.. |
gpu_formats
|
Fix some textures not being destroyed when it should.
|
2024-09-21 02:06:32 +02:00 |
graphics
|
Implement shape keys, vertex modifier support. Fix related bugs.
|
2024-12-16 21:02:13 +01:00 |
loaders
|
Implement shape keys, vertex modifier support. Fix related bugs.
|
2024-12-16 21:02:13 +01:00 |
math_utils
|
First commit.
|
2024-08-20 13:08:19 +02:00 |
modifiers
|
Implement shape keys, vertex modifier support. Fix related bugs.
|
2024-12-16 21:02:13 +01:00 |
objects
|
Implement shape keys, vertex modifier support. Fix related bugs.
|
2024-12-16 21:02:13 +01:00 |
platform
|
Android: Add APK reading, closing app. Fix JNI env not attached to thread.
|
2024-12-04 13:32:01 +01:00 |
postprocessing
|
First commit.
|
2024-08-20 13:08:19 +02:00 |
shaders
|
Revamp shadow map system into a working state. Fix related bugs.
|
2024-09-11 20:49:00 +02:00 |
shadows
|
Add a forgotten conditional in simple_shadow.nim
|
2024-09-21 02:27:10 +02:00 |
attributes.nim
|
Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
|
2024-11-30 00:17:06 +01:00 |
bundle.nim
|
Android: Add APK reading, closing app. Fix JNI env not attached to thread.
|
2024-12-04 13:32:01 +01:00 |
incomplete.nim
|
First commit.
|
2024-08-20 13:08:19 +02:00 |
input.nim
|
First commit.
|
2024-08-20 13:08:19 +02:00 |
myou_engine.nim
|
Change new_scenes to new_del_scenes to avoid issues when deleting a scene.
|
2024-11-30 00:53:26 +01:00 |
quat.nim
|
First commit.
|
2024-08-20 13:08:19 +02:00 |
scene.nim
|
Change new_scenes to new_del_scenes to avoid issues when deleting a scene.
|
2024-11-30 00:53:26 +01:00 |
screen.nim
|
Screen: Add frame_inset and display_scale , and implement them in Android.
|
2024-12-04 13:11:09 +01:00 |
types.nim
|
Implement shape keys, vertex modifier support. Fix related bugs.
|
2024-12-16 21:02:13 +01:00 |
util.nim
|
Util: Remove unused JS functions, add min/max(vec), improve remove, add docs.
|
2024-09-21 02:21:25 +02:00 |