Bench: inplace draw vs copy draw.
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4 changed files with 79 additions and 18 deletions
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@ -238,6 +238,21 @@ proc hasEffect*(blendMode: BlendMode, rgba: ColorRGBA): bool =
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else:
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else:
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rgba.a > 0
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rgba.a > 0
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proc drawBlendIntegerPos*(
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destImage, srcImage: Image, pos = vec2(0, 0), blendMode = Normal,
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) =
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## Fast draw of dest + fill using offset with color blending.
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for y in 0 ..< srcImage.height:
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for x in 0 ..< srcImage.width:
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let
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srcRgba = srcImage.getRgbaUnsafe(x, y)
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if blendMode.hasEffect(srcRgba):
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let
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destRgba = destImage.getRgbaUnsafe(x + pos.x.int, y + pos.y.int)
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rgba = blendMode.mix(destRgba, srcRgba)
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# TODO: Make unsafe
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destImage[x + pos.x.int, y + pos.y.int] = rgba
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proc draw*(destImage: Image, srcImage: Image, mat: Mat4, blendMode = Normal) =
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proc draw*(destImage: Image, srcImage: Image, mat: Mat4, blendMode = Normal) =
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## Draws one image onto another using matrix with color blending.
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## Draws one image onto another using matrix with color blending.
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var srcImage = srcImage
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var srcImage = srcImage
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@ -280,28 +295,34 @@ proc draw*(destImage: Image, srcImage: Image, mat: Mat4, blendMode = Normal) =
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for y in yStart ..< yEnd:
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for y in yStart ..< yEnd:
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for x in xStart ..< xEnd:
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for x in xStart ..< xEnd:
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let srcV = start + stepX * float32(x) + stepY * float32(y)
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let srcV = start + stepX * float32(x) + stepY * float32(y)
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if srcImage.inside(int srcV.x, int srcV.y):
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if srcImage.inside(int srcV.x.floor, int srcV.y.floor):
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let
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let
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srcRgba = srcImage.getRgbaSmooth(srcV.x - 0.5, srcV.y - 0.5)
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srcRgba = srcImage.getRgbaSmooth(srcV.x - 0.5, srcV.y - 0.5)
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let
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if blendMode.hasEffect(srcRgba):
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destRgba = destImage.getRgbaUnsafe(x, y)
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let
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color = blendMode.mix(destRgba.color, srcRgba.color)
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destRgba = destImage.getRgbaUnsafe(x, y)
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destImage.setRgbaUnsafe(x, y, color.rgba)
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color = blendMode.mix(destRgba, srcRgba)
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destImage.setRgbaUnsafe(x, y, color)
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proc draw*(
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proc gpuDraw*(destImage: Image, srcImage: Image, mat: Mat3, blendMode = Normal): Image =
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destImage, srcImage: Image, pos = vec2(0, 0), blendMode = Normal,
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## Draws one image onto another using matrix with color blending.
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) =
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result = newImage(destImage.width, destImage.height)
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## Fast draw of dest + fill using offset with color blending.
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for y in 0 .. result.width:
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for y in 0 ..< srcImage.height:
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for x in 0 .. result.height:
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for x in 0 ..< srcImage.width:
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let srcPos = mat * vec2(x.float32, y.float32)
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let
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var destRgba = destImage.getRgbaUnsafe(x, y)
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srcRgba = srcImage.getRgbaUnsafe(x, y)
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var srcRgba = rgba(0, 0, 0, 0)
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if srcImage.inside(srcPos.x.floor.int, srcPos.y.floor.int):
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srcRgba = srcImage.getRgbaSmooth(srcPos.x - 0.5, srcPos.y - 0.5)
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if blendMode.hasEffect(srcRgba):
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if blendMode.hasEffect(srcRgba):
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let
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destRgba = blendMode.mix(destRgba, srcRgba)
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destRgba = destImage.getRgbaUnsafe(x + pos.x.int, y + pos.y.int)
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result.setRgbaUnsafe(x, y, destRgba)
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rgba = blendMode.mix(destRgba, srcRgba)
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# TODO: Make unsafe
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proc draw*(destImage: Image, srcImage: Image, pos = vec2(0, 0), blendMode = Normal) =
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destImage[x + pos.x.int, y + pos.y.int] = rgba
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destImage.draw(srcImage, translate(vec3(pos.x, pos.y, 0)), blendMode)
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proc gpuDraw*(destImage: Image, srcImage: Image, pos = vec2(0, 0), blendMode = Normal): Image =
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destImage.gpuDraw(srcImage, translate(-pos), blendMode)
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## Thoughts
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## Thoughts
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## single draw function that takes a matrix
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## single draw function that takes a matrix
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40
tests/benchmark_images.nim
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40
tests/benchmark_images.nim
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@ -0,0 +1,40 @@
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import pixie, chroma, vmath, fidget/opengl/perf, pixie/fileformats/bmp
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block:
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var a = newImage(100, 100)
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a.fill(rgba(255, 0, 0, 255))
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var b = newImage(100, 100)
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b.fill(rgba(0, 255, 0, 255))
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a.draw(b, pos=vec2(25, 25))
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writeFile("tests/images/inplaceDraw.bmp", a.encodeBmp())
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block:
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var a = newImage(100, 100)
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a.fill(rgba(255, 0, 0, 255))
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var b = newImage(100, 100)
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b.fill(rgba(0, 255, 0, 255))
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var c = a.gpuDraw(b, pos=vec2(25, 25))
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writeFile("tests/images/copyDraw.bmp", c.encodeBmp())
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timeIt "inplaceDraw":
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var tmp = 0
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for i in 0 ..< 1000:
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var a = newImage(100, 100)
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a.fill(rgba(255, 0, 0, 255))
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var b = newImage(100, 100)
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b.fill(rgba(0, 255, 0, 255))
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a.draw(b, pos=vec2(25, 25))
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tmp += a.width * a.height
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echo tmp
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timeIt "copyDraw":
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var tmp = 0
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for i in 0 ..< 1000:
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var a = newImage(100, 100)
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a.fill(rgba(255, 0, 0, 255))
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var b = newImage(100, 100)
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b.fill(rgba(0, 255, 0, 255))
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var c = a.gpuDraw(b, pos=vec2(25, 25))
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tmp += c.width * c.height
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echo tmp
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BIN
tests/images/copyDraw.bmp
Normal file
BIN
tests/images/copyDraw.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
BIN
tests/images/inplaceDraw.bmp
Normal file
BIN
tests/images/inplaceDraw.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
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