diff --git a/src/graphics/render.nim b/src/graphics/render.nim index bbc7110..10137e6 100644 --- a/src/graphics/render.nim +++ b/src/graphics/render.nim @@ -84,17 +84,7 @@ func newRenderCameraData*(world_matrix, proj_matrix: Mat4, cull_planes: array[6, result.viewport_size_inv = 1'f32/viewport_size func updateCullPlanes*(self: var RenderCameraData, cull_planes: array[6, Vec4]) = - # TODO: check if this works just by multiplying the planes w matrix - var p4 = vec4() - var n4 = vec4() - for i, plane in cull_planes: - n4 = plane - n4.w = 0 - p4 = n4 * -plane.w - p4.w = 1 - p4 = self.cam2world * p4 - n4 = self.cam2world * n4 - self.cull_planes[i] = plane_from_norm_point(n4.xyz, p4.xyz) + self.cull_planes = (self.projection_matrix * self.world2cam).get_culling_planes() proc newRenderManager*(engine: MyouEngine): RenderManager = result = new RenderManager