Replace pixie by stb_image. Add support for 16 bit images, TGA, PSD, HDR, etc.
This commit is contained in:
parent
0760ab745a
commit
19ed29e806
6
.gitmodules
vendored
6
.gitmodules
vendored
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@ -1,9 +1,9 @@
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[submodule "libs/vmath"]
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path = libs/vmath
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url = https://git.myou.dev/MyouProject/vmath
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[submodule "libs/pixie"]
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path = libs/pixie
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url = https://git.myou.dev/MyouProject/pixie
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[submodule "libs/nim_zstd"]
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path = libs/nim_zstd
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url = https://github.com/DiThi/nim_zstd
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[submodule "libs/stb_image_nim"]
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path = libs/stb_image_nim
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url = https://gitlab.com/kungfoobar/stb_image-Nim.git
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1
libs/stb_image_nim
Submodule
1
libs/stb_image_nim
Submodule
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@ -0,0 +1 @@
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Subproject commit 11e49d00741d755e5bbc940cea8c98e16713653f
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@ -78,17 +78,18 @@ func toInternalFormat*(format: TextureFormat): GLenum
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# import sugar
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when not defined(no_pixie):
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when defined(myouUsePixie):
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import pixie
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else:
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type PixieError = Exception
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import stb_image/read as stbi
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const myouConvertHdrToFloat16 {.booldefine.} = true
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when not defined(nimdoc):
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import tinyexr
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import std/bitops
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import std/strformat
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# import float16
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import float16
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import loadable
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import ddx_ktx
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@ -117,10 +118,10 @@ proc stride*(format: TextureFormat): int =
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of RG_u8: 2
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of RGB_u8: 3
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of RGBA_u8: 4
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of R_f16: 2
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of RG_f16: 4
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of RGB_f16: 6
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of RGBA_f16: 8
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of R_u16, R_f16: 2
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of RG_u16, RG_f16: 4
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of RGB_u16, RGB_f16: 6
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of RGBA_u16, RGBA_f16: 8
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of R_f32: 4
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of RG_f32: 8
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of RGB_f32: 12
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@ -132,9 +133,9 @@ proc stride*(format: TextureFormat): int =
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proc channel_count*(format: TextureFormat): int =
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case format:
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of R_u8, R_f16, R_f32, Depth_u16, Depth_u24, Depth_f32: 1
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of RG_u8, RG_f16, RG_f32: 2
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of SRGB_u8, RGB_u8, RGB_f16, RGB_f32: 3
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of R_u8, R_u16, R_f16, R_f32, Depth_u16, Depth_u24, Depth_f32: 1
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of RG_u8, RG_u16, RG_f16, RG_f32: 2
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of SRGB_u8, RGB_u8, RGB_u16, RGB_f16, RGB_f32: 3
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else: 4
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func samplerType*(tex_type: TextureType): string =
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@ -155,6 +156,10 @@ func toInternalFormat*(format: TextureFormat): GLenum =
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of RG_u8: GL_RG8
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of RGB_u8: GL_RGB8
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of RGBA_u8: GL_RGBA8
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of R_u16: GL_R16
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of RG_u16: GL_RG16
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of RGB_u16: GL_RGB16
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of RGBA_u16: GL_RGBA16
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of R_f16: GL_R16F
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of RG_f16: GL_RG16F
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of RGB_f16: GL_RGB16F
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@ -209,10 +214,10 @@ proc newTextureStorage*(ttype: TextureType, width, height, depth: int, format: T
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of TexExternal: GL_TEXTURE_EXTERNAL_OES
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ts.iformat = format.toInternalFormat
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ts.format = case format:
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of R_u8, R_f16, R_f32: GL_RED
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of RG_u8, RG_f16, RG_f32: GL_RG
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of SRGB_u8, RGB_u8, RGB_f16, RGB_f32: GL_RGB
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of SRGB_Alpha_u8, RGBA_u8, RGBA_f16, RGBA_f32: GL_RGBA
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of R_u8, R_u16, R_f16, R_f32: GL_RED
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of RG_u8, RG_u16, RG_f16, RG_f32: GL_RG
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of SRGB_u8, RGB_u8, RGB_u16, RGB_f16, RGB_f32: GL_RGB
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of SRGB_Alpha_u8, RGBA_u8, RGBA_u16, RGBA_f16, RGBA_f32: GL_RGBA
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of Depth_u16, Depth_u24, Depth_f32: GL_DEPTH_COMPONENT
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# of Depth_u24_s8: GL_DEPTH_COMPONENT
