myou-engine/src
2024-09-21 02:27:10 +02:00
..
gpu_formats Fix some textures not being destroyed when it should. 2024-09-21 02:06:32 +02:00
graphics Fix many issues related to shadows. 2024-09-21 02:09:22 +02:00
loaders Blend format: fix crash when trying to load a data block of missing type. 2024-09-21 02:15:26 +02:00
math_utils First commit. 2024-08-20 13:08:19 +02:00
objects Util: Remove unused JS functions, add min/max(vec), improve remove, add docs. 2024-09-21 02:21:25 +02:00
platform Add condition for compilation without threads in gl.nim. 2024-09-13 18:39:47 +02:00
postprocessing First commit. 2024-08-20 13:08:19 +02:00
shaders Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00
shadows Add a forgotten conditional in simple_shadow.nim 2024-09-21 02:27:10 +02:00
attributes.nim First commit. 2024-08-20 13:08:19 +02:00
bundle.nim Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00
incomplete.nim First commit. 2024-08-20 13:08:19 +02:00
input.nim First commit. 2024-08-20 13:08:19 +02:00
myou_engine.nim Add rudimentary error management to loader callbacks. 2024-09-21 02:10:53 +02:00
quat.nim First commit. 2024-08-20 13:08:19 +02:00
scene.nim Fix some textures not being destroyed when it should. 2024-09-21 02:06:32 +02:00
screen.nim Screen: add get_pixels_at_depth. 2024-09-21 02:13:26 +02:00
types.nim Add break_current_callbacks to block other callbacks in the same frame. 2024-09-13 02:42:11 +02:00
util.nim Util: Remove unused JS functions, add min/max(vec), improve remove, add docs. 2024-09-21 02:21:25 +02:00