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< img src = "docs/banner.png" >
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👏 👏 👏 Check out video about the library: [A full-featured 2D graphics library for Nim (NimConf 2021) ](https://www.youtube.com/watch?v=8acDfUIwLnk ) 👏 👏 👏
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# Pixie - A full-featured 2D graphics library for Nim
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Pixie is a 2D graphics library similar to [Cairo ](https://www.cairographics.org/ ) and [Skia ](https://skia.org ) written (almost) entirely in Nim.
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This library is being actively developed and we'd be happy for you to use it.
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`nimble install pixie`
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![Github Actions ](https://github.com/treeform/pixie/workflows/Github%20Actions/badge.svg )
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Features:
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* Typesetting and rasterizing text, including styled rich text via spans.
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* Drawing paths, shapes and curves with even-odd and non-zero windings.
* Pixel-perfect AA quality.
* Supported file formats are PNG, BMP, JPG, SVG + more in development.
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* Strokes with joins and caps.
* Shadows, glows and blurs.
* Complex masking: Subtract, Intersect, Exclude.
* Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc.
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* Many operations are SIMD accelerated.
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### Documentation
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API reference: https://nimdocs.com/treeform/pixie/pixie.html
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### Image file formats
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Format | Read | Write |
------------- | ------------- | ------------- |
PNG | ✅ | ✅ |
JPEG | ✅ | |
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BMP | ✅ | ✅ |
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GIF | ✅ | |
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SVG | ✅ | |
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### Font file formats
Format | Read
------------- | -------------
TTF | ✅
OTF | ✅
SVG | ✅
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### Joins and caps
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Supported Caps:
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* Butt
* Round
* Square
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Supported Joins:
* Miter (with miter angle limit)
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* Bevel
* Round
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### Blending & masking
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Supported Blend Modes:
* Normal
* Darken
* Multiply
* ColorBurn
* Lighten
* Screen
* Color Dodge
* Overlay
* Soft Light
* Hard Light
* Difference
* Exclusion
* Hue
* Saturation
* Color
* Luminosity
Supported Mask Modes:
* Mask
* Overwrite
* Subtract Mask
* Intersect Mask
* Exclude Mask
### SVG style paths:
Format | Supported | Description |
------------- | ------------- | --------------------- |
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M m | ✅ | move to |
L l | ✅ | line to |
h h | ✅ | horizontal line to |
V v | ✅ | vertical line to |
C c S s | ✅ | cublic to |
Q q T t | ✅ | quadratic to |
A a | ✅ | arc to |
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z | ✅ | close path |
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### Realtime Examples
Here are some examples of using Pixie for realtime rendering with some popular windowing libraries:
* [examples/realtime_glfw.nim ](examples/realtime_glfw.nim )
* [examples/realtime_glut.nim ](examples/realtime_glut.nim )
* [examples/realtime_sdl.nim ](examples/realtime_sdl.nim )
* [examples/realtime_win32.nim ](examples/realtime_win32.nim )
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## Testing
`nimble test`
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## Examples
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### Text
[examples/text.nim ](examples/text.nim )
```nim
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var font = readFont("examples/data/Roboto-Regular_1.ttf")
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font.size = 20
let text = "Typesetting is the arrangement and composition of text in graphic design and publishing in both digital and traditional medias."
