Move API-agnostic image procs out of texture
, to prepare to add threads.
* Procs `loadFileFromPointersLen`, `getDimensionsFormat` and related graphics API-agnostic functions have been moved into their own module `texture_decode`. * New directory `gpu_formats` added, where we will put all modules related to decoding, optimizing and caching meshes and textures (independently of the graphics API being used) in a separate thread or threads.
This commit is contained in:
parent
78cafe6566
commit
49d919f43d
200
src/gpu_formats/texture_decode.nim
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src/gpu_formats/texture_decode.nim
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@ -0,0 +1,200 @@
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# The contents of this file are subject to the Common Public Attribution License
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# Version 1.0 (the “License”); you may not use this file except in compliance
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# with the License. You may obtain a copy of the License at
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# https://myou.dev/licenses/LICENSE-CPAL. The License is based on the Mozilla
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# Public License Version 1.1 but Sections 14 and 15 have been added to cover use
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# of software over a computer network and provide for limited attribution for
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# the Original Developer. In addition, Exhibit A has been modified to be
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# consistent with Exhibit B.
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#
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# Software distributed under the License is distributed on an “AS IS” basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
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# the specific language governing rights and limitations under the License.
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#
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# The Original Code is Myou Engine.
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#
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# the Original Developer is the Initial Developer.
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#
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# The Initial Developer of the Original Code is the Myou Engine developers.
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# All portions of the code written by the Myou Engine developers are Copyright
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# (c) 2024. All Rights Reserved.
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#
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# Alternatively, the contents of this file may be used under the terms of the
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# GNU Affero General Public License version 3 (the [AGPL-3] License), in which
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# case the provisions of [AGPL-3] License are applicable instead of those above.
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#
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# If you wish to allow use of your version of this file only under the terms of
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# the [AGPL-3] License and not to allow others to use your version of this file
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# under the CPAL, indicate your decision by deleting the provisions above and
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# replace them with the notice and other provisions required by the [AGPL-3]
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# License. If you do not delete the provisions above, a recipient may use your
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# version of this file under either the CPAL or the [AGPL-3] License.
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import ../types
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# Forward declarations
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proc swap_lines(p: pointer, line_stride, line_count: int)
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# End forward declarations
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import std/strformat
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import vmath except Quat
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import arr_ref
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import float16
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when defined(myouUsePixie):
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import pixie
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else:
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import stb_image/read as stbi
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const myouConvertHdrToFloat16 {.booldefine.} = true
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when not defined(nimdoc):
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import tinyexr
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proc stride*(format: TextureFormat): int =
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case format:
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of SRGB_u8: 3
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of SRGB_Alpha_u8: 4
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of R_u8: 1
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of RG_u8: 2
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of RGB_u8: 3
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of RGBA_u8: 4
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of R_u16, R_f16: 2
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of RG_u16, RG_f16: 4
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of RGB_u16, RGB_f16: 6
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of RGBA_u16, RGBA_f16: 8
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of R_f32: 4
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of RG_f32: 8
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of RGB_f32: 12
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of RGBA_f32: 16
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of Depth_u16: 2
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of Depth_u24: 3 # TODO: are you sure?
