This commit is contained in:
Ryan Oldenburg 2022-06-15 19:44:28 -05:00
parent 1a0f2c0c3d
commit 1c48875d42
3 changed files with 0 additions and 148 deletions

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import benchy, chroma, vmath
include pixie/images
block:
let
a = newImage(1000, 1000)
b = newImage(50, 50)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "drawCorrect small-on-big":
a.drawCorrect(b, translate(vec2(25, 25)), blendMode = NormalBlend)
keep(b)
block:
let
a = newImage(1000, 1000)
b = newImage(50, 50)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "drawUber small-on-big":
a.drawUber(b, translate(vec2(25, 25)), blendMode = NormalBlend)
keep(b)
block:
let
a = newImage(1000, 1000)
b = newImage(50, 50)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "drawCorrect small-on-big smooth":
a.drawCorrect(b, translate(vec2(25.1, 25.1)), blendMode = NormalBlend)
keep(b)
block:
let
a = newImage(1000, 1000)
b = newImage(50, 50)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "drawUber small-on-big smooth":
a.drawUber(b, translate(vec2(25.1, 25.1)), blendMode = NormalBlend)
keep(b)

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import benchy, pixie, pixie/internal
proc blurSlower*(
image: Image, radius: float32, outOfBounds: SomeColor = ColorRGBX()
) =
## Applies Gaussian blur to the image given a radius.
let radius = round(radius).int
if radius == 0:
return
let
kernel = gaussianKernel(radius)
outOfBounds = outOfBounds.asRgbx()
proc `*`(sample: ColorRGBX, a: uint32): array[4, uint32] {.inline.} =
[
sample.r * a,
sample.g * a,
sample.b * a,
sample.a * a
]
template `+=`(values: var array[4, uint32], sample: array[4, uint32]) =
values[0] += sample[0]
values[1] += sample[1]
values[2] += sample[2]
values[3] += sample[3]
template rgbx(values: array[4, uint32]): ColorRGBX =
rgbx(
(values[0] div 1024 div 255).uint8,
(values[1] div 1024 div 255).uint8,
(values[2] div 1024 div 255).uint8,
(values[3] div 1024 div 255).uint8
)
# Blur in the X direction.
let blurX = newImage(image.width, image.height)
for y in 0 ..< image.height:
for x in 0 ..< image.width:
var values: array[4, uint32]
for xx in x - radius ..< min(x + radius, 0):
values += outOfBounds * kernel[xx - x + radius]
for xx in max(x - radius, 0) .. min(x + radius, image.width - 1):
values += image.unsafe[xx, y] * kernel[xx - x + radius]
for xx in max(x - radius, image.width) .. x + radius:
values += outOfBounds * kernel[xx - x + radius]
blurX.unsafe[x, y] = rgbx(values)
# Blur in the Y direction.
for y in 0 ..< image.height:
for x in 0 ..< image.width:
var values: array[4, uint32]
for yy in y - radius ..< min(y + radius, 0):
values += outOfBounds * kernel[yy - y + radius]
for yy in max(y - radius, 0) .. min(y + radius, image.height - 1):
values += blurX.unsafe[x, yy] * kernel[yy - y + radius]
for yy in max(y - radius, image.height) .. y + radius:
values += outOfBounds * kernel[yy - y + radius]
image.unsafe[x, y] = rgbx(values)
let image = newImage(1920, 1080)
proc reset() =
let path = newPath()
path.rect(100, 100, 1720, 880)
image.fillPath(path, rgba(255, 255, 255, 255))
reset()
timeIt "blurSlower":
image.blurSlower(40)
reset()
timeIt "blur":
image.blur(40)

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import benchy, pixie
let image = newImage(2560, 1440)
image.fill(rgba(50, 100, 150, 200))
timeIt "x then y":
var sum: uint64
for x in 0 ..< image.width:
for y in 0 ..< image.height:
let pixel = image.unsafe[x, y]
sum += pixel.r + pixel.g + pixel.b + pixel.a
if sum == 0:
echo "0"
keep sum
timeIt "y then x":
var sum: uint64
for y in 0 ..< image.height:
for x in 0 ..< image.width:
let pixel = image.unsafe[x, y]
sum += pixel.r + pixel.g + pixel.b + pixel.a
if sum == 0:
echo "0"
keep sum