2021-01-26 00:47:05 +00:00
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## Load and Save SVG files.
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2021-02-14 18:27:32 +00:00
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import cairo, chroma, pixie/common, pixie/images, pixie/paths, strutils, vmath,
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xmlparser, xmltree
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2021-01-26 00:47:05 +00:00
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type Path = paths.Path
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proc processCommands(c: ptr Context, path: paths.Path) =
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c.newPath()
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c.moveTo(0, 0)
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for i, command in path.commands:
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case command.kind
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of Move:
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c.moveTo(command.numbers[0], command.numbers[1])
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of Line:
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c.lineTo(command.numbers[0], command.numbers[1])
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of HLine:
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echo "HLine not yet supported for Cairo"
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of VLine:
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echo "VLine not yet supported for Cairo"
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of Cubic:
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c.curveTo(
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command.numbers[0],
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command.numbers[1],
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command.numbers[2],
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command.numbers[3],
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command.numbers[4],
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command.numbers[5]
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)
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of SCubic:
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echo "SCubic not yet supported for Cairo"
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of Quad:
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echo "Quad not supported by Cairo"
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of TQuad:
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echo "TQuad not supported by Cairo"
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of Arc:
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echo "Arc not yet supported for Cairo"
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of RMove:
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c.relMoveTo(command.numbers[0], command.numbers[1])
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of RLine:
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c.relLineTo(command.numbers[0], command.numbers[1])
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of RHLine:
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c.relLineTo(command.numbers[0], 0)
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of RVLine:
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c.relLineTo(0, command.numbers[0])
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of RCubic:
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c.relCurveTo(
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command.numbers[0],
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command.numbers[1],
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command.numbers[2],
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command.numbers[3],
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command.numbers[4],
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command.numbers[5]
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)
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of RSCubic:
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# This is not correct but good enough for now
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c.relLineTo(
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command.numbers[2],
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command.numbers[3]
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)
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of RQuad:
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echo "RQuad not supported by Cairo"
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of RTQuad:
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echo "RTQuad not supported by Cairo"
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of RArc:
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echo "RArc not yet supported for Cairo"
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of Close:
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c.closePath()
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checkStatus(c.status())
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proc prepare(
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c: ptr Context,
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path: Path,
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color: ColorRGBA,
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mat: Mat3
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) =
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let
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color = color.color()
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matrix = Matrix(
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xx: mat[0, 0],
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yx: mat[0, 1],
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xy: mat[1, 0],
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yy: mat[1, 1],
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x0: mat[2, 0],
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y0: mat[2, 1],
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)
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c.setSourceRgba(color.r, color.g, color.b, color.a)
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c.setMatrix(matrix.unsafeAddr)
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c.processCommands(path)
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proc fillPath(
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c: ptr Context,
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path: Path,
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color: ColorRGBA,
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mat: Mat3
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) =
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prepare(c, path, color, mat)
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c.fill()
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proc strokePath(
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c: ptr Context,
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path: Path,
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color: ColorRGBA,
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strokeWidth: float32,
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mat: Mat3
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) =
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prepare(c, path, color, mat)
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c.setLineWidth(strokeWidth)
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c.stroke()
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const svgSignature* = "<?xml"
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type Ctx = object
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fill, stroke: ColorRGBA
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strokeWidth: float32
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transform: Mat3
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when defined(pixieTestCairo):
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type RenderTarget = ptr Context
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else:
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type RenderTarget = Image
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template failInvalid() =
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raise newException(PixieError, "Invalid SVG data")
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proc initCtx(): Ctx =
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result.fill = parseHtmlColor("black").rgba.toPremultipliedAlpha()
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result.strokeWidth = 1
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result.transform = mat3()
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proc decodeCtx(inherited: Ctx, node: XmlNode): Ctx =
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result = inherited
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let
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fill = node.attr("fill")
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stroke = node.attr("stroke")
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strokeWidth = node.attr("stroke-width")
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transform = node.attr("transform")
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if fill == "":
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discard # Inherit
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elif fill == "none":
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result.fill = ColorRGBA()
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else:
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result.fill = parseHtmlColor(fill).rgba.toPremultipliedAlpha()
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if stroke == "":
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discard # Inherit
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elif stroke == "none":
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result.stroke = ColorRGBA()
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else:
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result.stroke = parseHtmlColor(stroke).rgba.toPremultipliedAlpha()
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if strokeWidth == "":
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discard # Inherit
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else:
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result.strokeWidth = parseFloat(strokeWidth)
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if transform == "":
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discard # Inherit
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else:
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template failInvalidTransform(transform: string) =
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raise newException(
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PixieError, "Unsupported SVG transform: " & transform & "."