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# of Depth_u24_s8: 4
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of Depth_f32: 4
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proc channel_count*(format: TextureFormat): int =
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case format:
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of R_u8, R_u16, R_f16, R_f32, Depth_u16, Depth_u24, Depth_f32: 1
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of RG_u8, RG_u16, RG_f16, RG_f32: 2
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of SRGB_u8, RGB_u8, RGB_u16, RGB_f16, RGB_f32: 3
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else: 4
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template toOpenArrayByte(p: pointer, a,b: untyped): untyped =
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cast[ptr UncheckedArray[byte]](p).toOpenArray(a,b)
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# template toOpenArray[T](p: pointer, a,b: untyped): untyped =
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# cast[ptr UncheckedArray[T]](p).toOpenArray(a,b)
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proc f32_to_f16(source: ptr UncheckedArray[float32], dest: ptr UncheckedArray[Float16], len: int) =
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for i in 0 ..< len:
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dest[i] = source[i].tofloat16(clamp=true)
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proc getDimensionsFormat*(p: pointer, len: int): (int, int, TextureFormat) =
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when not defined(nimdoc):
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if isEXR(p, len):
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let dims = getEXRDimensions(p, len)
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return (dims[0], dims[1], RGBA_f16)
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when defined(myouUsePixie):
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let dims = decodeImageDimensions(p, len)
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return (dims.width, dims.height, RGBA_u8)
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else:
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var width, height, channels = 0
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if not infoFromMemory(p.toOpenArrayByte(0, len-1), width, height, channels):
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raise ValueError.newException "Could not read image"
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let hdr = isHDRFromMemory(p.toOpenArrayByte(0, len-1))
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let is16 = is16BitFromMemory(p.toOpenArrayByte(0, len-1))
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# Calculate format with channels, and whether it's hdr or 16 bit
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assert (RG_u8.int - R_u8.int) == 1 # (just in case someone changes the enum)
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const toHDR = when myouConvertHdrToFloat16: (R_f16.int-R_u8.int) else: (R_f32.int-R_u8.int)
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let format = (R_u8.int - 1 + channels +
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hdr.int * toHDR + is16.int * (R_u16.int-R_u8.int)).TextureFormat
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return (width, height, format)
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proc loadFileFromPointersLen*(tex: Texture, pointers: seq[(pointer, int)],
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callback: proc(tex: Texture, p: pointer), flip = true) =
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when not defined(nimdoc):
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assert tex.tex_type != TexCube, "Loading a cube texture from file is not supported yet"
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let layer_stride = tex.width * tex.height * tex.format.stride
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var multilayer_buffer: ArrRef[byte]
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assert tex.depth == pointers.len
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if tex.depth > 1:
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multilayer_buffer = newArrRef[byte](layer_stride * tex.depth)
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var pos = 0
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for (p, len) in pointers:
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when defined(myouUsePixie):
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var image: Image
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else:
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var image: imagePixelData[byte]
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var image_16: imagePixelData[uint16]
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var image_f: imagePixelData[float32]
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var buffer: ArrRef[byte]
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# a reference to this pointer is kept with one of the vars above
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var pixels_ptr: pointer
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var pixels_len: int
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var flip = flip
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if isEXR(p, len):
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let (width, height, pixels) = decodeEXR(p, len)
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assert width == tex.width and height == tex.height, "Image size mismatch"
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buffer = pixels.to byte
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pixels_ptr = buffer[0].addr
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pixels_len = buffer.len
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else:
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when defined(myouUsePixie):
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image = decodeImage(p, len)
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assert image.width == tex.width and image.height == tex.height, "Image size mismatch"
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pixels_ptr = image.data[0].addr
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pixels_len = image.data.len * sizeof image.data[0]
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else:
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setFlipVerticallyOnLoad(flip)
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flip = false
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var w,h,c = 0
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if isHDRFromMemory(p.toOpenArrayByte(0, len-1)):
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image_f = loadFFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image_f.data
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pixels_len = image_f.byteLen
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when myouConvertHdrToFloat16:
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f32_to_f16(
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cast[ptr UncheckedArray[float32]](pixels_ptr),
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cast[ptr UncheckedArray[Float16]](pixels_ptr),
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image_f.len)
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pixels_len = pixels_len div 2
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elif is16BitFromMemory(p.toOpenArrayByte(0, len-1)):
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image_16 = load16FromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image_16.data
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pixels_len = image_16.byteLen
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else:
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image = loadFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image.data
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pixels_len = image.len
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assert layer_stride == pixels_len,
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&"Image '{tex.name}' has a length of {pixels_len}, expected {layer_stride}"
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if flip:
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swap_lines(pixels_ptr, tex.width * tex.format.stride, tex.height)
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if tex.depth == 1:
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callback(tex, pixels_ptr)
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return
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copyMem(multilayer_buffer[pos].addr, pixels_ptr, layer_stride)
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pos += layer_stride
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callback(tex, multilayer_buffer[0].addr)
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proc swap_lines(p: pointer, line_stride, line_count: int) =
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template `+`(p: pointer, i: Natural): pointer = cast[pointer](cast[int](p) +% cast[int](i))
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template `-`(p: pointer, i: Natural): pointer = cast[pointer](cast[int](p) -% cast[int](i))
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let int_stride = line_stride div sizeof(int)
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let int_stride_bytes = int_stride * sizeof(int)
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var p1 = p
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var p2 = p + line_stride*(line_count-1)
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var a1, a2: ptr UncheckedArray[int]
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var b1, b2: ptr UncheckedArray[byte]
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for i in 0 ..< line_count div 2:
