Fix missing tex_type in one of newTexture. Prevent nil access in destroy.

This commit is contained in:
Alberto Torres 2024-09-10 00:57:16 +02:00
parent 90abbac26b
commit 17d6ccc32d

View file

@ -329,8 +329,9 @@ proc unbindAllTextures*() =
next_texture = 0
proc destroy*(texture: Texture) =
texture.unbind()
texture.freeTextureStorage()
if texture.storage != nil:
texture.unbind()
texture.freeTextureStorage()
proc loadFromPixelsPointer*(self: Texture, pixels: pointer) =
let ts = self.storage
@ -467,7 +468,7 @@ proc newTexture*(engine: MyouEngine, name: string, file_name: string, is_sRGB: b
# TODO: Api that stores the LoadableResource so it can be re-loaded later
# note: format does not matter at this point, will be replaced later
let self = engine.newTexture(name, 0, 0, filter=filter, format=RGBA_u8)
let self = engine.newTexture(name, 0, 0, filter=filter, format=RGBA_u8, tex_type=tex_type)
self.is_sRGB = is_sRGB
var res: LoadableResource
proc load(ok: bool, err: string, data: SliceMem[byte]) =