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)
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var remaining = transform
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while remaining.len > 0:
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let index = remaining.find(")")
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if index == -1:
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failInvalidTransform(transform)
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let f = remaining[0 .. index].strip()
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remaining = remaining[index + 1 .. ^1]
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if f.startsWith("matrix("):
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let arr = f[7 .. ^2].split(",")
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if arr.len != 6:
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failInvalidTransform(transform)
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var m = mat3()
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m[0] = parseFloat(arr[0])
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m[1] = parseFloat(arr[1])
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m[3] = parseFloat(arr[2])
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m[4] = parseFloat(arr[3])
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m[6] = parseFloat(arr[4])
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m[7] = parseFloat(arr[5])
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result.transform = result.transform * m
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elif f.startsWith("translate("):
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let
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components = f[10 .. ^2].split(" ")
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tx = parseFloat(components[0])
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ty = parseFloat(components[1])
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result.transform = result.transform * translate(vec2(tx, ty))
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elif f.startsWith("rotate("):
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let angle = parseFloat(f[7 .. ^2]) * -PI / 180
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result.transform = result.transform * rotationMat3(angle)
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else:
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failInvalidTransform(transform)
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proc draw(
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img: ptr Context, node: XmlNode, ctxStack: var seq[Ctx]
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) =
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if node.kind != xnElement:
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# Skip <!-- comments -->
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return
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case node.tag:
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of "title", "desc":
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discard
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of "g":
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let ctx = decodeCtx(ctxStack[^1], node)
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ctxStack.add(ctx)
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for child in node:
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img.draw(child, ctxStack)
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discard ctxStack.pop()
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of "path":
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let
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d = node.attr("d")
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ctx = decodeCtx(ctxStack[^1], node)
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path = parsePath(d)
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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of "line":
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let
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ctx = decodeCtx(ctxStack[^1], node)
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x1 = parseFloat(node.attr("x1"))
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y1 = parseFloat(node.attr("y1"))
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x2 = parseFloat(node.attr("x2"))
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y2 = parseFloat(node.attr("y2"))
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var path: Path
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path.moveTo(x1, y1)
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path.lineTo(x2, y2)
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path.closePath()
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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of "polyline", "polygon":
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let
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ctx = decodeCtx(ctxStack[^1], node)
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points = node.attr("points")
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var vecs: seq[Vec2]
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for pair in points.split(" "):
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let parts = pair.split(",")
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if parts.len != 2:
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failInvalid()
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vecs.add(vec2(parseFloat(parts[0]), parseFloat(parts[1])))
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if vecs.len == 0:
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failInvalid()
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var path: Path
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path.moveTo(vecs[0])
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for i in 1 ..< vecs.len:
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path.lineTo(vecs[i])
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# The difference between polyline and polygon is whether we close the path
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if node.tag == "polygon":
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path.closePath()
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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of "rect":
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let
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ctx = decodeCtx(ctxStack[^1], node)
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x = parseFloat(node.attr("x"))
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y = parseFloat(node.attr("y"))
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width = parseFloat(node.attr("width"))
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height = parseFloat(node.attr("height"))
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var path: Path
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path.rect(x, y, width, height)
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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of "circle", "ellipse":
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# Reference for magic constant:
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# https://dl3.pushbulletusercontent.com/a3fLVC8boTzRoxevD1OgCzRzERB9z2EZ/unknown.png
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let ctx = decodeCtx(ctxStack[^1], node)
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var cx, cy: float32 # Default to 0.0 unless set by cx and cy on node
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if node.attr("cx") != "":
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cx = parseFloat(node.attr("cx"))
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if node.attr("cy") != "":
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cy = parseFloat(node.attr("cy"))
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var rx, ry: float32
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if node.tag == "circle":
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rx = parseFloat(node.attr("r"))
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ry = rx
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else:
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rx = parseFloat(node.attr("rx"))
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ry = parseFloat(node.attr("ry"))
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let
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magicX = (4.0 * (-1.0 + sqrt(2.0)) / 3) * rx
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magicY = (4.0 * (-1.0 + sqrt(2.0)) / 3) * ry
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var path: Path
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path.moveTo(cx + rx, cy)
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path.bezierCurveTo(cx + rx, cy + magicY, cx + magicX, cy + ry, cx, cy + ry)
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path.bezierCurveTo(cx - magicX, cy + ry, cx - rx, cy + magicY, cx - rx, cy)
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path.bezierCurveTo(cx - rx, cy - magicY, cx - magicX, cy - ry, cx, cy - ry)
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path.bezierCurveTo(cx + magicX, cy - ry, cx + rx, cy - magicY, cx + rx, cy)
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path.closePath()
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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else:
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raise newException(PixieError, "Unsupported SVG tag: " & node.tag & ".")
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proc decodeSvg*(data: string): Image =
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## Render SVG file and return the image.
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try:
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let root = parseXml(data)
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if root.tag != "svg":
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failInvalid()
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let
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viewBox = root.attr("viewBox")
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box = viewBox.split(" ")
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if parseInt(box[0]) != 0 or parseInt(box[1]) != 0:
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failInvalid()
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let
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width = parseInt(box[2])
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height = parseInt(box[3])
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var ctxStack = @[initCtx()]
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result = newImage(width, height)
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let
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surface = imageSurfaceCreate(FORMAT_ARGB32, width.int32, height.int32)
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c = surface.create()
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for node in root:
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c.draw(node, ctxStack)
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surface.flush()
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let pixels = cast[ptr UncheckedArray[array[4, uint8]]](surface.getData())
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for y in 0 ..< result.height:
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for x in 0 ..< result.width:
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let
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bgra = pixels[result.dataIndex(x, y)]
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rgba = rgba(bgra[2], bgra[1], bgra[0], bgra[3])
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result.setRgbaUnsafe(x, y, rgba)
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result.toStraightAlpha()
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except PixieError as e:
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raise e
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except:
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raise newException(PixieError, "Unable to load SVG")
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