add docs comments
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@ -52,11 +52,13 @@ proc writeFile*(image: Image, filePath: string) =
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image.writeFile(filePath, fileformat)
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proc fillRect*(image: Image, rect: Rect, color: ColorRGBA) =
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## Fill a rectangle.
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var path: Path
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path.rect(rect)
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image.fillPath(path, color)
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proc fillRect*(mask: Mask, rect: Rect) =
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## Fill a rectangle.
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var path: Path
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path.rect(rect)
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mask.fillPath(path)
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@ -64,11 +66,13 @@ proc fillRect*(mask: Mask, rect: Rect) =
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proc strokeRect*(
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image: Image, rect: Rect, color: ColorRGBA, strokeWidth = 1.0
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) =
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## Stroke a rounded rectangle.
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var path: Path
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path.rect(rect)
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image.strokePath(path, color, strokeWidth)
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proc strokeRect*(mask: Mask, rect: Rect, strokeWidth = 1.0) =
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## Stroke a rounded rectangle.
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var path: Path
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path.rect(rect)
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mask.strokePath(path, strokeWidth)
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@ -79,6 +83,7 @@ proc fillRoundedRect*(
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nw, ne, se, sw: float32,
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color: ColorRGBA
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) =
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## Fill a rounded rectangle.
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var path: Path
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path.roundedRect(rect, nw, ne, se, sw)
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image.fillPath(path, color)
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@ -89,16 +94,19 @@ proc fillRoundedRect*(
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radius: float32,
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color: ColorRGBA
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) =
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## Fill a rounded rectangle.
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var path: Path
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path.roundedRect(rect, radius, radius, radius, radius)
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image.fillPath(path, color)
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proc fillRoundedRect*(mask: Mask, rect: Rect, nw, ne, se, sw: float32) =
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## Fill a rounded rectangle.
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var path: Path
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path.roundedRect(rect, nw, ne, se, sw)
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mask.fillPath(path)
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proc fillRoundedRect*(mask: Mask, rect: Rect, radius: float32) =
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## Fill a rounded rectangle.
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var path: Path
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path.roundedRect(rect, radius, radius, radius, radius)
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mask.fillPath(path)
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@ -110,6 +118,7 @@ proc strokeRoundedRect*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Stroke a rounded rectangle.
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var path: Path
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path.roundedRect(rect, nw, ne, se, sw)
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image.strokePath(path, color, strokeWidth)
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@ -121,6 +130,7 @@ proc strokeRoundedRect*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Stroke a rounded rectangle.
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var path: Path
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path.roundedRect(rect, radius, radius, radius, radius)
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image.strokePath(path, color, strokeWidth)
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@ -128,6 +138,7 @@ proc strokeRoundedRect*(
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proc strokeRoundedRect*(
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mask: Mask, rect: Rect, nw, ne, se, sw: float32, strokeWidth = 1.0
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) =
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## Stroke a rounded rectangle.
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var path: Path
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path.roundedRect(rect, nw, ne, se, sw)
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mask.strokePath(path, strokeWidth)
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@ -135,6 +146,7 @@ proc strokeRoundedRect*(
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proc strokeRoundedRect*(
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mask: Mask, rect: Rect, radius: float32, strokeWidth = 1.0
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) =
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## Stroke a rounded rectangle.
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var path: Path
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path.roundedRect(rect, radius, radius, radius, radius)
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mask.strokePath(path, strokeWidth)
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@ -145,12 +157,14 @@ proc strokeSegment*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Stroke a segment (draws a line from segment.at to segment.to).
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var path: Path
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path.moveTo(segment.at)
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path.lineTo(segment.to)
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image.strokePath(path, color, strokeWidth)
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proc strokeSegment*(mask: Mask, segment: Segment, strokeWidth: float32) =
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## Stroke a segment (draws a line from segment.at to segment.to).
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var path: Path
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path.moveTo(segment.at)
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path.lineTo(segment.to)
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@ -163,6 +177,7 @@ proc fillEllipse*(
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color: ColorRGBA,
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blendMode = bmNormal
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) =
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## Fill an ellipse.
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var path: Path
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path.ellipse(center, rx, ry)
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image.fillPath(path, color, wrNonZero, blendMode)
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@ -172,6 +187,7 @@ proc fillEllipse*(
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center: Vec2,
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rx, ry: float32
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) =
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## Fill an ellipse.
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var path: Path
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path.ellipse(center, rx, ry)
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mask.fillPath(path)
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@ -183,6 +199,7 @@ proc strokeEllipse*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Stroke an ellipse.
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var path: Path
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path.ellipse(center, rx, ry)
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image.strokePath(path, color, strokeWidth)
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@ -193,6 +210,7 @@ proc strokeEllipse*(
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rx, ry: float32,
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strokeWidth = 1.0
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) =
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## Stroke an ellipse.
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var path: Path
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path.ellipse(center, rx, ry)
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mask.strokePath(path, strokeWidth)
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@ -203,6 +221,7 @@ proc fillCircle*(
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radius: float32,
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color: ColorRGBA
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) =
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## Fills a circle.
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var path: Path
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path.ellipse(center, radius, radius)
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image.fillPath(path, color)
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@ -212,6 +231,7 @@ proc fillCircle*(
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center: Vec2,
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radius: float32
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) =
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## Fills a circle.
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var path: Path
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path.ellipse(center, radius, radius)
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mask.fillPath(path)
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@ -223,6 +243,7 @@ proc strokeCircle*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Strokes a circle.
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var path: Path
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path.ellipse(center, radius, radius)
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image.fillPath(path, color)
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@ -233,6 +254,7 @@ proc strokeCircle*(
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radius: float32,
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strokeWidth = 1.0
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) =
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## Strokes a circle.
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var path: Path
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path.ellipse(center, radius, radius)
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mask.fillPath(path)
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@ -244,11 +266,13 @@ proc fillPolygon*(
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sides: int,
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color: ColorRGBA
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) =
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## Fills a polygon.
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var path: Path
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path.polygon(pos, size, sides)
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image.fillPath(path, color)
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proc fillPolygon*(mask: Mask, pos: Vec2, size: float32, sides: int) =
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## Fills a polygon.
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var path: Path
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path.polygon(pos, size, sides)
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mask.fillPath(path)
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@ -261,6 +285,7 @@ proc strokePolygon*(
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color: ColorRGBA,
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strokeWidth = 1.0
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) =
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## Strokes a polygon.
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var path: Path
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path.polygon(pos, size, sides)
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image.strokePath(path, color, strokeWidth)
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@ -272,6 +297,7 @@ proc strokePolygon*(
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sides: int,
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strokeWidth = 1.0
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) =
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## Strokes a polygon.
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var path: Path
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path.polygon(pos, size, sides)
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mask.strokePath(path, strokeWidth)
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