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image.fillText(font.typeset(text, vec2(180, 180)), translate(vec2(10, 10)))
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```
![example output ](examples/text.png )
### Text spans
[examples/text_spans.nim ](examples/text_spans.nim )
```nim
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let typeface = readTypeface("examples/data/Ubuntu-Regular_1.ttf")
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proc newFont(typeface: Typeface, size: float32, color: Color): Font =
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result = newFont(typeface)
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result.size = size
result.paint.color = color
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let spans = @[
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newSpan("verb [with object] ",
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newFont(typeface, 12, color(0.78125, 0.78125, 0.78125, 1))),
newSpan("strallow\n", newFont(typeface, 36, color(0, 0, 0, 1))),
newSpan("\nstral·low\n", newFont(typeface, 13, color(0, 0.5, 0.953125, 1))),
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newSpan("\n1. free (something) from restrictive restrictions \"the regulations are intended to strallow changes in public policy\" ",
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newFont(typeface, 14, color(0.3125, 0.3125, 0.3125, 1)))
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]
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image.fillText(typeset(spans, vec2(180, 180)), translate(vec2(10, 10)))
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```
![example output ](examples/text_spans.png )
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### Square
[examples/square.nim ](examples/square.nim )
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```nim
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let ctx = newContext(image)
ctx.fillStyle = rgba(255, 0, 0, 255)
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let
pos = vec2(50, 50)
wh = vec2(100, 100)
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ctx.fillRect(rect(pos, wh))
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```
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![example output ](examples/square.png )
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### Line
[examples/line.nim ](examples/line.nim )
```nim
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let ctx = newContext(image)
ctx.strokeStyle = "#FF5C00"
ctx.lineWidth = 10
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let
start = vec2(25, 25)
stop = vec2(175, 175)
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ctx.strokeSegment(segment(start, stop))
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```
![example output ](examples/line.png )
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### Rounded rectangle
[examples/rounded_rectangle.nim ](examples/rounded_rectangle.nim )
```nim
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let ctx = newContext(image)
ctx.fillStyle = rgba(0, 255, 0, 255)
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let
pos = vec2(50, 50)
wh = vec2(100, 100)
r = 25.0
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ctx.fillRoundedRect(rect(pos, wh), r)
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```
![example output ](examples/rounded_rectangle.png )
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### Heart
[examples/heart.nim ](examples/heart.nim )
```nim
image.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
""",
parseHtmlColor("#FC427B").rgba
)
```
![example output ](examples/heart.png )
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### Masking
[examples/masking.nim ](examples/masking.nim )
```nim
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let ctx = newContext(lines)
ctx.strokeStyle = "#F8D1DD"
ctx.lineWidth = 30
ctx.strokeSegment(segment(vec2(25, 25), vec2(175, 175)))
ctx.strokeSegment(segment(vec2(25, 175), vec2(175, 25)))
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mask.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
"""
)
lines.draw(mask)
image.draw(lines)
```
![example output ](examples/masking.png )
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### Gradient
[examples/gradient.nim ](examples/gradient.nim )
```nim
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let paint = newPaint(pkGradientRadial)
paint.gradientHandlePositions = @[
vec2(100, 100),
vec2(200, 100),
vec2(100, 200)
]
paint.gradientStops = @[
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ColorStop(color: color(1, 0, 0, 1), position: 0),
ColorStop(color: color(1, 0, 0, 0.15625), position: 1.0),
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]
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image.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
""",
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paint
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)
```
![example output ](examples/gradient.png )
### Image tiled
[examples/image_tiled.nim ](examples/image_tiled.nim )
```nim
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let path = newPath()
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path.polygon(
vec2(100, 100),
70,
sides = 8
)
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let paint = newPaint(pkImageTiled)
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paint.image = readImage("examples/data/baboon.png")
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paint.imageMat = scale(vec2(0.08, 0.08))
image.fillPath(path, paint)
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```
![example output ](examples/image_tiled.png )
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### Shadow
[examples/shadow.nim ](examples/shadow.nim )
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```nim
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let polygonImage = newImage(200, 200)
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let ctx = newContext(polygonImage)
ctx.fillStyle = rgba(255, 255, 255, 255)
ctx.fillPolygon(
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vec2(100, 100),
70,
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sides = 8
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)
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let shadow = polygonImage.shadow(
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offset = vec2(2, 2),
spread = 2,
blur = 10,
color = rgba(0, 0, 0, 200)
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)
image.draw(shadow)
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image.draw(polygonImage)
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```
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![example output ](examples/shadow.png )
### Blur
[examples/blur.nim ](examples/blur.nim )
```nim
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let path = newPath()
path.polygon(vec2(100, 100), 70, sides = 6)
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let mask = newMask(200, 200)
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mask.fillPath(path)
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blur.blur(20)
blur.draw(mask, blendMode = bmMask)
image.draw(trees)
image.draw(blur)
```
![example output ](examples/blur.png )
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### Tiger
[examples/tiger.nim ](examples/tiger.nim )
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```nim
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let tiger = readImage("examples/data/tiger.svg")
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image.draw(
tiger,
translate(vec2(100, 100)) *
scale(vec2(0.2, 0.2)) *
translate(vec2(-450, -450))
)
```
![example output ](examples/tiger.png )