myou-engine/src
2025-01-21 13:27:37 +01:00
..
gpu_formats Ensure only one of BC/ASTC is considered native, prefer ASTC on android. 2025-01-21 13:27:37 +01:00
graphics Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
loaders Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
math_utils Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
modifiers Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
objects Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
platform Android: Add 5 more myouAndroidGet* for JNI VM, app context, and EGL handles. 2025-01-21 13:05:10 +01:00
postprocessing First commit. 2024-08-20 13:08:19 +02:00
shaders Blend file: Use alpha blending flag, add alpha in principled & teximage nodes. 2024-12-16 21:30:37 +01:00
shadows Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
attributes.nim Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes. 2024-11-30 00:17:06 +01:00
bundle.nim Android: Add 5 more myouAndroidGet* for JNI VM, app context, and EGL handles. 2025-01-21 13:05:10 +01:00
incomplete.nim First commit. 2024-08-20 13:08:19 +02:00
input.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
myou_engine.nim Change new_scenes to new_del_scenes to avoid issues when deleting a scene. 2024-11-30 00:53:26 +01:00
quat.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
scene.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
screen.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
types.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
util.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00