Bench: inplace draw vs copy draw.
This commit is contained in:
parent
a0de90085e
commit
23f7134fd4
4 changed files with 79 additions and 18 deletions
|
@ -238,6 +238,21 @@ proc hasEffect*(blendMode: BlendMode, rgba: ColorRGBA): bool =
|
|||
else:
|
||||
rgba.a > 0
|
||||
|
||||
proc drawBlendIntegerPos*(
|
||||
destImage, srcImage: Image, pos = vec2(0, 0), blendMode = Normal,
|
||||
) =
|
||||
## Fast draw of dest + fill using offset with color blending.
|
||||
for y in 0 ..< srcImage.height:
|
||||
for x in 0 ..< srcImage.width:
|
||||
let
|
||||
srcRgba = srcImage.getRgbaUnsafe(x, y)
|
||||
if blendMode.hasEffect(srcRgba):
|
||||
let
|
||||
destRgba = destImage.getRgbaUnsafe(x + pos.x.int, y + pos.y.int)
|
||||
rgba = blendMode.mix(destRgba, srcRgba)
|
||||
# TODO: Make unsafe
|
||||
destImage[x + pos.x.int, y + pos.y.int] = rgba
|
||||
|
||||
proc draw*(destImage: Image, srcImage: Image, mat: Mat4, blendMode = Normal) =
|
||||
## Draws one image onto another using matrix with color blending.
|
||||
var srcImage = srcImage
|
||||
|
@ -280,28 +295,34 @@ proc draw*(destImage: Image, srcImage: Image, mat: Mat4, blendMode = Normal) =
|
|||
for y in yStart ..< yEnd:
|
||||
for x in xStart ..< xEnd:
|
||||
let srcV = start + stepX * float32(x) + stepY * float32(y)
|
||||
if srcImage.inside(int srcV.x, int srcV.y):
|
||||
if srcImage.inside(int srcV.x.floor, int srcV.y.floor):
|
||||
let
|
||||
srcRgba = srcImage.getRgbaSmooth(srcV.x - 0.5, srcV.y - 0.5)
|
||||
let
|
||||
destRgba = destImage.getRgbaUnsafe(x, y)
|
||||
color = blendMode.mix(destRgba.color, srcRgba.color)
|
||||
destImage.setRgbaUnsafe(x, y, color.rgba)
|
||||
if blendMode.hasEffect(srcRgba):
|
||||
let
|
||||
destRgba = destImage.getRgbaUnsafe(x, y)
|
||||
color = blendMode.mix(destRgba, srcRgba)
|
||||
destImage.setRgbaUnsafe(x, y, color)
|
||||
|
||||
proc draw*(
|
||||
destImage, srcImage: Image, pos = vec2(0, 0), blendMode = Normal,
|
||||
) =
|
||||
## Fast draw of dest + fill using offset with color blending.
|
||||
for y in 0 ..< srcImage.height:
|
||||
for x in 0 ..< srcImage.width:
|
||||
let
|
||||
srcRgba = srcImage.getRgbaUnsafe(x, y)
|
||||
proc gpuDraw*(destImage: Image, srcImage: Image, mat: Mat3, blendMode = Normal): Image =
|
||||
## Draws one image onto another using matrix with color blending.
|
||||
result = newImage(destImage.width, destImage.height)
|
||||
for y in 0 .. result.width:
|
||||
for x in 0 .. result.height:
|
||||
let srcPos = mat * vec2(x.float32, y.float32)
|
||||
var destRgba = destImage.getRgbaUnsafe(x, y)
|
||||
var srcRgba = rgba(0, 0, 0, 0)
|
||||
if srcImage.inside(srcPos.x.floor.int, srcPos.y.floor.int):
|
||||
srcRgba = srcImage.getRgbaSmooth(srcPos.x - 0.5, srcPos.y - 0.5)
|
||||
if blendMode.hasEffect(srcRgba):
|
||||
let
|
||||
destRgba = destImage.getRgbaUnsafe(x + pos.x.int, y + pos.y.int)
|
||||
rgba = blendMode.mix(destRgba, srcRgba)
|
||||
# TODO: Make unsafe
|
||||
destImage[x + pos.x.int, y + pos.y.int] = rgba
|
||||
destRgba = blendMode.mix(destRgba, srcRgba)
|
||||
result.setRgbaUnsafe(x, y, destRgba)
|
||||
|
||||
proc draw*(destImage: Image, srcImage: Image, pos = vec2(0, 0), blendMode = Normal) =
|
||||
destImage.draw(srcImage, translate(vec3(pos.x, pos.y, 0)), blendMode)
|
||||
|
||||
proc gpuDraw*(destImage: Image, srcImage: Image, pos = vec2(0, 0), blendMode = Normal): Image =
|
||||
destImage.gpuDraw(srcImage, translate(-pos), blendMode)
|
||||
|
||||
## Thoughts
|
||||
## single draw function that takes a matrix
|
||||
|
|
40
tests/benchmark_images.nim
Normal file
40
tests/benchmark_images.nim
Normal file
|
@ -0,0 +1,40 @@
|
|||
import pixie, chroma, vmath, fidget/opengl/perf, pixie/fileformats/bmp
|
||||
|
||||
block:
|
||||
var a = newImage(100, 100)
|
||||
a.fill(rgba(255, 0, 0, 255))
|
||||
var b = newImage(100, 100)
|
||||
b.fill(rgba(0, 255, 0, 255))
|
||||
a.draw(b, pos=vec2(25, 25))
|
||||
writeFile("tests/images/inplaceDraw.bmp", a.encodeBmp())
|
||||
|
||||
block:
|
||||
var a = newImage(100, 100)
|
||||
a.fill(rgba(255, 0, 0, 255))
|
||||
var b = newImage(100, 100)
|
||||
b.fill(rgba(0, 255, 0, 255))
|
||||
var c = a.gpuDraw(b, pos=vec2(25, 25))
|
||||
writeFile("tests/images/copyDraw.bmp", c.encodeBmp())
|
||||
|
||||
|
||||
timeIt "inplaceDraw":
|
||||
var tmp = 0
|
||||
for i in 0 ..< 1000:
|
||||
var a = newImage(100, 100)
|
||||
a.fill(rgba(255, 0, 0, 255))
|
||||
var b = newImage(100, 100)
|
||||
b.fill(rgba(0, 255, 0, 255))
|
||||
a.draw(b, pos=vec2(25, 25))
|
||||
tmp += a.width * a.height
|
||||
echo tmp
|
||||
|
||||
timeIt "copyDraw":
|
||||
var tmp = 0
|
||||
for i in 0 ..< 1000:
|
||||
var a = newImage(100, 100)
|
||||
a.fill(rgba(255, 0, 0, 255))
|
||||
var b = newImage(100, 100)
|
||||
b.fill(rgba(0, 255, 0, 255))
|
||||
var c = a.gpuDraw(b, pos=vec2(25, 25))
|
||||
tmp += c.width * c.height
|
||||
echo tmp
|
BIN
tests/images/copyDraw.bmp
Normal file
BIN
tests/images/copyDraw.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
BIN
tests/images/inplaceDraw.bmp
Normal file
BIN
tests/images/inplaceDraw.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
Loading…
Reference in a new issue