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gpu_formats
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Add support for OpenImageIO.
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2025-03-18 17:05:13 +01:00 |
graphics
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
loaders
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Rework texture loading and caching system:
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2025-01-25 14:25:26 +01:00 |
math_utils
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
modifiers
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Implement shape keys, vertex modifier support. Fix related bugs.
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2024-12-16 21:02:13 +01:00 |
objects
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Camera: Add scene.newCamera. Change Camera.fov_4 to match OpenXR's XrFovf
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2025-01-21 13:39:10 +01:00 |
platform
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
postprocessing
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First commit.
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2024-08-20 13:08:19 +02:00 |
shaders
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Blend file: Use alpha blending flag, add alpha in principled & teximage nodes.
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2024-12-16 21:30:37 +01:00 |
shadows
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
attributes.nim
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Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
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2024-11-30 00:17:06 +01:00 |
bundle.nim
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iOS: Export some platform functions.
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2025-03-18 16:46:05 +01:00 |
incomplete.nim
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First commit.
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2024-08-20 13:08:19 +02:00 |
input.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
myou_engine.nim
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
quat.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
scene.nim
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Scene: Add Android/iOS shader defines
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2025-03-18 14:23:30 +01:00 |
screen.nim
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
types.nim
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
util.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |