myou-engine/src
2024-12-16 21:02:13 +01:00
..
gpu_formats Fix some textures not being destroyed when it should. 2024-09-21 02:06:32 +02:00
graphics Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
loaders Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
math_utils First commit. 2024-08-20 13:08:19 +02:00
modifiers Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
objects Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
platform Android: Add APK reading, closing app. Fix JNI env not attached to thread. 2024-12-04 13:32:01 +01:00
postprocessing First commit. 2024-08-20 13:08:19 +02:00
shaders Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00
shadows Add a forgotten conditional in simple_shadow.nim 2024-09-21 02:27:10 +02:00
attributes.nim Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes. 2024-11-30 00:17:06 +01:00
bundle.nim Android: Add APK reading, closing app. Fix JNI env not attached to thread. 2024-12-04 13:32:01 +01:00
incomplete.nim First commit. 2024-08-20 13:08:19 +02:00
input.nim First commit. 2024-08-20 13:08:19 +02:00
myou_engine.nim Change new_scenes to new_del_scenes to avoid issues when deleting a scene. 2024-11-30 00:53:26 +01:00
quat.nim First commit. 2024-08-20 13:08:19 +02:00
scene.nim Change new_scenes to new_del_scenes to avoid issues when deleting a scene. 2024-11-30 00:53:26 +01:00
screen.nim Screen: Add frame_inset and display_scale, and implement them in Android. 2024-12-04 13:11:09 +01:00
types.nim Implement shape keys, vertex modifier support. Fix related bugs. 2024-12-16 21:02:13 +01:00
util.nim Util: Remove unused JS functions, add min/max(vec), improve remove, add docs. 2024-09-21 02:21:25 +02:00