myou-engine/src
2024-12-16 21:34:55 +01:00
..
gpu_formats Shader library: Fix SH9 not working with some devices because of buggy vec3. 2024-12-16 21:24:42 +01:00
graphics Shader library: Fix SH9 not working with some devices because of buggy vec3. 2024-12-16 21:24:42 +01:00
loaders Animation & blend file: Preliminary support for actions. 2024-12-16 21:34:55 +01:00
math_utils
modifiers Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
objects Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
platform Generic platform: Add procs for reading assets and for key/character events. 2024-12-16 21:27:26 +01:00
postprocessing
shaders Blend file: Use alpha blending flag, add alpha in principled & teximage nodes. 2024-12-16 21:30:37 +01:00
shadows Add a forgotten conditional in simple_shadow.nim 2024-09-21 02:27:10 +02:00
attributes.nim Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes. 2024-11-30 00:17:06 +01:00
bundle.nim Android: Add APK reading, closing app. Fix JNI env not attached to thread. 2024-12-04 13:32:01 +01:00
incomplete.nim
input.nim
myou_engine.nim Change new_scenes to new_del_scenes to avoid issues when deleting a scene. 2024-11-30 00:53:26 +01:00
quat.nim
scene.nim Shader library: Fix SH9 not working with some devices because of buggy vec3. 2024-12-16 21:24:42 +01:00
screen.nim Screen: Add frame_inset and display_scale, and implement them in Android. 2024-12-04 13:11:09 +01:00
types.nim Animation & blend file: Preliminary support for actions. 2024-12-16 21:34:55 +01:00
util.nim Util: Remove unused JS functions, add min/max(vec), improve remove, add docs. 2024-09-21 02:21:25 +02:00