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a1 = cast[ptr UncheckedArray[int]](p1)
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a2 = cast[ptr UncheckedArray[int]](p2)
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b1 = cast[ptr UncheckedArray[byte]](p1)
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b2 = cast[ptr UncheckedArray[byte]](p2)
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for j in 0 ..< int_stride:
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swap(a1[j], a2[j])
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for j in int_stride_bytes ..< line_stride:
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swap(b1[j], b2[j])
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p1 = p1 + line_stride
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p2 = p2 - line_stride
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@ -35,11 +35,10 @@ import vmath except Quat
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import arr_ref
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import arr_ref
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# import tinyre
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# import tinyre
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import std/tables
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import std/tables
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import ../gpu_formats/texture_decode
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import ../platform/gl
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import ../platform/gl
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# Forward declarations
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# Forward declarations
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proc stride*(format: TextureFormat): int
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proc channel_count*(format: TextureFormat): int
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func mipmapHigh*(self: Texture): int
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func mipmapHigh*(self: Texture): int
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proc needsMipmap*(self: Texture): bool
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proc needsMipmap*(self: Texture): bool
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proc setMaxTextures*(count: int32)
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proc setMaxTextures*(count: int32)
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proc destroy*(texture: Texture)
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proc destroy*(texture: Texture)
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proc loadFromPixels*(self: Texture, pixels: pointer)
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proc loadFromPixels*(self: Texture, pixels: pointer)
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proc loadCubeSideFromPixels*(self: Texture, pixels: pointer, side: int32 = 0)
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proc loadCubeSideFromPixels*(self: Texture, pixels: pointer, side: int32 = 0)
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proc loadFileFromPointersLen*(self: Texture, pointers: seq[(pointer, int)], flip = true)
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proc setFilter*(self: Texture, filter: TextureFilter)
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proc setFilter*(self: Texture, filter: TextureFilter)
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proc newTexture*(engine: MyouEngine, name: string, width, height: int, depth: int = 1,
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proc newTexture*(engine: MyouEngine, name: string, width, height: int, depth: int = 1,
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format: TextureFormat,
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format: TextureFormat,
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@ -60,7 +58,6 @@ proc newTexture*(engine: MyouEngine, name: string, width, height: int, depth: in
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filter: TextureFilter = Trilinear,
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filter: TextureFilter = Trilinear,
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pixels: ArrRef[float32] = nil): Texture
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pixels: ArrRef[float32] = nil): Texture
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proc generateMipmap*(self: Texture)
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proc generateMipmap*(self: Texture)
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proc getDimensionsFormat(p: pointer, len: int): (int, int, TextureFormat)
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func to_sRGB*(format: TextureFormat): TextureFormat
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func to_sRGB*(format: TextureFormat): TextureFormat
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proc newTexture*(engine: MyouEngine, name: string, p: pointer, len: int, is_sRGB: bool, filter: TextureFilter = Trilinear, depth=1, flip=true): Texture
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proc newTexture*(engine: MyouEngine, name: string, p: pointer, len: int, is_sRGB: bool, filter: TextureFilter = Trilinear, depth=1, flip=true): Texture
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proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: bool,
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proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: bool,
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@ -69,7 +66,6 @@ proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: b
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flip = true,
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flip = true,
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): Texture
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): Texture
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proc setExtrapolation*(self: Texture, ext: TextureExtrapolation)
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proc setExtrapolation*(self: Texture, ext: TextureExtrapolation)
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proc swap_lines(p: pointer, line_stride, line_count: int)
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proc getTexturePixels*(self: Texture): TexturePixels
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proc getTexturePixels*(self: Texture): TexturePixels
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proc setMipmapRange*(self: Texture, first = 0, last = 1000)
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proc setMipmapRange*(self: Texture, first = 0, last = 1000)
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func vec3size*(self: Texture, mip_level = -1): Vec3
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func vec3size*(self: Texture, mip_level = -1): Vec3
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@ -78,18 +74,8 @@ func toInternalFormat*(format: TextureFormat): GLenum
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# import sugar
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# import sugar
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when defined(myouUsePixie):
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import pixie
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else:
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import stb_image/read as stbi
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const myouConvertHdrToFloat16 {.booldefine.} = true
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when not defined(nimdoc):
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import tinyexr
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import std/bitops
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import std/bitops
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import std/strformat
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import std/strformat
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import float16
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import loadable
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import loadable
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import ddx_ktx
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import ddx_ktx
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@ -110,34 +96,6 @@ if defined(android):
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# even if it's not used, we should test it
|
# even if it's not used, we should test it
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reserved = 1
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reserved = 1
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proc stride*(format: TextureFormat): int =
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case format:
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of SRGB_u8: 3
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of SRGB_Alpha_u8: 4
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of R_u8: 1
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of RG_u8: 2
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of RGB_u8: 3
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of RGBA_u8: 4
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of R_u16, R_f16: 2
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of RG_u16, RG_f16: 4
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of RGB_u16, RGB_f16: 6
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of RGBA_u16, RGBA_f16: 8
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of R_f32: 4
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of RG_f32: 8
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of RGB_f32: 12
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of RGBA_f32: 16
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of Depth_u16: 2
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of Depth_u24: 3 # TODO: are you sure?
