 0),
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hAlign = LeftAlign,
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vAlign = TopAlign,
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@ -476,7 +474,7 @@ proc typeset*(
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## hAlign: horizontal alignment of the text
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## vAlign: vertical alignment of the text
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## wrap: enable/disable text wrapping
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typeset(@[newSpan(text, font)], bounds, hAlign, vAlign, wrap)
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typeset([newSpan(text, font)], bounds, hAlign, vAlign, wrap)
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proc layoutBounds*(arrangement: Arrangement): Vec2 {.raises: [].} =
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## Computes the width and height of the arrangement in pixels.
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@ -617,7 +615,7 @@ proc fillText*(
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proc fillText*(
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target: Image,
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font: Font,
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text: string,
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text: sink string,
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transform = mat3(),
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bounds = vec2(0, 0),
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hAlign = LeftAlign,
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@ -656,7 +654,7 @@ proc strokeText*(
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proc strokeText*(
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target: Image,
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font: Font,
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text: string,
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text: sink string,
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transform = mat3(),
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strokeWidth: float32 = 1.0,
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bounds = vec2(0, 0),
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