myou-engine/src
2024-09-13 18:43:18 +02:00
..
gpu_formats Workaround for images with less channels than the supposed texture format. 2024-09-13 02:18:37 +02:00
graphics Prevent mem leaks with destructors for all GPU objects and other measures. 2024-09-13 02:37:02 +02:00
loaders Prevent mem leaks with destructors for all GPU objects and other measures. 2024-09-13 02:37:02 +02:00
math_utils
objects Prevent mem leaks with destructors for all GPU objects and other measures. 2024-09-13 02:37:02 +02:00
platform Add condition for compilation without threads in gl.nim. 2024-09-13 18:39:47 +02:00
postprocessing
shaders Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00
shadows Enable shadow samplers by default. 2024-09-13 18:43:18 +02:00
attributes.nim
bundle.nim Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00
incomplete.nim
input.nim
myou_engine.nim Prevent mem leaks with destructors for all GPU objects and other measures. 2024-09-13 02:37:02 +02:00
quat.nim
scene.nim Destroy cubemaps with the scene. 2024-09-13 18:43:01 +02:00
screen.nim Add break_current_callbacks to block other callbacks in the same frame. 2024-09-13 02:42:11 +02:00
types.nim Add break_current_callbacks to block other callbacks in the same frame. 2024-09-13 02:42:11 +02:00
util.nim Revamp shadow map system into a working state. Fix related bugs. 2024-09-11 20:49:00 +02:00