Alberto Torres
cea7df6947
* Incomplete port of myou-engine-js to nimskull, after many months of work, and a few extra features that weren't exactly necessary for a "first commit" to work. Excuse the lack of commit history up to this point. * Bare bones structure of the documentation and the process to update it. * Restructure of the whole project to have a more sensible organization. * Making submodules of forks of larger libraries. * README, licenses, AUTHORS.md.
66 lines
1.3 KiB
ReStructuredText
66 lines
1.3 KiB
ReStructuredText
===================================
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Myou Engine API reference
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===================================
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.. default-role:: code
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.. contents::
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Structural and uncategorized modules
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------------------------------------
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* `Myou Engine <myou_engine.html>`_
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* `Scene <scene.html>`_
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* `Screen <screen.html>`_
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* `Input <input.html>`_
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* `Quat <quat.html>`_
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* `Util <util.html>`_
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* `Attributes <attributes.html>`_
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Objects
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-------
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* `Gameobject <objects/gameobject.html>`_
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* `Camera <objects/camera.html>`_
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* `Light <objects/light.html>`_
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* `Mesh <objects/mesh.html>`_
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* `Cubemap Probe <objects/cubemap_probe.html>`_
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Graphics modules
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----------------
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* `Render <graphics/render.html>`_
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* `Material <graphics/material.html>`_
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* `Texture <graphics/texture.html>`_
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* `Framebuffer <graphics/framebuffer.html>`_
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* `Ubo <graphics/ubo.html>`_
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Effect system
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-------------
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* `Effect Shaders <postprocessing/effect_shaders.html>`_
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Shadows
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-------
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* `SimpleShadow <shadows/simple_shadow.html>`_
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Loaders
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-------
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* `Loader Base <loaders/loader_base.html>`_
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* `Blend <loaders/blend.html>`_
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Math utils
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----------
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* `G3 <math_utils/g3.html>`_
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* `Bezier <math_utils/bezier.html>`_
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Libraries
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---------
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* `ArrRef <_._/libs/arr_ref/arr_ref.html>`_
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* `Loadable <_._/libs/loadable/loadable.html>`_
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* `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_
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* `Float16 <_._/libs/float16/float16.html>`_
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