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# else:
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@ -221,7 +226,7 @@ proc newTextureStorage*(ttype: TextureType, width, height, depth: int, format: T
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of SRGB_u8, SRGB_Alpha_u8, R_u8, RG_u8, RGB_u8, RGBA_u8: GL_UNSIGNED_BYTE
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of R_f16, RG_f16, RGB_f16, RGBA_f16: GL_HALF_FLOAT
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of R_f32, RG_f32, RGB_f32, RGBA_f32, Depth_f32: cGL_FLOAT
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of Depth_u16: GL_UNSIGNED_SHORT
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of R_u16, RG_u16, RGB_u16, RGBA_u16, Depth_u16: GL_UNSIGNED_SHORT
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of Depth_u24: GL_UNSIGNED_INT
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# of Depth_u24_s8: GL_UNSIGNED_INT
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ts.layer = 0
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@ -404,6 +409,16 @@ proc loadCompressedData*(self: Texture, info: KtxInfo, data: seq[KtxPart]) =
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info.internal_format.GLenum, self.width.GLsizei, self.height.GLsizei,
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0, part.len.GLsizei, part.data)
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template toOpenArrayByte(p: pointer, a,b: untyped): untyped =
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cast[ptr UncheckedArray[byte]](p).toOpenArray(a,b)
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template toOpenArray[T](p: pointer, a,b: untyped): untyped =
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cast[ptr UncheckedArray[T]](p).toOpenArray(a,b)
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proc f32_to_f16(source: ptr UncheckedArray[float32], dest: ptr UncheckedArray[Float16], len: int) =
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for i in 0 ..< len:
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dest[i] = source[i].tofloat16(clamp=true)
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proc loadFileFromPointersLen*(self: Texture, pointers: seq[(pointer, int)], flip = true) =
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when not defined(nimdoc):
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assert self.tex_type != TexCube, "Loading a cube texture from file is not supported yet"
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@ -414,12 +429,17 @@ proc loadFileFromPointersLen*(self: Texture, pointers: seq[(pointer, int)], flip
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multilayer_buffer = newArrRef[byte](layer_stride * self.depth)
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var pos = 0
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for (p, len) in pointers:
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when not defined(no_pixie):
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when defined(myouUsePixie):
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var image: Image
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else:
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var image: imagePixelData[byte]
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var image_16: imagePixelData[uint16]
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var image_f: imagePixelData[float32]
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var buffer: ArrRef[byte]
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# a reference to this pointer is kept with one of the vars above
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var pixels_ptr: pointer
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var pixels_len: int
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var flip = flip
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if isEXR(p, len):
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let (width, height, pixels) = decodeEXR(p, len)
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assert width == self.width and height == self.height, "Image size mismatch"
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@ -427,11 +447,33 @@ proc loadFileFromPointersLen*(self: Texture, pointers: seq[(pointer, int)], flip
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pixels_ptr = buffer[0].addr
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pixels_len = buffer.len
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else:
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when not defined(no_pixie):
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when defined(myouUsePixie):
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image = decodeImage(p, len)
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assert image.width == self.width and image.height == self.height, "Image size mismatch"
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pixels_ptr = image.data[0].addr
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pixels_len = image.data.len * sizeof image.data[0]
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else:
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setFlipVerticallyOnLoad(flip)
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flip = false
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var w,h,c = 0
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if isHDRFromMemory(p.toOpenArrayByte(0, len-1)):
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image_f = loadFFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image_f.data
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pixels_len = image_f.byteLen
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when myouConvertHdrToFloat16:
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f32_to_f16(
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cast[ptr UncheckedArray[float32]](pixels_ptr),
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cast[ptr UncheckedArray[Float16]](pixels_ptr),
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image_f.len)
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pixels_len = pixels_len div 2
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elif is16BitFromMemory(p.toOpenArrayByte(0, len-1)):
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image_16 = load16FromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image_16.data
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pixels_len = image_16.byteLen
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else:
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image = loadFromMemory(p.toOpenArrayByte(0, len-1), w,h,c,0)
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pixels_ptr = image.data
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pixels_len = image.len
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assert layer_stride == pixels_len,
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&"Image '{self.name}' has a length of {pixels_len}, expected {layer_stride}"
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if flip:
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@ -508,19 +550,25 @@ proc generateMipmap*(self: Texture) =
