myou-engine/doc/modules.rst
Alberto Torres 9af1322937 First commit.
* Incomplete port of myou-engine-js to nimskull, after many months of work, and
  a few extra features that weren't exactly necessary for a "first commit" to
  work. Excuse the lack of commit history up to this point.
* Bare bones structure of the documentation and the process to update it.
* Restructure of the whole project to have a more sensible organization.
* Making submodules of forks of larger libraries.
* README, licenses, AUTHORS.md.
2024-08-20 13:08:19 +02:00

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===================================
Myou Engine API reference
===================================
.. default-role:: code
.. contents::
Structural and uncategorized modules
------------------------------------
* `Myou Engine <myou_engine.html>`_
* `Scene <scene.html>`_
* `Screen <screen.html>`_
* `Input <input.html>`_
* `Quat <quat.html>`_
* `Util <util.html>`_
* `Attributes <attributes.html>`_
Objects
-------
* `Gameobject <objects/gameobject.html>`_
* `Camera <objects/camera.html>`_
* `Light <objects/light.html>`_
* `Mesh <objects/mesh.html>`_
* `Cubemap Probe <objects/cubemap_probe.html>`_
Graphics modules
----------------
* `Render <graphics/render.html>`_
* `Material <graphics/material.html>`_
* `Texture <graphics/texture.html>`_
* `Framebuffer <graphics/framebuffer.html>`_
* `Ubo <graphics/ubo.html>`_
Effect system
-------------
* `Effect Shaders <postprocessing/effect_shaders.html>`_
Shadows
-------
* `SimpleShadow <shadows/simple_shadow.html>`_
Loaders
-------
* `Loader Base <loaders/loader_base.html>`_
* `Blend <loaders/blend.html>`_
Math utils
----------
* `G3 <math_utils/g3.html>`_
* `Bezier <math_utils/bezier.html>`_
Libraries
---------
* `ArrRef <_._/libs/arr_ref/arr_ref.html>`_
* `Loadable <_._/libs/loadable/loadable.html>`_
* `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_
* `Float16 <_._/libs/float16/float16.html>`_