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# of Depth_u24_s8: 4
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of Depth_f32: 4
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proc channel_count*(format: TextureFormat): int =
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case format:
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of R_u8, R_u16, R_f16, R_f32, Depth_u16, Depth_u24, Depth_f32: 1
|
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||||||
of RG_u8, RG_u16, RG_f16, RG_f32: 2
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||||||
of SRGB_u8, RGB_u8, RGB_u16, RGB_f16, RGB_f32: 3
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||||||
else: 4
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func samplerType*(tex_type: TextureType): string =
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func samplerType*(tex_type: TextureType): string =
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case tex_type:
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case tex_type:
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of Tex2D: "sampler2D"
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of Tex2D: "sampler2D"
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@ -409,82 +367,6 @@ proc loadCompressedData*(self: Texture, info: KtxInfo, data: seq[KtxPart]) =
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||||||
info.internal_format.GLenum, self.width.GLsizei, self.height.GLsizei,
|
info.internal_format.GLenum, self.width.GLsizei, self.height.GLsizei,
|
||||||
0, part.len.GLsizei, part.data)
|
0, part.len.GLsizei, part.data)
|
||||||
|
|
||||||
template toOpenArrayByte(p: pointer, a,b: untyped): untyped =
|
|
||||||
cast[ptr UncheckedArray[byte]](p).toOpenArray(a,b)
|
|
||||||
|
|
||||||
template toOpenArray[T](p: pointer, a,b: untyped): untyped =
|
|
||||||
cast[ptr UncheckedArray[T]](p).toOpenArray(a,b)
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|
||||||
|
|
||||||
proc f32_to_f16(source: ptr UncheckedArray[float32], dest: ptr UncheckedArray[Float16], len: int) =
|
|
||||||
for i in 0 ..< len:
|
|
||||||
dest[i] = source[i].tofloat16(clamp=true)
|
|
||||||
|
|
||||||
proc loadFileFromPointersLen*(self: Texture, pointers: seq[(pointer, int)], flip = true) =
|
|
||||||
when not defined(nimdoc):
|
|
||||||
assert self.tex_type != TexCube, "Loading a cube texture from file is not supported yet"
|
|
||||||
let layer_stride = self.width * self.height * self.format.stride
|
|
||||||
var multilayer_buffer: ArrRef[byte]
|
|
||||||
assert self.depth == pointers.len
|
|
||||||
if self.depth > 1:
|
|
||||||
multilayer_buffer = newArrRef[byte](layer_stride * self.depth)
|
|
||||||
var pos = 0
|
|
||||||
for (p, len) in pointers:
|
|
||||||
when defined(myouUsePixie):
|
|
||||||
var image: Image
|
|
||||||
else:
|
|
||||||
var image: imagePixelData[byte]
|
|
||||||
var image_16: imagePixelData[uint16]
|
|
||||||
var image_f: imagePixelData[float32]
|
|
||||||
var buffer: ArrRef[byte]
|
|
||||||
# a reference to this pointer is kept with one of the vars above
|
|
||||||
var pixels_ptr: pointer
|
|
||||||
var pixels_len: int
|
|
||||||
var flip = flip
|
|
||||||
if isEXR(p, len):
|
|
||||||
let (width, height, pixels) = decodeEXR(p, len)
|
|
||||||
assert width == self.width and height == self.height, "Image size mismatch"
|
|
