myou-engine/src
2025-03-18 17:51:01 +01:00
..
gpu_formats Add support for OpenImageIO. 2025-03-18 17:05:13 +01:00
graphics Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
loaders Rework texture loading and caching system: 2025-01-25 14:25:26 +01:00
math_utils Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
modifiers Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
objects Camera: Add scene.newCamera. Change Camera.fov_4 to match OpenXR's XrFovf 2025-01-21 13:39:10 +01:00
platform Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
postprocessing First commit. 2024-08-20 13:08:19 +02:00
shaders Blend file: Use alpha blending flag, add alpha in principled & teximage nodes. 2024-12-16 21:30:37 +01:00
shadows Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
attributes.nim Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes. 2024-11-30 00:17:06 +01:00
bundle.nim iOS: Export some platform functions. 2025-03-18 16:46:05 +01:00
incomplete.nim First commit. 2024-08-20 13:08:19 +02:00
input.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
myou_engine.nim Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
quat.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
scene.nim Scene: Add Android/iOS shader defines 2025-03-18 14:23:30 +01:00
screen.nim Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
types.nim Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
util.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00