import myou_engine # Create engine, scene, camera let engine = newMyouEngine(1024, 768) let scene = engine.newScene() let cam = scene.newCamera() # this sets the active camera if there's none # Move the camera upwards (the default rotation looks down) cam.position.z = 10 # The default layout is vertex position (vec3) and color (uint8 RGBA). # This seq can be of any type as long as it matches the underlying mesh layout. let vertices = @[ (vec3(-1.2, -1, 0), [255'u8, 255, 0, 255]), (vec3( 1.2, -1, 0), [0'u8, 255, 255, 255]), (vec3( 0, 1, 0), [255'u8, 0, 255, 255]), ] let triangle = scene.newMesh("triangle", vertex_array=vertices) # A predefined material that just draws the vertex colors triangle.materials.add engine.newVertexColorMaterial() # A new scene is disabled by default, we need to enable it scene.enable_render() # This should be the last line of code of the main module engine.run()