||||||
buffer = pixels.to byte
|
|
||||||
pixels_ptr = buffer[0].addr
|
|
||||||
pixels_len = buffer.len
|
|
||||||
else:
|
|
||||||
when defined(myouUsePixie):
|
|
||||||
image = decodeImage(p, len)
|
|
||||||
assert image.width == self.width and image.height == self.height, "Image size mismatch"
|
|
||||||
pixels_ptr = image.data[0].addr
|
|
||||||
pixels_len = image.data.len * sizeof image.data[0]
|
|
||||||
else:
|
|
||||||
setFlipVerticallyOnLoad(flip)
|
|
||||||
flip = false
|
|
||||||
var w,h,c = 0
|
|
||||||
if isHDRFromMemory(p.toOpenArrayByte(0, len-1)):
|
|
||||||
image_f = loadFFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
|
|
||||||
pixels_ptr = image_f.data
|
|
||||||
pixels_len = image_f.byteLen
|
|
||||||
when myouConvertHdrToFloat16:
|
|
||||||
f32_to_f16(
|
|
||||||
cast[ptr UncheckedArray[float32]](pixels_ptr),
|
|
||||||
cast[ptr UncheckedArray[Float16]](pixels_ptr),
|
|
||||||
image_f.len)
|
|
||||||
pixels_len = pixels_len div 2
|
|
||||||
elif is16BitFromMemory(p.toOpenArrayByte(0, len-1)):
|
|
||||||
image_16 = load16FromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
|
|
||||||
pixels_ptr = image_16.data
|
|
||||||
pixels_len = image_16.byteLen
|
|
||||||
else:
|
|
||||||
image = loadFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
|
|
||||||
pixels_ptr = image.data
|
|
||||||
pixels_len = image.len
|
|
||||||
assert layer_stride == pixels_len,
|
|
||||||
&"Image '{self.name}' has a length of {pixels_len}, expected {layer_stride}"
|
|
||||||
if flip:
|
|
||||||
swap_lines(pixels_ptr, self.width * self.format.stride, self.height)
|
|
||||||
if self.depth == 1:
|
|
||||||
self.loadFromPixels pixels_ptr
|
|
||||||
return
|
|
||||||
copyMem(multilayer_buffer[pos].addr, pixels_ptr, layer_stride)
|
|
||||||
pos += layer_stride
|
|
||||||
self.loadFromPixels multilayer_buffer[0].addr
|
|
||||||
|
|
||||||
proc setFilter*(self: Texture, filter: TextureFilter) =
|
proc setFilter*(self: Texture, filter: TextureFilter) =
|
||||||
self.filter = filter
|
self.filter = filter
|
||||||
self.engine.renderer.enqueue proc()=
|
self.engine.renderer.enqueue proc()=
|
||||||
|
@ -548,27 +430,6 @@ proc generateMipmap*(self: Texture) =
|
||||||
self.bind_it(needs_active_texture=true)
|
self.bind_it(needs_active_texture=true)
|
||||||
glGenerateMipmap(self.storage.target)
|
glGenerateMipmap(self.storage.target)
|
||||||
|
|
||||||
proc getDimensionsFormat(p: pointer, len: int): (int, int, TextureFormat) =
|
|
||||||
when not defined(nimdoc):
|
|
||||||
if isEXR(p, len):
|
|
||||||
let dims = getEXRDimensions(p, len)
|
|
||||||
return (dims[0], dims[1], RGBA_f16)
|
|
||||||
when defined(myouUsePixie):
|
|
||||||
let dims = decodeImageDimensions(p, len)
|
|
||||||
return (dims.width, dims.height, RGBA_u8)
|
|
||||||
else:
|
|
||||||
var width, height, channels = 0
|
|
||||||
if not infoFromMemory(p.toOpenArrayByte(0, len-1), width, height, channels):
|
|
||||||
raise ValueError.newException "Could not read image"
|
|
||||||
let hdr = isHDRFromMemory(p.toOpenArrayByte(0, len-1))
|
|
||||||
let is16 = is16BitFromMemory(p.toOpenArrayByte(0, len-1))
|
|
||||||
# Calculate format with channels, and whether it's hdr or 16 bit
|
|
||||||
assert (RG_u8.int - R_u8.int) == 1 # (just in case someone changes the enum)
|
|
||||||
const toHDR = when myouConvertHdrToFloat16: (R_f16.int-R_u8.int) else: (R_f32.int-R_u8.int)
