myou-engine/src
2025-03-18 18:42:39 +01:00
..
gpu_formats Fix compiler warnings and hints. 2025-03-18 18:34:54 +01:00
graphics Fix compiler warnings and hints. 2025-03-18 18:34:54 +01:00
loaders Fix compiler warnings and hints. 2025-03-18 18:34:54 +01:00
math_utils Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
modifiers Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
objects Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
platform Fix compiler warnings and hints. 2025-03-18 18:34:54 +01:00
postprocessing
shaders Blend file: Use alpha blending flag, add alpha in principled & teximage nodes. 2024-12-16 21:30:37 +01:00
shadows Fix compiler warnings and hints. 2025-03-18 18:34:54 +01:00
attributes.nim Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes. 2024-11-30 00:17:06 +01:00
bundle.nim Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
incomplete.nim Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
input.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00
myou_engine.nim Scene: Add time as the amount of seconds it has been enabled. 2025-03-18 18:11:16 +01:00
quat.nim Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
scene.nim Mesh: Allow creating meshes with any type of vertex array seq, not just float32. 2025-03-18 18:37:48 +01:00
screen.nim Add support for MSAA, both in the OpenGL context and in any framebuffer. 2025-03-18 17:51:01 +01:00
types.nim Armature: Add initial Armature object, Bones, armature deform vertex modifier. 2025-03-18 18:42:39 +01:00
util.nim Make Quat distinct, replace GameObject.rotation by a union (with quat and euler). 2025-01-21 12:56:34 +01:00