combine fuzzing
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915d1d5246
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00f2741aa8
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@ -25,3 +25,31 @@ for i in 0 ..< 250:
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a.draw(b, translate(vec2(translation.x.trunc, translation.y.trunc)))
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a.draw(b, translate(translation))
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for i in 0 ..< 25:
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let a = newImage(rand(1 .. 20), rand(1 .. 20))
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for j in 0 ..< 25:
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let b = newImage(rand(1 .. 20), rand(1 .. 20))
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let
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translation = vec2(rand(25.0), rand(25.0)) - vec2(5, 5)
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rotation = rand(2 * PI).float32
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echo a, " ", b, " ", translation, " ", rotation
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a.draw(b, translate(vec2(translation.x, translation.y)))
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a.draw(b, translate(translation) * rotate(rotation))
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for i in 0 ..< 25:
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let a = newImage(rand(1 .. 2000), rand(1 .. 2000))
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for j in 0 ..< 25:
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let b = newImage(rand(1 .. 1000), rand(1 .. 1000))
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let
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translation = vec2(rand(2500.0), rand(2500.0)) - vec2(500, 500)
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rotation = rand(2 * PI).float32
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echo a, " ", b, " ", translation, " ", rotation
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a.draw(b, translate(vec2(translation.x, translation.y)))
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a.draw(b, translate(translation) * rotate(rotation))
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@ -1,31 +0,0 @@
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import pixie, random
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randomize()
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for i in 0 ..< 25:
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let a = newImage(rand(1 .. 20), rand(1 .. 20))
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for j in 0 ..< 25:
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let b = newImage(rand(1 .. 20), rand(1 .. 20))
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let
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translation = vec2(rand(25.0), rand(25.0)) - vec2(5, 5)
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rotation = rand(2 * PI).float32
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echo a, " ", b, " ", translation, " ", rotation
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a.draw(b, translate(vec2(translation.x.trunc, translation.y.trunc)))
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a.draw(b, translate(translation) * rotate(rotation))
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for i in 0 ..< 25:
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let a = newImage(rand(1 .. 2000), rand(1 .. 2000))
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for j in 0 ..< 25:
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let b = newImage(rand(1 .. 1000), rand(1 .. 1000))
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let
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translation = vec2(rand(2500.0), rand(2500.0)) - vec2(500, 500)
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rotation = rand(2 * PI).float32
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echo a, " ", b, " ", translation, " ", rotation
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a.draw(b, translate(vec2(translation.x.trunc, translation.y.trunc)))
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a.draw(b, translate(translation) * rotate(rotation))
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