Draw with source cutout.
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8736b74a3e
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1ee2532087
5 changed files with 34 additions and 16 deletions
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@ -590,25 +590,35 @@ proc strokePolygon*(ctx: Context, pos: Vec2, size: float32, sides: int) =
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path.polygon(pos, size, sides)
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path.polygon(pos, size, sides)
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ctx.stroke(path)
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ctx.stroke(path)
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# proc drawImage*(ctx: Context, image: Image, dx, dy, dWidth, dHeight: float32) =
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proc drawImage*(ctx: Context, image: Image, dx, dy, dWidth, dHeight: float32) =
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# ## Draws an image onto the canvas.
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## Draws an image onto the canvas.
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# var path: Path
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var path: Path
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# var imageMat = ctx.mat * translate(vec2(dx, dy)) * scale(vec2(
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var imageMat = ctx.mat * translate(vec2(dx, dy)) * scale(vec2(
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# image.width.float32 / dWidth,
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dWidth / image.width.float32,
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# image.height.float32 / dHeight
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dHeight / image.height.float32
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# ))
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))
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# ctx.fillStyle = Paint(kind: pkImage, image: image, imageMat: imageMat)
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ctx.fillStyle = Paint(kind: pkImage, image: image, imageMat: imageMat)
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# path.rect(rect(dx, dy, image.width.float32, image.height.float32))
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path.rect(rect(dx, dy, dWidth, dHeight))
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# ctx.fill(path)
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ctx.fill(path)
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proc drawImage*(ctx: Context, image: Image, dx, dy: float32) =
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proc drawImage*(ctx: Context, image: Image, dx, dy: float32) =
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## Draws an image onto the canvas.
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## Draws an image onto the canvas.
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var path: Path
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ctx.drawImage(image, dx, dx, image.width.float32, image.height.float32)
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var imageMat = ctx.mat * translate(vec2(dx, dy))
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ctx.fillStyle = Paint(kind: pkImage, image: image, imageMat: imageMat)
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path.rect(rect(dx, dy, image.width.float32, image.height.float32))
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ctx.fill(path)
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proc drawImage*(ctx: Context, image: Image, pos: Vec2) =
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proc drawImage*(ctx: Context, image: Image, pos: Vec2) =
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## Draws an image onto the canvas.
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## Draws an image onto the canvas.
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ctx.drawImage(image, pos.x, pos.y)
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ctx.drawImage(image, pos.x, pos.y)
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proc drawImage*(ctx: Context, image: Image, rect: Rect) =
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## Draws an image onto the canvas.
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ctx.drawImage(image, rect.x, rect.y, rect.w, rect.h)
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proc drawImage*(
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ctx: Context,
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image: Image,
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sx, sy, sWidth, sHeight,
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dx, dy, dWidth, dHeight: float32
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) =
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## Draws an image onto the canvas.
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var image = image.subImage(sx.int, sy.int, sWidth.int, sHeight.int)
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ctx.drawImage(image, dx, dx, image.width.float32, image.height.float32)
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BIN
tests/images/context/draw_image_rhino.png
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tests/images/context/draw_image_rhino.png
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After Width: | Height: | Size: 36 KiB |
BIN
tests/images/context/draw_image_self_scaled.png
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tests/images/context/draw_image_self_scaled.png
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After Width: | Height: | Size: 807 B |
BIN
tests/images/rhino.png
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tests/images/rhino.png
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After Width: | Height: | Size: 196 KiB |
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@ -584,5 +584,13 @@ block:
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image = newImage(100, 100)
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image = newImage(100, 100)
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ctx = newContext(image)
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ctx = newContext(image)
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var testImage = readImage("tests/images/pip1.png")
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var testImage = readImage("tests/images/pip1.png")
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ctx.drawImage(testImage, 0, 0, 10, 10)
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ctx.drawImage(testImage, 30, 30, 20, 20)
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image.writeFile("tests/images/context/draw_image_self_scaled.png")
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image.writeFile("tests/images/context/draw_image_self_scaled.png")
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block:
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let
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image = newImage(300, 227)
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ctx = newContext(image)
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rhino = readImage("tests/images/rhino.png")
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ctx.drawImage(rhino, 33, 71, 104, 124, 21, 20, 87, 104);
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image.writeFile("tests/images/context/draw_image_rhino.png")
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