Commit graph

9 commits

Author SHA1 Message Date
55d0c859ab Add rudimentary error management to loader callbacks. 2024-09-21 02:10:53 +02:00
8075edf619 Prevent mem leaks with destructors for all GPU objects and other measures. 2024-09-13 02:37:02 +02:00
5b588fddf1 Allow compilation with threads off. 2024-09-13 02:15:32 +02:00
878137db71 Load textures in a thread and optionally compress them (in ASTC only for now). 2024-09-03 15:59:15 +02:00
78cafe6566 Add threading support to LoadableResource. 2024-08-29 00:19:52 +02:00
c731c3c5ab Add new_scenes to prevent modifying the currently iterated scenes. 2024-08-29 00:09:34 +02:00
1557d59d0f Add option to always use GLSL tone mapping instead of GL_FRAMEBUFFER_SRGB. 2024-08-29 00:01:54 +02:00
924fa2413a Register loaders and add engine.loadScene that chooses the appropriate loader. 2024-08-21 19:22:22 +02:00
9af1322937 First commit.
* Incomplete port of myou-engine-js to nimskull, after many months of work, and
  a few extra features that weren't exactly necessary for a "first commit" to
  work. Excuse the lack of commit history up to this point.
* Bare bones structure of the documentation and the process to update it.
* Restructure of the whole project to have a more sensible organization.
* Making submodules of forks of larger libraries.
* README, licenses, AUTHORS.md.
2024-08-20 13:08:19 +02:00