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gpu_formats
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Ensure only one of BC/ASTC is considered native, prefer ASTC on android.
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2025-01-21 13:27:37 +01:00 |
graphics
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
loaders
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
math_utils
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
modifiers
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Implement shape keys, vertex modifier support. Fix related bugs.
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2024-12-16 21:02:13 +01:00 |
objects
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
platform
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Android: Add 5 more myouAndroidGet* for JNI VM, app context, and EGL handles.
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2025-01-21 13:05:10 +01:00 |
postprocessing
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First commit.
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2024-08-20 13:08:19 +02:00 |
shaders
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Blend file: Use alpha blending flag, add alpha in principled & teximage nodes.
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2024-12-16 21:30:37 +01:00 |
shadows
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
attributes.nim
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Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
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2024-11-30 00:17:06 +01:00 |
bundle.nim
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Android: Add 5 more myouAndroidGet* for JNI VM, app context, and EGL handles.
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2025-01-21 13:05:10 +01:00 |
incomplete.nim
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First commit.
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2024-08-20 13:08:19 +02:00 |
input.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
myou_engine.nim
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Change new_scenes to new_del_scenes to avoid issues when deleting a scene.
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2024-11-30 00:53:26 +01:00 |
quat.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
scene.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
screen.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
types.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
util.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |