From 20af3accd16fbba7f211b0c4413c03d3aa853988 Mon Sep 17 00:00:00 2001 From: treeform Date: Fri, 1 Apr 2022 18:30:43 -0700 Subject: [PATCH] Use Polygon. --- pixie.nimble | 2 +- src/pixie/paths.nim | 36 ++++++++++++++++++------------------ 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/pixie.nimble b/pixie.nimble index 62de35b..2f87b83 100644 --- a/pixie.nimble +++ b/pixie.nimble @@ -11,7 +11,7 @@ requires "chroma >= 0.2.5" requires "zippy >= 0.9.7" requires "flatty >= 0.2.4" requires "nimsimd >= 1.0.0" -requires "bumpy >= 1.0.3" +requires "bumpy >= 1.1.0" task bindings, "Generate bindings": diff --git a/src/pixie/paths.nim b/src/pixie/paths.nim index 8c7b7a9..1cce7a7 100644 --- a/src/pixie/paths.nim +++ b/src/pixie/paths.nim @@ -650,11 +650,11 @@ proc polygon*( proc commandsToShapes( path: Path, closeSubpaths: bool, pixelScale: float32 -): seq[seq[Vec2]] = +): seq[Polygon] = ## Converts SVG-like commands to sequences of vectors. var start, at: Vec2 - shape: seq[Vec2] + shape: Polygon # Some commands use data from the previous command var @@ -663,7 +663,7 @@ proc commandsToShapes( let errorMarginSq = pow(pixelErrorMargin / pixelScale, 2) - proc addSegment(shape: var seq[Vec2], at, to: Vec2) = + proc addSegment(shape: var Polygon, at, to: Vec2) = # Don't add any 0 length lines if at - to != vec2(0, 0): # Don't double up points @@ -671,7 +671,7 @@ proc commandsToShapes( shape.add(at) shape.add(to) - proc addCubic(shape: var seq[Vec2], at, ctrl1, ctrl2, to: Vec2) = + proc addCubic(shape: var Polygon, at, ctrl1, ctrl2, to: Vec2) = ## Adds cubic segments to shape. proc compute(at, ctrl1, ctrl2, to: Vec2, t: float32): Vec2 {.inline.} = pow(1 - t, 3) * at + @@ -705,7 +705,7 @@ proc commandsToShapes( next = compute(at, ctrl1, ctrl2, to, t + step) halfway = compute(at, ctrl1, ctrl2, to, t + step / 2) - proc addQuadratic(shape: var seq[Vec2], at, ctrl, to: Vec2) = + proc addQuadratic(shape: var Polygon, at, ctrl, to: Vec2) = ## Adds quadratic segments to shape. proc compute(at, ctrl, to: Vec2, t: float32): Vec2 {.inline.} = pow(1 - t, 2) * at + @@ -744,7 +744,7 @@ proc commandsToShapes( halfway = compute(at, ctrl, to, t + step / 2) proc addArc( - shape: var seq[Vec2], + shape: var Polygon, at, radii: Vec2, rotation: float32, large, sweep: bool, @@ -1036,7 +1036,7 @@ proc commandsToShapes( shape.addSegment(at, start) result.add(shape) -proc shapesToSegments(shapes: seq[seq[Vec2]]): seq[(Segment, int16)] = +proc shapesToSegments(shapes: seq[Polygon]): seq[(Segment, int16)] = ## Converts the shapes into a set of filtered segments with winding value. for shape in shapes: for segment in shape.segments: @@ -1051,7 +1051,7 @@ proc shapesToSegments(shapes: seq[seq[Vec2]]): seq[(Segment, int16)] = result.add((segment, winding)) -proc transform(shapes: var seq[seq[Vec2]], transform: Mat3) = +proc transform(shapes: var seq[Polygon], transform: Mat3) = if transform != mat3(): for shape in shapes.mitems: for vec in shape.mitems: @@ -1599,7 +1599,7 @@ proc fillHits( proc fillShapes( image: Image, - shapes: seq[seq[Vec2]], + shapes: seq[Polygon], color: SomeColor, windingRule: WindingRule, blendMode: BlendMode @@ -1670,7 +1670,7 @@ proc fillShapes( proc fillShapes( mask: Mask, - shapes: seq[seq[Vec2]], + shapes: seq[Polygon], windingRule: WindingRule, blendMode: BlendMode ) = @@ -1732,14 +1732,14 @@ proc angleToMiterLimit*(angle: float32): float32 {.inline.} = 1 / sin(angle / 2) proc strokeShapes( - shapes: seq[seq[Vec2]], + shapes: seq[Polygon], strokeWidth: float32, lineCap: LineCap, lineJoin: LineJoin, miterLimit: float32, dashes: seq[float32], pixelScale: float32 -): seq[seq[Vec2]] = +): seq[Polygon] = if strokeWidth <= 0: return @@ -1747,12 +1747,12 @@ proc strokeShapes( halfStroke = strokeWidth / 2 miterAngleLimit = miterLimitToAngle(miterLimit) - proc makeCircle(at: Vec2): seq[Vec2] = + proc makeCircle(at: Vec2): Polygon = let path = newPath() path.ellipse(at, halfStroke, halfStroke) path.commandsToShapes(true, pixelScale)[0] - proc makeRect(at, to: Vec2): seq[Vec2] = + proc makeRect(at, to: Vec2): Polygon = # Rectangle corners let tangent = (to - at).normalize() @@ -1776,7 +1776,7 @@ proc strokeShapes( @[a, b, c, d, a] - proc addJoin(shape: var seq[seq[Vec2]], prevPos, pos, nextPos: Vec2) = + proc addJoin(shape: var seq[Polygon], prevPos, pos, nextPos: Vec2) = let minArea = pixelErrorMargin / pixelScale if lineJoin == RoundJoin: @@ -1825,7 +1825,7 @@ proc strokeShapes( discard # Handled above, skipping angle calculation for shape in shapes: - var shapeStroke: seq[seq[Vec2]] + var shapeStroke: seq[Polygon] if shape[0] != shape[^1]: # This shape does not end at the same point it starts so draw the @@ -1895,7 +1895,7 @@ proc strokeShapes( proc parseSomePath( path: SomePath, closeSubpaths: bool, pixelScale: float32 -): seq[seq[Vec2]] {.inline.} = +): seq[Polygon] {.inline.} = ## Given SomePath, parse it in different ways. when type(path) is string: parsePath(path).commandsToShapes(closeSubpaths, pixelScale) @@ -2058,7 +2058,7 @@ proc strokePath*( image.draw(fill, blendMode = paint.blendMode) proc overlaps( - shapes: seq[seq[Vec2]], + shapes: seq[Polygon], test: Vec2, windingRule: WindingRule ): bool =