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gpu_formats
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Fix compiler warnings and hints.
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2025-03-18 18:34:54 +01:00 |
graphics
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Fix compiler warnings and hints.
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2025-03-18 18:34:54 +01:00 |
loaders
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Fix compiler warnings and hints.
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2025-03-18 18:34:54 +01:00 |
math_utils
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
modifiers
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
objects
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
platform
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Fix compiler warnings and hints.
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2025-03-18 18:34:54 +01:00 |
postprocessing
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shaders
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Blend file: Use alpha blending flag, add alpha in principled & teximage nodes.
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2024-12-16 21:30:37 +01:00 |
shadows
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Fix compiler warnings and hints.
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2025-03-18 18:34:54 +01:00 |
attributes.nim
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Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
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2024-11-30 00:17:06 +01:00 |
bundle.nim
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
incomplete.nim
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
input.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |
myou_engine.nim
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Scene: Add time as the amount of seconds it has been enabled.
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2025-03-18 18:11:16 +01:00 |
quat.nim
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
scene.nim
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Mesh: Allow creating meshes with any type of vertex array seq, not just float32.
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2025-03-18 18:37:48 +01:00 |
screen.nim
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Add support for MSAA, both in the OpenGL context and in any framebuffer.
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2025-03-18 17:51:01 +01:00 |
types.nim
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Armature: Add initial Armature object, Bones, armature deform vertex modifier.
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2025-03-18 18:42:39 +01:00 |
util.nim
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Make Quat distinct, replace GameObject.rotation by a union (with quat and euler).
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2025-01-21 12:56:34 +01:00 |