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proc getDimensionsFormat(p: pointer, len: int): (int, int, TextureFormat) =
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when not defined(nimdoc):
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try:
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when not defined(no_pixie):
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let dims = decodeImageDimensions(p, len)
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return (dims.width, dims.height, RGBA_u8)
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else: raise PixieError.newException("Pixie not compiled in")
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except PixieError as e:
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# TODO: abstract these functions to e.g. be able to replace these by oiio, etc
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# and avoid repetitions
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if isEXR(p, len):
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let dims = getEXRDimensions(p, len)
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return (dims[0], dims[1], RGBA_f16)
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else:
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raise e
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if isEXR(p, len):
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let dims = getEXRDimensions(p, len)
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return (dims[0], dims[1], RGBA_f16)
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when defined(myouUsePixie):
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let dims = decodeImageDimensions(p, len)
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return (dims.width, dims.height, RGBA_u8)
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else:
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var width, height, channels = 0
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if not infoFromMemory(p.toOpenArrayByte(0, len-1), width, height, channels):
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raise ValueError.newException "Could not read image"
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let hdr = isHDRFromMemory(p.toOpenArrayByte(0, len-1))
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let is16 = is16BitFromMemory(p.toOpenArrayByte(0, len-1))
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# Calculate format with channels, and whether it's hdr or 16 bit
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assert (RG_u8.int - R_u8.int) == 1 # (just in case someone changes the enum)
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const toHDR = when myouConvertHdrToFloat16: (R_f16.int-R_u8.int) else: (R_f32.int-R_u8.int)
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let format = (R_u8.int - 1 + channels +
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hdr.int * toHDR + is16.int * (R_u16.int-R_u8.int)).TextureFormat
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dump format
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return (width, height, format)
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func to_sRGB*(format: TextureFormat): TextureFormat =
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return case format:
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@ -530,15 +578,14 @@ func to_sRGB*(format: TextureFormat): TextureFormat =
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proc newTexture*(engine: MyouEngine, name: string, p: pointer, len: int, is_sRGB: bool, filter: TextureFilter = Trilinear, depth=1, flip=true): Texture =
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# TODO: replace this function by one taking a LoadableResource
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when not defined(no_pixie):
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var (width, height, format) = getDimensionsFormat(p, len)
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if is_sRGB:
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format = format.to_sRGB
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let self = engine.newTexture(name, width, height, depth, format, filter=filter)
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engine.renderer.enqueue proc() =
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self.loadFileFromPointersLen(@[(p, len)], flip=flip)
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self.loaded = true
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return self
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var (width, height, format) = getDimensionsFormat(p, len)
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if is_sRGB:
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format = format.to_sRGB
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let self = engine.newTexture(name, width, height, depth, format, filter=filter)
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engine.renderer.enqueue proc() =
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self.loadFileFromPointersLen(@[(p, len)], flip=flip)
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self.loaded = true
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return self
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proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: bool,
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filter: TextureFilter = Trilinear,
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@ -97,6 +97,7 @@ type
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TArmature
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GameObject* = ref object of RootObj
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# TODO: remove otype
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otype*: ObjectType ## private
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engine*: MyouEngine ## private
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debug*: bool ## private
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@ -590,7 +591,6 @@ type
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TextureFormat* = enum
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# TODO: signed normalized formats
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# TODO: Float16
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# TODO: uncommon formats
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SRGB_u8
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SRGB_Alpha_u8
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@ -598,6 +598,10 @@ type
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RG_u8
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RGB_u8
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RGBA_u8
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R_u16
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RG_u16
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RGB_u16
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RGBA_u16
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R_f16
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RG_f16
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RGB_f16
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