|
|
||||||
let format = (R_u8.int - 1 + channels +
|
|
||||||
hdr.int * toHDR + is16.int * (R_u16.int-R_u8.int)).TextureFormat
|
|
||||||
return (width, height, format)
|
|
||||||
|
|
||||||
func to_sRGB*(format: TextureFormat): TextureFormat =
|
func to_sRGB*(format: TextureFormat): TextureFormat =
|
||||||
return case format:
|
return case format:
|
||||||
of RGBA_u8: SRGB_Alpha_u8
|
of RGBA_u8: SRGB_Alpha_u8
|
||||||
|
@ -582,7 +443,7 @@ proc newTexture*(engine: MyouEngine, name: string, p: pointer, len: int, is_sRGB
|
||||||
format = format.to_sRGB
|
format = format.to_sRGB
|
||||||
let self = engine.newTexture(name, width, height, depth, format, filter=filter)
|
let self = engine.newTexture(name, width, height, depth, format, filter=filter)
|
||||||
engine.renderer.enqueue proc() =
|
engine.renderer.enqueue proc() =
|
||||||
self.loadFileFromPointersLen(@[(p, len)], flip=flip)
|
self.loadFileFromPointersLen(@[(p, len)], loadFromPixels, flip=flip)
|
||||||
self.loaded = true
|
self.loaded = true
|
||||||
return self
|
return self
|
||||||
|
|
||||||
|
@ -633,7 +494,7 @@ proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: b
|
||||||
engine.renderer.enqueue proc()=
|
engine.renderer.enqueue proc()=
|
||||||
try:
|
try:
|
||||||
self.ensure_storage()
|
self.ensure_storage()
|
||||||
self.loadFileFromPointersLen(@[(p, len)])
|
self.loadFileFromPointersLen(@[(p, len)], loadFromPixels)
|
||||||
self.loaded = true
|
self.loaded = true
|
||||||
except:
|
except:
|
||||||
# TODO: use logging
|
# TODO: use logging
|
||||||
|
@ -657,27 +518,6 @@ proc setExtrapolation*(self: Texture, ext: TextureExtrapolation) =
|
||||||
glTexParameteri(self.storage.target, GL_TEXTURE_WRAP_T, e.GLint)
|
glTexParameteri(self.storage.target, GL_TEXTURE_WRAP_T, e.GLint)
|
||||||
glTexParameteri(self.storage.target, GL_TEXTURE_WRAP_R, e.GLint)
|
glTexParameteri(self.storage.target, GL_TEXTURE_WRAP_R, e.GLint)
|
||||||
|
|
||||||
proc swap_lines(p: pointer, line_stride, line_count: int) =
|
|
||||||
template `+`(p: pointer, i: Natural): pointer = cast[pointer](cast[int](p) +% cast[int](i))
|
|
||||||
template `-`(p: pointer, i: Natural): pointer = cast[pointer](cast[int](p) -% cast[int](i))
|
|
||||||
let int_stride = line_stride div sizeof(int)
|
|
||||||
let int_stride_bytes = int_stride * sizeof(int)
|
|
||||||
var p1 = p
|
|
||||||
var p2 = p + line_stride*(line_count-1)
|
|
||||||
var a1, a2: ptr UncheckedArray[int]
|
|
||||||
var b1, b2: ptr UncheckedArray[byte]
|
|
||||||
for i in 0 ..< line_count div 2:
|
|
||||||
a1 = cast[ptr UncheckedArray[int]](p1)
|
|
||||||
a2 = cast[ptr UncheckedArray[int]](p2)
|
|
||||||
b1 = cast[ptr UncheckedArray[byte]](p1)
|
|
||||||
b2 = cast[ptr UncheckedArray[byte]](p2)
|
|
||||||
for j in 0 ..< int_stride:
|
|
||||||
swap(a1[j], a2[j])
|
|
||||||
for j in int_stride_bytes ..< line_stride:
|
|
||||||
swap(b1[j], b2[j])
|
|
||||||
p1 = p1 + line_stride
|
|
||||||
p2 = p2 - line_stride
|
|
||||||
|
|
||||||
proc getTexturePixels*(self: Texture): TexturePixels =
|
proc getTexturePixels*(self: Texture): TexturePixels =
|
||||||
when false:
|
when false:
|
||||||
var len_bytes, cube_stride = self.width * self.height * self.format.stride
|
var len_bytes, cube_stride = self.width * self.height * self.format.stride
|
||||||
|
|
Loading…
Reference in a new issue