pixie/tests/benchmark_blends.nim

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import benchy, chroma, vmath
include pixie/blends
const iterations = 1_000_000
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let
a = rgba(100, 200, 100, 255)
b = rgba(25, 33, 100, 127)
timeIt "blendNormal":
for i in 0 ..< iterations:
keep blendNormal(a, b)
timeIt "blendNormalFloats":
for i in 0 ..< iterations:
keep blendNormalFloats(a.color, b.color).rgba
timeIt "blendDarken":
for i in 0 ..< iterations:
keep blendDarken(a, b)
timeIt "blendDarkenFloats":
for i in 0 ..< iterations:
keep blendDarkenFloats(a.color, b.color).rgba
timeIt "blendMultiply":
for i in 0 ..< iterations:
keep blendMultiply(a, b)
timeIt "blendMultiplyFloats":
for i in 0 ..< iterations:
keep blendMultiplyFloats(a.color, b.color).rgba
timeIt "blendLinearBurn":
for i in 0 ..< iterations:
keep blendLinearBurn(a, b)
timeIt "blendLinearBurnFloats":
for i in 0 ..< iterations:
keep blendLinearBurnFloats(a.color, b.color).rgba
timeIt "blendColorBurn":
for i in 0 ..< iterations:
keep blendColorBurn(a, b)
timeIt "blendColorBurnFloats":
for i in 0 ..< iterations:
keep blendColorBurnFloats(a.color, b.color).rgba
timeIt "blendLighten":
for i in 0 ..< iterations:
keep blendLighten(a, b)
timeIt "blendLightenFloats":
for i in 0 ..< iterations:
keep blendLightenFloats(a.color, b.color).rgba
timeIt "blendScreen":
for i in 0 ..< iterations:
keep blendScreen(a, b)
timeIt "blendScreenFloats":
for i in 0 ..< iterations:
keep blendScreenFloats(a.color, b.color).rgba
timeIt "blendLinearDodge":
for i in 0 ..< iterations:
keep blendLinearDodge(a, b)
timeIt "blendLinearDodgeFloats":
for i in 0 ..< iterations:
keep blendLinearDodgeFloats(a.color, b.color).rgba
timeIt "blendColorDodge":
for i in 0 ..< iterations:
keep blendColorDodge(a, b)
timeIt "blendColorDodgeFloats":
for i in 0 ..< iterations:
keep blendColorDodgeFloats(a.color, b.color).rgba
timeIt "blendOverlay":
for i in 0 ..< iterations:
keep blendOverlay(a, b)
timeIt "blendOverlayFloats":
for i in 0 ..< iterations:
keep blendOverlayFloats(a.color, b.color).rgba
timeIt "blendSoftLight":
for i in 0 ..< iterations:
keep blendSoftLight(a, b)
timeIt "blendSoftLightFloats":
for i in 0 ..< iterations:
keep blendSoftLightFloats(a.color, b.color).rgba
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timeIt "blendHardLight":
for i in 0 ..< iterations:
keep blendHardLight(a, b)
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timeIt "blendHardLightFloats":
for i in 0 ..< iterations:
keep blendHardLightFloats(a.color, b.color).rgba
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timeIt "blendDifference":
for i in 0 ..< iterations:
keep blendDifference(a, b)
timeIt "blendDifferenceFloats":
for i in 0 ..< iterations:
keep blendDifferenceFloats(a.color, b.color).rgba
timeIt "blendExclusion":
for i in 0 ..< iterations:
keep blendExclusion(a, b)
timeIt "blendExclusionFloats":
for i in 0 ..< iterations:
keep blendExclusionFloats(a.color, b.color).rgba
timeIt "blendHue":
for i in 0 ..< iterations:
keep blendHue(a, b)
timeIt "blendHueFloats":
for i in 0 ..< iterations:
keep blendHueFloats(a.color, b.color).rgba
timeIt "blendSaturation":
for i in 0 ..< iterations:
keep blendSaturation(a, b)
timeIt "blendSaturationFloats":
for i in 0 ..< iterations:
keep blendSaturationFloats(a.color, b.color).rgba
timeIt "blendColor":
for i in 0 ..< iterations:
keep blendColor(a, b)
timeIt "blendColorFloats":
for i in 0 ..< iterations:
keep blendColorFloats(a.color, b.color).rgba
timeIt "blendLuminosity":
for i in 0 ..< iterations:
keep blendLuminosity(a, b)
timeIt "blendLuminosityFloats":
for i in 0 ..< iterations:
keep blendLuminosityFloats(a.color, b.color).rgba
timeIt "blendMask":
for i in 0 ..< iterations:
keep blendMask(a, b)
timeIt "blendMaskFloats":
for i in 0 ..< iterations:
keep blendMaskFloats(a.color, b.color).rgba
timeIt "blendSubtractMask":
for i in 0 ..< iterations:
keep blendSubtractMask(a, b)
timeIt "blendSubtractMaskFloats":
for i in 0 ..< iterations:
keep blendSubtractMaskFloats(a.color, b.color).rgba
timeIt "blendIntersectMask":
for i in 0 ..< iterations:
keep blendIntersectMask(a, b)
timeIt "blendIntersectMaskFloats":
for i in 0 ..< iterations:
keep blendIntersectMaskFloats(a.color, b.color).rgba
timeIt "blendExcludeMask":
for i in 0 ..< iterations:
keep blendExcludeMask(a, b)
timeIt "blendExcludeMaskFloats":
for i in 0 ..< iterations:
keep blendExcludeMaskFloats(a.color, b.color).rgba