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gpu_formats
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Shader library: Fix SH9 not working with some devices because of buggy vec3.
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2024-12-16 21:24:42 +01:00 |
graphics
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Shader library: Fix SH9 not working with some devices because of buggy vec3.
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2024-12-16 21:24:42 +01:00 |
loaders
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Animation & blend file: Preliminary support for actions.
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2024-12-16 21:34:55 +01:00 |
math_utils
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modifiers
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Implement shape keys, vertex modifier support. Fix related bugs.
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2024-12-16 21:02:13 +01:00 |
objects
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Implement shape keys, vertex modifier support. Fix related bugs.
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2024-12-16 21:02:13 +01:00 |
platform
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Generic platform: Add procs for reading assets and for key/character events.
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2024-12-16 21:27:26 +01:00 |
postprocessing
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shaders
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Blend file: Use alpha blending flag, add alpha in principled & teximage nodes.
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2024-12-16 21:30:37 +01:00 |
shadows
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Add a forgotten conditional in simple_shadow.nim
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2024-09-21 02:27:10 +02:00 |
attributes.nim
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Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
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2024-11-30 00:17:06 +01:00 |
bundle.nim
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Android: Add APK reading, closing app. Fix JNI env not attached to thread.
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2024-12-04 13:32:01 +01:00 |
incomplete.nim
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input.nim
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myou_engine.nim
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Change new_scenes to new_del_scenes to avoid issues when deleting a scene.
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2024-11-30 00:53:26 +01:00 |
quat.nim
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scene.nim
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Shader library: Fix SH9 not working with some devices because of buggy vec3.
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2024-12-16 21:24:42 +01:00 |
screen.nim
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Screen: Add frame_inset and display_scale , and implement them in Android.
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2024-12-04 13:11:09 +01:00 |
types.nim
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Animation & blend file: Preliminary support for actions.
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2024-12-16 21:34:55 +01:00 |
util.nim
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Util: Remove unused JS functions, add min/max(vec), improve remove, add docs.
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2024-09-21 02:21:25 +02:00 |